
The Infinity is the largest spaceship ever built by mankind; flung into the void of space to secure humanity a new home amongst the stars. However, instead of discovering paradise, the inhabitants of The Infinity unlocked the door to a long forgotten nightmare.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.39−80% | 141reviews | 70% | — | $4.2K |
| $6.99 | 929ratings | 75% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun game with an interesting concept. I wish there was a sequel.
Stars blur into light Every leap outruns the void Courage never stops
Spelling bee
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $6.99 |
| 782ratings |
| 56% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
not what i expected i expected miror s edge combined with werewolf gameplay
Eu achei muito bom, é um joguinho bem simples e muito gostoso de se jogar
Interesting concept, and thou the game dos'nt really do what it could have done in terms of story its enough to keep you playing. Could have been more, but fun for a while and priced for what it is "Hurry up wolf boy!"
Infinity Runner is a science-fiction action runner that combines endless-runner gameplay with horror themes, cinematic set pieces, and fast first-person movement. Developed by Wales Interactive, the game takes place aboard a gigantic spaceship known as The Infinity, a massive vessel carrying humanity through space in search of survival. What should have been a hopeful journey quickly turns into a nightmare as terrifying supernatural forces begin stalking the corridors of the ship. The result is a strange but memorable blend of futuristic science fiction, horror atmosphere, and nonstop reflex-based gameplay. The game’s greatest strength is its atmosphere. The Infinity feels enormous, dark, and constantly unstable, creating a sense of danger throughout nearly every section of the adventure. Metallic hallways, flickering lights, industrial machinery, and burning debris all contribute to the feeling that the ship itself is slowly collapsing into chaos. The science-fiction setting carries strong horror influences, especially once the werewolf-like creatures and supernatural elements begin appearing more frequently. The oppressive environment helps maintain tension even during moments where the gameplay itself becomes repetitive. Gameplay revolves around automatic forward movement while players react to hazards by jumping, sliding, dodging, and quickly switching directions. The pace is extremely fast, forcing players to make split-second decisions while sprinting through collapsing corridors and obstacle-filled pathways. Explosions, laser traps, falling debris, and enemy attacks constantly appear during runs, creating a strong sense of urgency that keeps the action exciting during the game’s best moments. Unlike many simpler endless runners, Infinity Runner attempts to add a larger narrative and cinematic structure to its gameplay. Story sequences and dialogue gradually reveal more about the doomed ship and the mysterious entity hunting the protagonist. The game introduces supernatural mysteries, telepathic communication, and hidden conspiracies aboard The Infinity, giving players motivation beyond simply chasing high scores. While the narrative itself is not especially deep, it still helps the game feel more ambitious than a standard arcade runner. Combat mechanics and scripted action sequences also help break up the pacing. Players occasionally engage enemies directly during quick reaction combat sections, adding some variety to the nonstop running. Certain areas introduce zero-gravity environments, vertical free-fall segments, and cinematic chase scenes that temporarily change the gameplay structure. These moments show clear creativity from the developers and help the game stand out from more traditional endless-runner titles. Visually, Infinity Runner still manages to create impressive moments despite its age. The futuristic environments are filled with glowing technology, industrial architecture, and large-scale destruction that make the ship feel both advanced and terrifying. Explosive action scenes and collapsing pathways often create a strong cinematic atmosphere, especially during high-speed sequences where the player barely escapes disaster. Character models and animations can occasionally appear stiff, but the environmental design successfully carries much of the visual experience. The sound design plays a major role in maintaining immersion. Alarms, machinery, explosions, and distant creature noises constantly reinforce the sense of danger aboard the ship. Music intensifies during chase sequences and major action scenes, helping maintain adrenaline during difficult moments. The first-person perspective combined with the aggressive sound design makes many sections feel surprisingly intense despite the game’s relatively simple mechanics. One interesting aspect of Infinity Runner was its early support for virtual reality hardware. The game was designed partly with VR immersion in mind, which made the first-person running and cinematic action feel more physically engaging at the time of release. However, the rapid movement and intense camera motion also caused heavy motion sickness for many VR players, making it a divisive experience in that format. Unfortunately, the game’s biggest weakness is repetition. Although new hazards and visual scenarios appear throughout the campaign, the core gameplay loop eventually becomes predictable. Much of the challenge relies on memorizing obstacle placement and scripted sequences rather than reacting dynamically to changing situations. Repeating sections after failure can reduce the excitement of the game’s cinematic moments because players begin anticipating hazards instead of feeling surprised by them. The mechanics themselves are also fairly limited compared to more advanced action games. Movement is mostly restricted to jumping, sliding, and switching lanes, leaving relatively little room for creativity or player expression. Combat sections look exciting visually but remain mechanically shallow. Over time, the gameplay can start feeling more like an obstacle memorization exercise than a fully evolving action experience. Despite these flaws, Infinity Runner deserves credit for trying something more ambitious than a standard endless runner. Instead of focusing entirely on arcade-style score chasing, it attempts to combine horror storytelling, cinematic action, science-fiction worldbuilding, and first-person parkour into a single experience. While not every idea works perfectly, the game still creates several memorable moments through its atmosphere and visual intensity. For players who enjoy experimental science-fiction games and fast reflex-based action, Infinity Runner offers a unique experience filled with tension, speed, and cinematic spectacle. Its repetitive gameplay and limited mechanics prevent it from fully reaching its potential, but the dark atmosphere and constant momentum still make it an entertaining and distinctive entry within the endless-runner genre. Rating: 7/10
Temple run mais dans l'espace et t'es un loup garou et parfois t'a des stage bonus de sonic et beaucoup de QTE (vraiment chiant à la fin). En solde à la limite pourquoi pas mais pas au prix fort
Clunky, slow, boring game. As an aside, Wales Interactive's latest Humble Bundle gives money to Alzheimer's Research UK - a charity funds killing and torturing other species for human ends. They should have supported an ethical research charity like Dr Hadwen's Trust.
Бегущий человек на минималках, и без Арни.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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