
Inside the Labs is a 1-4 player online co-op survival horror game. Take on the role of teenage explorers as you venture into abandoned labs, following reports of failed human experiments.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
technicians nightmare
Will not recommend this game i know its 4 bucks but its Janky
The game was returned, no fun with 4 players
Inside the Labs is a really fun game, lots of jump scares which I LIVE for!! I have played it solo and with a group of friends, had no issues with either! Thank you very much to the pr team on X for sending me a key so I could try it I really enjoyed it!
Let me start by saying that, for the price, I think the game is a fun enough time, especially when you recognize it's still in development and there's actively more work being done. Certain aspects of the game such as the delightfully silly Rat mechanic for downed teammates or the spooky atmosphere the game sets are spot on. It made for an overall enjoyable experience that I’m generally excited to see evolve for its eventual full release. That being said, in its current state, it only takes a couple hours to feel as though you've seen most of what the game has to offer, which is a shame when comparing it to similar games in the genre and leaves me wishing there was more to do. Unfortunately, from the moment you boot up the game, comparing it to other games is hard to avoid. In some ways this familiarity helps you feel right at home with the game and its concepts, which while good, also makes its’ currently rough edges feel a bit rougher. The roughest of these edges being the way the game plays. While the overall concept and atmosphere are fun, after hours of game play both me and my party felt as though we still didn't fully understand the controls and couldn't figure out certain gameplay elements, such as Individual Objectives. This made the experience feel a bit clunky overall and as though there was never any real chance at a “100 % Successful” mission. This was true especially for me, being a controller player, since gamepad controls have not been fully implemented yet and I had to keep swapping between mouse and controller. Ironing out these control schemes and instructions will need to be a key focus before the full release. The game also seems to struggle a bit with the variety of content it offers at the moment, however this appears to be something the Devs already plan to address with their roadmap to release. While there are a good variety of tasks to be done at each facility, they do get stale a bit too quickly for my taste due to the similar scenery and same enemy models found at all 3 locations. I think the game could seriously benefit from having more maps to choose from, or perhaps tweaking the existing ones to feel more distinct from one another a bit more. The bits of lore found on the scattered notes at all 3 locations is also an admirable attempt to deepen the lore of the world and immerse you into the game, which I do really appreciate, however it ends up falling flat in the long run when you’re playing through the same 3 maps over and over. More often than appreciating these notes, I would actively avoid them or find myself disappointed they weren’t anything relevant to completing my objectives. That all being said, the star of any horror game is the monsters, and this game has an interesting variety. I really enjoyed identifying mutants and seeing which monster would be chasing me each session, but felt as though the tactics for survival were ultimately the same no matter what: Run, and Hide in a locker. I can’t help but feel like the game would improve from making these mutant types more unique to involve more strategy with how you handle each and survive. I’d also like to see an improvement on the shuffle algorithm of the mutant types you're facing. Perhaps it was pure bad luck, or even a glitch, but in my playthrough I only ever encountered about 3 of the mutant varieties, although it was hard to tell the difference many times. Ultimately, I think Inside the Labs proves to be a decently fun time on a budget. While at the moment it falls a bit short of its competition, the low price tag and the promise of constant improvements and updates leading up to the full release make it at least worth a try if you’re a fan of multiplayer horror games. As for me personally, I’m more so excited to see what the game will become closer to release. Thank you to Chereseeba games for the review copy!
hab das spiel nicht mal
The game is extremely broken. pause menu stops opening, mouse smoothing is not optional and horrible. Asset flip, not worth the $3 or your time currently.
Ist noch etwas buggy und die deutsche Sprachausgabe ist auf Franzoesisch. Wenn man es dann aber auf Englisch stellt klappt alles. Macht insgesamt aber sehr viel Spass
I wish there have a random lobbies like Phasmo so i can play with random ppl.. im always alone :(
no horror at all
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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