![Ins[i]ght](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4287670/a98ab34e72f88f7618704c0effe05619b5349589/header.jpg?t=1774647947)
Play cards against computer opponent, uncover hidden effects and earn currency to upgrade yourself. Each game cards gain random effects - one visible and others hidden. To get to the end will require you to adapt and memorize. It will too require you to be lucky.
Modeled estimate, not a reported figure. How we estimate →
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About
Ins[i]ght is an experimental card game where you play against computer opponent. The twist is - every session all cards acquire new set of random effects, making every session unique with what card options are available. Not only that, some of the cards have hidden effects that are not specified in their description, but you can observe those hidden effects through gameplay. Once you realize what was the hidden effect you can "insight" the card during the time of your turn - it is a mechanic that allows you to reveal the hidden effect/s and reward you with currency you can spend in game for upgrades. In case your guess was wrong - the card is played against you, and you lose your turn.
Gameplay loop:
You are dealt 18 cards total, 6 in your hand.
With limit of energy reserve and 20 second timer you get to play your cards.
Once you finish your turn, opponent will make their move.
In case you have no cards in hand on your turn, you will be given 6 in hand.
In case there is/are card/s you already played, you can "insight" them. Correct insight will reward you with currency.
After victory, you can spend the currency on upgrades and play again.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish
Reviews
I was pulled in by the cool art, and decided to give this brand new game a try. The tutorial showed me that there is a lot to these cards, and I find the concept of needing to pay attention and discovering the hidden effect of each card very interesting. My playthrough: Despite the fact the tutorial seemed rushed and had typos, I was excited to try playing the game and getting to know the cards. Sadly, I did not manage to do that, because when I started playing the game for real, there was a 30 second timer making it impossible to read each card and understand what was going on, because everything went too fast! When the opponent plays, text flashes on the screen impossibly fast, and it's hard to know what's going on then either. You can't pause the game, you can't take your time to think, and you can't even take the time to look at each card! I somehow still managed to beat the opponant, by pure luck, and that brings me to my second problem: I discovered if you just click on any random cards you will eventually win anyway, the only way you can lose is if you take too long to act or if you skip your turns. This punishes you when you try to play properly , and rewards you if you just spam random cards in your hand. The game's vibe and the card system still appeals to me, and I would love to see this game improve over time. My main ideas on how to improve the game, from most to least important: 1. Make it slower! 30 seconds is really not enough! Give the player the time they need to look through cards, hesitate, try different techniques, understand what the opponent is doing, learn the card names... Maybe even remove the timer altogether, since this seems to be a game that's supposed to reward players who read every card and make up strategies, which is not easy to do under a time pressure. 2. Play around with the difficulty, maybe add more cards with negative effects, so that just spamming random cards can't win you the game, and players actually have to think about what they're doing if they want to win. 3. Add more sound cues and/or visual cues to let you know when it's the player's turn and when it's the opponent's! It's super confusing sometimes when you think it's your turn but then you can't do anything and you realise it's not. Even a little symbol in the corner that tells you it's your turn could be good. 4. Easy fix: double check the text in the tutorial: there's some sentences that don't make sense, and there's a couple of typos. 5. This would make getting through several levels more rewarding: have a stats page or something in the main menu where you can see what your record is for number of opponents beaten, maybe even with different info like most used card, most avoided card... Conclusion: The game's design is super cool, and the card system has got a lot of potential. For now though, it's practically unplayable due to the reasons I've stated above. However I will give this game a positive review because I think it can be improved to become really fun! I hope the developer will keep working on polishing this game and won't abandon it.
oyun guzel hoş da be photoshopcum o kadar photosopcum dedık sana 2 uı yapar be ama olsun babanın ilk oyunu normaldır elıne koluna saglık
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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