
InMind is a short scientific adventure with arcade elements designed for the Oculus VR. Submerge into the microworld and experience the miracles of the human mind.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun short rollercoaster ride from neurons to neurons.
I don't like this idea, but the playtime of 5 minutes runs out before it has a chance to get boring. visually dull, too
Education
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game does not launch on Valve Index.
Figured out why it is free. It wont even launch. Oh well, at least I did not pay anything for it.
I was expecting some learning or museum style observation but it's just a VR Demo. But I still consider it as a good VR Demo for 2015 standards.
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
Could have been better if I had laser triggers in both hands as to sharp shoot neurons. Meta Quest 2 has Remotes.
achtung! recht wilde achterbahnfahrt - ist in teil 2 deutlich ruhiger angelegt.
Good Game
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.