
In this 2D platformer intergalactic rescuer should as fast as possible to pass through space ship of interplanetary scientists and collect ion-quantum batteries. Use a variety of game mechanics to complete the levels faster. This will be challenging.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +16 more
Reviews
Definitely worth to play, nice sound design!
Nice game to challenge yourself and spend few evenings)))
Good game with variety of gameplay mechanics.
A very good representative of the genre
The gameplay has some moments, but basic graphics and no innovation doesn’t make it stand out. The game is a precision platformer set aboard a large spaceship. The goal is to move through the levels until you reach the exit. You have a variety of maneuvers at your disposal. You can double-jump, wall jump, sprint, and slide over the floor. Although a timer is always counting seconds and pushing you to complete the stage as quickly as possible, this is only important if you enjoy speedrunning and completing every achievement. There are two timers: one for completing a level and another for completing a stage while collecting all of the batteries. These are collectibles that may be found in every stage. I recommend ignoring batteries for as long as you can, the game is difficult enough. This is due to the fact that there are no checkpoints during the stage, so if you die while looking for a battery, you must redo the entire stage. However, the game forces you into looking for at least enough batteries to drop the roadblocks. You simply can’t move forward if you don’t have enough. Some of the stages aren’t fun, especially mazes where you need to find the right path in the dark. It really hurts when you waste time looking for batteries and then get too far to an electric trap. When you combine this with battery requirements, most gamers will stop playing before reaching the end.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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