
This game is a roguelite infinite theme game. In the game, players need to form a team, build characters, use dice to fight, combine skills based on the dice results, get rewards, and become stronger to defeat the final BOSS.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English**languages with full audio support
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
发现bug,文本缺失 游侠职业B等级缺失文本
超级好玩,开玩就停不下来。 游戏优点:1,随机搭配的技能、血统、职业,每种搭配都有惊喜。2,不同的人物背景,虽然没有文字描述,但如果仔细看下每个人物的初始能力,就能推断出人物的很多性格能力,3,优秀的战斗系统,战斗系统新颖,至少我第一次玩到这样的系统,也可能是我游戏玩的少,但是这种战斗系统真的很有意思。 游戏缺点:可能是独立作品的缘故,作品画面略有粗糙,但绝不影响游戏,至于深度等等,我觉得随着游戏制作进度,绝对可以弥补目前的流程较短问题。 最后,希望作者能够在闲暇之余,多多打磨,加油!
好玩 有点短
有bug 永远打第一关 就一个怪
个人认为机制还不错的,挺好玩。内容太少了,关卡也少。养殖流反而是这个游戏最容易的出路,角色成长全靠装备强化,没基因锁的概念有点遗憾。
当年想玩无限流的时候发现的,关注了差不多两年多。你两年多交一个半成品过来就算了。没有深度没有内涵。整个游戏感觉像是简化版卡牌。估计哈,你们也没有能力或者精力重新设计游戏了。
组建小队,培养角色,进行战斗,还有组合技能,胜利后获得奖励,逐渐变强,进入下一个轮回。在游戏中,可以获得上百种各等级的有特色或无特色的强化资源。非常纯粹的一款游戏!饭后来一把, 简直美滋滋!
还不错
1.连续人物操作时很容易连按跳过 2.在进行攻击的期间操作下一组攻击会被吞掉 3.暂时想不起来了....
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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