
Welcome to Infinity R, an IDLE where the road is endless, the drops are regular, and the only thing standing between you and victory is... well, a bunch of pesky tolls and a never-ending fuel gauge!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Race through voxel tracks that go on forever, collecting regular item drops as you go—unless a toll or lack of fuel decides to slow you down. But don’t worry, you’re in control! Simply click to clear those annoying tolls or refuel your car when the gas light’s on. The faster you click, the sooner you get back on track, with those sweet drops just around the corner.
No upgrades, no fancy power-ups—just you, your car, and the satisfaction of clicking your way through each obstacle. The car may slow down now and then, but who said you can’t have fun while waiting?
Drop statistics:
Start at 2KM, then increase by 1.6 times each successful drop
Drop chances are 1 out of 12 from the game
Every 10 successful drops, ratio start from the base again
Common: 70%, Uncommon 19.9%, Rare 6.8%, Epic 2.8%, Legendary 0.5%
Maximum 20 drops per day, Minimum 2 Minutes of playtime required to receive drops
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Seems like some kind of banana clone. Also you get the achievements before you reach the required distance and have almost nothing you can do. Decide for yourself.
Drop
Infinity R'ye hoş geldiniz! Yolun sonsuz olduğu, düşüşlerin düzenli olduğu ve sizinle zafer arasında duran tek şeyin... bir sürü can sıkıcı geçiş ücreti ve hiç bitmeyen bir yakıt göstergesi olduğu bir IDLE tarzı oyun.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 32 reviews with recorded playtime.
Very boring. Nothing to do. No lore. Just a hurry up and wait simulator.
нет
免费 有成就 没中文 《无限竞速》 在永无止境的体素赛道上飞驰,沿途收集常规物品掉落 —— 除非遇到收费站或燃油不足拖慢你的速度。但别担心,一切尽在你的掌控之中!只需点击就能清除那些烦人的收费站,或是在燃油灯亮起时给车加油。点击速度越快,就能越早重回赛道,那些诱人的掉落物品就在不远处等着你。 没有升级系统,没有花哨的强化道具 —— 只有你、你的赛车,以及通过点击攻克每一个障碍的满足感。赛车或许偶尔会减速,但谁说等待的过程中不能找点乐子呢? 这款游戏非常适合喜欢轻度挑战、热衷于点击操作,又不想有任何压力的 “放置型” 玩家。准备好加满油,驶向你的下一个掉落物品了吗?《无限竞速》等你来玩! 掉落物品统计: 初始掉落点为 2 公里处,每次成功收集后,下一个掉落点距离会按 1.6 倍递增。 游戏中物品掉落的概率为 1/12。 每成功收集 10 次物品后,掉落点距离的递增比例会重置为初始值。 物品稀有度概率:普通 70%、 uncommon19.9%、稀有 6.8%、史诗 2.8%、传说 0.5%。 每日最多可收集 20 次物品,且每次获取物品需满足至少 2 分钟的游戏时长。
This game can be described as a low-effort idle experience; however, it does not entirely conform to the idle genre, as players are required to consistently click on the "toll" to keep the timer active for item acquisition. Failure to click results in the loss of "XP," which is essential for advancing to the next level, and there exists an energy system that necessitates regular clicks for replenishment. It represents yet another addition to a lengthy series of games centered around Steam inventory items, designed primarily for revenue generation, with little consideration for novice players. Upon reaching all objectives, if the game is exited and subsequently restarted, all progress will be erased, and previously completed achievements will become inaccessible. This occurrence is quite unusual. While it may be interpreted as a drop scam, it is improbable that players will invest in drops from this game, as its visual appeal does not make up for the absence of captivating gameplay. For achievement hunters like myself, it is essential to refrain from exiting the game; once initiated, it is advisable to play without breaks. Overall, this game is of inferior quality and not deserving of your time.
何もなく始まって、なんの音もなく、なんの説明もなく、こちらは何もすることが出来ない。あるとしたら何に使うかわからないエネルギーの補充と障害物の撤去のみ。無駄な時間を過ごしたい方にはオススメです
Игра не плохо оформлена, интересно увидеть как в итоге машина разгонится. Вы начинаете с простого автомобиля и постепенно прокачиваете его. Конечно, потребуется не мало времени, чтобы собрать все предметы и дополнения для вашего автомобиля, но в этом и есть суть игры.
Just An Idle Game.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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