
Inscryption is an inky black card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie. Darker still are the secrets inscrybed upon the cards...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 27.57/day in the week to Jul 26 → 36.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From the creator of Pony Island and The Hex comes the latest mind-melting, self-destructing love letter to video games. Inscryption is an inky black card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie. Darker still are the secrets inscribed upon the cards...
Acquire a deck of woodland creature cards by draft, surgery, and self mutilation
Unlock the secrets lurking behind the walls of Leshy's cabin
Embark on an unexpected and deeply disturbing odyssey
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 148.6Kreviews | 97% | — | $58.5M |
| $19.99 | 13Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2276 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I got this game simply because i saw about 10 minutes of gameplay on Markiplier's channel, it peaked my interest and i went to play it myself. I had never even played a card based video game up until now, but something about the setting and environment just looked like i can't pass up on it It sure was worth it, Inscryption easily became one of my favorite games i have ever played. The gameplay is fun, easy to learn and well taught by design. Losing never felt frustrating even if i had got far, each new run usually introduced something new to help you along the way and/or it was a chance to test out different Decks and Cards you may not fully understand yet. Experimenting and theorizing what certain cards and abilities really do was fun, as not every creature was always as simple and straightforward as it first seemed. Especially the rulebook which intentionally has a few pages partially blacked out leaving you to theorize, test and figure out how strong that one Sigil really is All this great gameplay is also supported by an interesting story, environment and world. The cabin puzzles are fun and fairly easy to solve, always advancing the story and rewarding you with more options. I would get into it more but i don't wanna go spoiling anything. I'll just say that this whole game, just like some of the cards.. is a lot more then what it first appears to be on the surface
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Italian, Portuguese - Brazil, Traditional Chinese, Turkish
| $19.99 |
| 5.2Kratings |
| 92% |
| — |
| not modelled |
| $7.99−60% | 560ratings | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
мне тузик порвали
Absolutely one of the best card game (and not only) i've ever played. The gameplay is fun and the lore around it is beautiful. Also there are some "out of the box" moment which are that cherry on top. Well done i've loved that
play this game. it is peak
Только что получил последнюю ачивку в игре и решил написать обзор. К первому акту вопросов меньше всего. Атмосфера, геймплей, музыка - всё отлично. Мне не понравились только волны с гризли, когда впервые до босса доходишь (но в финальном забеге собралась настолько имбовая колода, что я прошёл третьего босса с этим усложнением, а финальный босс разложился на атомы). Второй акт ощущается лишним, так как он чересчур короткий. Многие говорят, что в нём приходится редактировать колоду больше, чем играть, но я взял колоду зверей и прошёл почти ей почти весь акт. Битвы стали намного проще, боссы не требуют индивидуального подхода (кроме Магнификуса, ради которого я единственный раз за первое прохождение изменил колоду). Третий акт вызвал раздражение, потому что я не разбирался с новыми механиками второго акта (заряд и кристаллы), в итоге с непривычки первые бои казались очень сложными. Эта часть игры ощущается как китайская подделка первого акта: вроде тоже есть колода, битвы почти не изменились, даже загадки есть, но теперь это не рогалик с перманентной смертью, а дрочево с чекпоинтами. Зато именно в этом акте самые интересные боссы (хоть и всё ещё очень простые). После повторного прохождения второго и третьего актов ради ачивок я пошёл в мод Кейси. Без усложнений это немного изменённый первый акт. Именно мод Кейси без препятствий мне понравился больше всего. Но у него есть и проблемы. Колоды вообще не сбалансированы: колоды на зимородках, головастиках и яйцах, по-моему, созданы для мазохистов. Первые открытые препятствия в основном никак не мешают, но дальше открываются "ещё сложнее" и "аквабелки", и начинается реальный челлендж. А вот препятствие с гризли мне не понравилось: из-за него идентичность боссов исчезает, а также приходится играть по одной выверенной стратегии. В итоге рогалик, ради которого я купил игру, кончается после первого акта, а по геймплею игра хуже какого-нибудь Slay the Spire. Поэтому рекомендовать её я не могу.
This game is absolutely unlike anything I have ever played before. It features card game elements as well as board game elements. The tension is non-stop, and every single round feels different; you learn from game to game, constantly encountering new characters, creatures, or enemies. Along the way, you meet various figures who may or may not have good intentions. It is a fantastic journey where you play against a figure that is hard to describe. The entire game is incredibly atmospheric and cohesive. While the story is being told to you, you live through it, all while sitting in an old, dark cabin filled with many items to explore and use. Sounds weird? It is—and yet everything makes perfect sense. Kudos to the developers! This game is something totally different, yet it pulls you into an oddly familiar environment and completely captivates you. You will make sacrifices—many sacrifices—and every single decision has its consequences.
Incredible gameplay and, while cliche in some ways, there is a compelling story and plot to follow. This game was a b**** to 100% however. Some of the most difficult achievements required some online strategy searching and more tries than I care to count. If you are a completionist and don't mind some mind-numbing run resets over and over, then this game is likely a good fit for you. I am particularly fond of the Ouroboros and have spent way too much time getting that card to 600+ Good luck to all you future card gamers.
Going into this game blind was the best decision I ever made. I defeat the game in 16 hours, which shocked me, because I thought for sure it had been 40 with how much there is packed into it. At every point when I thought I beat the game, I was flabbergasted to see there was Even. More. Game. 10/10 I highly recommend not looking up even a single thing about this game before launching it.
A genuinely life-changingly good game. I cannot recommend it enough; you get probably 12 hours of content out of the story and you can get countless more out of the endless mode afterward. Whatever you do, don't spoil anything, because the way it is presented is phenomenal. 10/10 experience, should have a category above overwhelmingly positive just for this game.
i loved the atmosphere that was created through the game the most.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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