
Master the opposites in this meditative puzzle game.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
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Bardzo trudny, oryginalny Sokoban na długie nasiadówy. Ostatnie poziomy rozwiązywałem na kartce lub układając sobie kamyczki na prowizorycznej planszy. Zajmowało tygodnie. Ta gra nie obraża inteligencji gracza. Frustruje aż miło, ale kiedy już uda Ci się rozwiązać daną łamigłówkę, poczucie dumy i zadowolenia zostaje przez cały dzień. Edytora poziomów nie ma. Gra kształci cierpliwość, wytrwałość, umiejętność kreatywnego rozwiązywania problemów. Pobudza koncentrację i wyobraźnię. Jeden z najlepszych sokobanów, jakie przeszedłem.
Expertly designed puzzles, good minimalist presentation and only $3! An easy recommendation for puzzle lovers. Newcomers might want to find an easier puzzler to start with though.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 36 reviews with recorded playtime.
Inner Tao may be a small game (only 36 levels), and these levels might all be small, but there is a lot of depth and difficulty in these levels. Sokoban games with multiple characters are rare, and this game takes that gimmick one step beyond, by keeping each character bound to a single color. The catch? The boxes can switch colors, leading to a ton of subtle interactions and surprising possibilities, that must be found to solve most of the puzzles within.
I'm not super far in yet, but every puzzle has been unique and tough. It's certainly doesn't feel like there's any fluff! If you like tough puzzle games, give this one a try.
真是极有难度的推箱子游戏,虽无中文,但游戏内英文意思简明。小小几十道关卡,竟磨去我十数小时,脑子里快要解开了,但是一动手就感觉脑子要炸开了QAQ。还是第一次如此认真的玩推箱子游戏,极简的图形却隐藏深刻的机制。这个游戏每天打一关得了,打多了伤脑,打一关刚刚好(:打完一关都感觉自己要悟道了=-=启发很大,内藏哲思
This is a very good puzzle game. It's very hard, but worth the challenge.
小品体量但相当硬核的推箱子。在黑白色场地控制黑白色主体推球到目标,在1)球在场地内是异色;2)只能在异色场地活动;3)球可以容纳异色主体 的规则限制下靠腾挪硬解题目。
这是一个极简主义的游戏,游戏从第一个关卡到最后一个关卡所用到的机制都是一样的。难度曲线不断上升的过程中没有增加新机制,就是阳球、阴球、阳区、阴区、箱子和目标点六个元素不断再组合,衍生出了36个关卡。游戏的机制也契合阴阳二元对立的中国古代朴素辩证法哲学,阴和阳的机制完全对立对称:阴球只能在阳区移动,阳球只能在阴区移动,箱子有转化阴阳的性质,利用这个变易的机制,就可以让阴介入阳,让阳承载阴。阴阳之间的简单的对立关系和转化关系,就是36个关卡的inner tao,内在之道。我很欣赏这种把哲学规律以游戏化诠释的作品。这类游戏中,inner tao是最形而上、最简洁的一个。 游戏的难度比较高,机制超直觉。中后期关卡都是长距离的解谜,确认短期目标也不容易。逼仄的空间中腾挪也相对严苛。 游戏的选关界面也明明可以做些meta关来强化阴阳对立的主题。
Quanto maior o desafio, maior a satisfação. Jogo incrível, realmente tem que colocar a cabeça para funcionar.
Wonderfully twisty complications despite seeming so simple. Hard to wrap my head around just how different the navigational dynamics between the two pieces are from level to level.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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