
InCell is an action/racing VR game with a bit of strategy and science thrown into the mix. You'll take an exciting journey inside the highly unusual micro world of human cell and stop the virus advance. The game is focused on VR but you can play just fine without a set.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media
About




Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is, by far, the best thing I have ever seen on the rift. I honestly could not see how they could improve on the 3D experience. The depth and scaling of the scenes really make it pop, and it gives a quite beautiful landscape (think James Cameron Avatar fluorescent night scene type coloring and style). I received almost 0 ill effects from this game (an 8 hours session in half life 2 gives me a pretty bad headache). The game is fun and you can kill time in it pretty quickly without even realizing. It’s also nice that they allow you to control yourself with both your headset and a keyboard, as they give completely different experiences. However, the game definitely needs some tweaking in a few areas. #1 The random generators can be completely unfair. I once made a perfect run on a track in hard mode, and still lost 30 seconds. Kind of ruins the fun of a game when you are constantly put in unwinnable scenarios. #2 Starting in hard mode, you get a bowling ball type obstacle. This obstacle can also make the game completely unfair. For example, you’re coming up on a 5-protein chain, but have the bowling balls before it. They are not likely to make it through to the red walls. I cannot find a sure way to hit the balls to guarantee at least 1 will get through. #3 Sometimes the vertical climbs can be just a bit too steep, and the red walls come up so quickly, there is literally no time to make a guaranteed dodge, leaving it up to luck. Although, I’m sure these problems can be fixed without having to make any large changes to the codebase, so I expect the authors will be able to get this right some point soon (“A Story About My Uncle” being a great example of early-access developers listening to the fans on gameplay tweaking :-) ). Oh. And achievements are always nice ;-)
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As a simple racer with a tutorial and three levels this game is not terribly complex, and the fact that it should be relatively short makes it seem like it should be easy to polish off with some practice. Basically you are trying to stay ahead of your enemy (the virus wave) and the clock in the corner will show you how much of a lead time you have on it. If it catches up to you, you're dead and have to restart the level from the beginning. The level is broken into several jumps between organelles with the ultimate destination being the cell nucleus. Unfortunately the game is beset with a bug that hampers progression. While each level increases in difficulty (which is why you'll need some practice), I was never able to make it past level two even though coming close (within the last couple of seconds) several times. I kept thinking this was purely a matter of skill until I began paying closer attention to my choices. As you step though a level you are given a choice of what path forward you want to take and that choice will grant you a bonus depending on what kind of organelle it is -- i.e, a time buff or additional proteins (used as currency in the game). But close observation showed these buffs were not always applied. So for instance I might choose a path that gave me a 10 second time buff, but more often than not my clock would be exactly the same going into the next race. Same thing happened for additional currency -- more often than not you wouldn't get it. Yet another bonus will allow you to identify "masked" organelles for the rest of the level so you can better choose your path, but they remain masked. This severely impacts level two because as you progress to each organelle your choice of buffs and how you use them significantly impacts the chances the virus wave will catch you before the end of the level. If the buffs aren't applied, then winning the level is no longer a matter of skill but instead random luck of the game generating easy tracks with optimal placement of speed boosts. And even so the final track of the level (into the nucleus) is always difficult due to having the fewest speed boosts. So if you've missed several buffs before getting there you're pretty much guaranteed an impossible-to-finish nucleus track. [b]Rating: 4/10 Simple, clean design with good visuals. But not worth banging your head against the desk.[/b]
InCell is an action/racing game with a bit of strategy and educational thrown into the mix. https://www.youtube.com/watch?v=UScndo4OUmc The game is focused on Virtual Reality, but you can play just fine without a set. Your goal is to reach the center of a cell inside a human body, to eliminate a virus. The main gameplay has you constantly driving down a long cyllindrical track, that you can only rotate around to avoid obstacles, get speed boosts or collect protein (money). Within levels, there is a virus chasing behind you, that will kill you if you hit too many obstacles. The level selection actually has a bit of fun strategy to it. You can select which part of the cell you'd like to go to next. Depending on which one you choose, the difficulty of the level will be different, as well as the selection of upgrades you will have at the end. Some will give you more speed, or slow down the virus chasing behind you. The game looks beautiful, and I can only imagine how immersive it can be with a set of VR goggles. Overall, it's a cool game that might interest you, check it out!
InCell VR has a funny name.
Incel vr tee hee
Great fun and all around enjoyable to experience. As good as the inCell gameplay and art are however, I have to say the gameplay has awoken some real F-Zero GX craving, I never new how much I needed a VR F-Zero game before now. Anyway, InCell VR is an enjoyable experience with or without VR and I suggest you try it out if you are interested.
There are three reasons why I tried this game. 1) It's free. 2) The video for this game showed it to be a trippy microbology themed rollercoaster ride which is exactly what it was. 3) Also, I was curious to know if I would experience motion sickness. After 55 minutes of gameplay I did not. I enjoyed it.
The Vive support doesn't seem to be working nearly as well as the developer's other game InMind. The "cockpit" that you sit in is smaller and placed at a height that requires you to stand up to see through the front window and use the UI - but the gameplay is designed for seated position. They need to center the cockpit (or is it a helmet?) around your head, or make it room-sized like in InMind. Also, there's no reason why this couldn't use the Vive controllers for steering rather than awkwardly tilting your head. You can see the controllers in-game but they have no effect on anything.
Incel VR real
Инцел в VR Это мы любим
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Bike Stunt 3D Freestyle | $467.1 | 3 | 100% | $4.99 |
| Wild Warfare | $0 | 1.1K | 73% | Free |
| Transformice | $0 | 28.8K | 88% | Free |
| Darkwind | $0 | 478 | 52% | Free |
| Of Guards And Thieves | $0 | 4.3K | 85% | Free |
| Let the Cat in | — | 988 | 77% | — |