
A turn-based tactical roguelike from the creators of Monster Train. Play solo or co-op, create powerful builds, and save the Atheneum.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ビルドと協力プレイが面白い名作ローグライク。 残念なのはまだまだイケそうなのに開発終了がアナウンスされたこと。売り上げ不振じゃったそうな。 ストーリーは完結しているし、ゲームも完成してはいるが、新要素を積む余地が大きいと感じるので実に惜しい。 当レビュー執筆時点でレビュースコアが急激にマイナスへ傾いているのだが、直近のサムズダウンな英語コメントをなんぼか読んだ限りでは、やはりゲーム内容云々ではなく開発終了に反発しているものが複数あった。ディスコでプレイヤーとの距離も近かったので、まあ憎さ百倍に転じる輩も多かろうとは思う。 マルチサーバは稼働を続けるらしいし、今後は価格も大幅に下げるらしいので(ぼくは定価で買ったのよ)、才気あるメーカーに少額投資してもいいと思う御仁は、これからでも買ってみたらいいんじゃないでしょうか。
Not worth the price. Devs dropped the game so no more new content.
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its an amazing game, but it needs bug fixes and new content. Doing the same 3 bosses on the same couple of maps over and over again, no new cosmetic unlocks. I'm not done with the game yet but if it doesn't get updated soon or at least NEWS about something in the works. I wont be playing it anymore. I really hope the devs don't let such an amazing game fall off to the wayside. Ill change my review if I see the devs do anything with the game.
8.8/10 目前最喜欢的可联机肉鸽游戏之一。 优点: 1. 战斗爽!!!!非常多样的技能BD和羁绊能让你随时随时发现全新的爆炸输出思路。BOSS的血量可以是你的2000倍,上手后的你也可以随随便便一回合打出boss血量2-3倍的伤害。 2. 局内外成长都很丰富,越玩越好玩,越玩越有得玩。 4.支线任务给巨量经验的同时会教给玩家很多新思路,所以大多数时候开个低段位或者休闲段位做任务也不会无聊,有很多醍醐灌顶的瞬间(更爽了!!!! 3.在线组队大厅经常会有金框大佬带萌新打段位,社区氛围很友好。 4.可以钓鱼。 缺点: 1. 职业平衡比较差。打到高段位之后套路就固定了,有个职业这辈子除了每日挑战之外根本不想摸(。 2. 有联机成就。所以配置需求很高(x 3. 没有无尽模式。塔塔开型肉鸽没有无尽地牢真的很遗憾,有时候roll出非常和的一套BD,结果最多打完海底就没了...不舍得啊QAQ
游戏本来不错,但是不更新了,圈一波钱就跑了,大家避坑。 The game was originally good, but it didn't update anymore. After a wave of money, it ran away and everyone avoided the pitfalls.
Please Note that the game exited Early Access in April 2024. They announced that development would not continue in Jan 2025 on Discord. NO official announcement on Steam or elsewhere. If you buy this game expecting it to be updated and fine tuned. Do NOT buy this game. Ok! Inkbound is an enjoyable and fun game. I love The Main story and characters was kept me coming back and play more runs. Its solid to play it with friends. **Buy it on Sale since $30 is honestly steep for this**. All characters has their own mechanic and gimmicks so not one of them feels like a knock off of another. Look I do not regret the near 100 hours I spent playing this game as the Story made up for it. I would recommend it to others if it wasnt for the fact that despite being out of Early Access, it still feels like its in Early Access. There aspects and issues I am bothered by that I was expecting to be dealt with in future updates. For instance after beating the main story, the game teases you with a new story surrounding a character you interact during the main story but disappears only to return after you beat the Main story. I believe this was intended to be either a Future DLC/Update release containing the last 2 Classes and Post-Game Story content. The Visages and Trinkets are limited in synergy options forcing you to pigeonhole in on 1 build archetype in order to have a successful run especially on higher difficulties. Additionally, I wish Shiny Shoe would restructure their Story Quests as it contains a lot of busy work that is reliant on RNG in order to complete them instead of being able to smoothly progress through the game. It took me 98 Hours to beat the Story. Look the story is excellent, but it should not take me over 50 hours for it. I would play a JRPG if I wanted that experience.
Shame on the devs for abandoning this game. I was a big fan of Monster Train, so that's why I supported this Early Access game. You have lost a fan and I will no longer support any future projects.
Games fun but devs said no more support which is very lame
devs dropped the game game is fun but since its no longer being developed and wasnt even to its full 1.0 release yet. im not really sure i could recommend this to any friends even tho its something im sure my group would enjoy
不解决问题就跑路,以后你们的游戏别想出现在我的库里
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $318 | 4 | 50% | $2.99 | |
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| $0 | 0 | — | Free | |
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