
Inscryption is an inky black card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie. Darker still are the secrets inscrybed upon the cards...
Modeled estimate, not a reported figure. How we estimate →
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About
From the creator of Pony Island and The Hex comes the latest mind-melting, self-destructing love letter to video games. Inscryption is an inky black card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie. Darker still are the secrets inscribed upon the cards...
Acquire a deck of woodland creature cards by draft, surgery, and self mutilation
Unlock the secrets lurking behind the walls of Leshy's cabin
Embark on an unexpected and deeply disturbing odyssey
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 672 reviews with recorded playtime.
Reviews
Themes across 671 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
666
Essentially Pony Island’s unusual meta storytelling, with very addictive and abusable card game mechanics. I do feel it struggles in the third act to match the quality and pacing of the rest of the game, particularly the absolutely stellar first act, but it’s a very worthwhile experience. Highly recommend.
An excellent game changing over time. You started playing one game, then play another and finish on something else
wow. what a game.
剧情好
依旧看衔尾蛇和猫互相献祭
This is a boring card game, even with a complicated backstory that I learned about on Internet.
I'm mixed on this game. I don't fully recommend it, but I wouldn't totally discount it. This is a game that can't decide what it wants to be. There are 3 acts, all rather different from each other, some minor escape room elements in Acts 1 and 3, and some random confusing, tedious live action segments that I don't see a need for. This reads as a passion/vanity project, and good on them for that if that's what they wanted. But you could totally break this down into 3 games or one base game with a few DLCs, and it would feel like it found a solid voice. Expand the map for Act 1 - the Leshy's cabin with nature themed deck and straightforward game play, and I'd play that game all day long. Act 2 runs like an old NES style game with no tutorial on how the new cards work. No tutorial to tell you that you can have a deck of more than 20 cards. None of the 4 regions are well developed - they're all rather short. It's almost a throw away Act for all the crash learning it calls upon you to do. It could be expanded and developed properly into its own game, and yea, I'd play that. Tacked between Acts 1 and 3? It's totally disjointed. Act 3 is more like Act 1 but it's all about robots and energy cells and money. It's okay. I don't care for the holo-style graphics, but I like the return of the Act 1 style game play.
打牌爽……卡牌难度不高,对手残党很友好,已经熟练使用退出重进功能刷地图和优化出牌了。 虽然但是,其实我感觉第二三章比第一章好玩(?),[spoiler] 可能因为第三章失败了也只扣钱吧(甚至还能去捡回来)。第一章输两局就沉没了, [/spoiler] 打牌爽。 [spoiler] 可我得说,每天费劲巴拉的删牌,这是第一章手感最差的地方。琢磨了半天就献祭和火堆和骨王,难受,强卡每天都沉底。[/spoiler] 但是打牌爽。 剧情很可以,看录像挺有意思的,但我不关心,因为打牌爽。其实很想要一个无尽模式……
YUH
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Italian, Portuguese - Brazil, Traditional Chinese, Turkish
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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