
The world is in famine and people are starving to death. Your job is to make food out of nothing and help the starving.
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About
The world is facing famine. There is no land left to grow food, and the population keeps increasing.
So you built a machine that creates food out of nothing.
An organization offers to distribute it worldwide. Your job is simple: operate the system from your basement computer and keep production growing.
Generate food, expand operations, automate processes, and scale your network from a single machine to a global supply chain.
You never leave the room.
You never see the people you help.
You only watch the numbers rise.
No enemies.
No combat.
Just you, your computer, and an ever-growing production system.
Yeah. Its Calm. Yeah.
Relaxing clicker / incremental gameplay
Produce food and expand your operation
Hire workers and build factories to automate production
Upgrade distribution through vendors, shops, and large networks
Marketing and advertisement systems that affect demand and value
Interactive objects in your room
Logs and notes to read as the operation grows
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Fun concept with a lot of potential, but it needs some important improvements Overall, your idea for the game is fun and good. It has a satisfying core loop and I can definitely see the potential here. But for it to achieve higher success, I think it needs quite a few changes and quality-of-life improvements... First, I’d really like a sell option for Production, Distribution, and Pricing, especially for players like me who have ADHD and OCD. A cleaner and more manageable system would make the experience much better. The sound design also needs work in some areas. The current sound effect is actually good for the “Sell Food” button, but the “Generate Food” button should have a separate sound so both actions feel distinct and more satisfying... Also, the garbage bag and Coke bottle sound effects are honestly not appealing at all and should be replaced with something better. On top of that, the walking and jumping sounds of the character could also be improved. I think the game would feel much more immersive if more objects were interactable... Things like the bed, table fan, pizza box, chair, microscopes, and other items in the room should do something instead of just being there. A small extra feature like a paper ball mini-game near the table would also add some good immersiveness... The game could really benefit from an Ascend/Prestige system too, so progression feels deeper and there’s more reason to keep playing for upgrades. One of my biggest issues is the world message system. Right now, it’s super annoying. Messages disappear too quickly, and once they’re gone, you can’t read them again. A much better system would be something like a notification button, similar to games like Cities: Skylines, where all past messages can be checked anytime. Another cool immersion feature would be allowing players to write a journal while sitting at the table, just to track daily progress in a more personal way. Also, it would be satisfying if the PC made sounds while generating and selling food even when we are away, so the factory feels alive in the background. There should also be an option to turn the room light on and off using the switchboard near the trash bag. There are also at least two bugs that need fixing: You can see stuff on the table if you look at it from below. The Coke bottle disappears when you hit it against the roof or wall. The pricing system also seems broken. I set my price to 10K, but it still sells for something like 10 dollars or so, which makes no sense. On top of that, the balance between Production and Distribution feels off. Either production should be slower, or distribution should be faster, because right now it doesn’t feel balanced properly. Overall, I do like the game and I think the core idea is genuinely enjoyable. That’s exactly why I’m giving all this feedback... because it has potential to become much better with some polish, balancing, bug fixes, and more satisfying interaction. EDIT: The game also really needs an auto-save feature, because if the electricity goes out or the game crashes, losing all progress and starting from scratch feels very frustrating.
there isnt a reason for a physical building you can move around in, thus far it seems to have 0 bearing on the game, the game itself is only within the pc monitor
EDIT: The dev fixed my issue promptly, great sign for this games future. give it a try! This game seems like it would be right up my alley, but it doesnt work... if you tab out of the game you cannot tab back in it's just stuck in the background so you have to restart the game. Also the computer just doesnt work, I cannot click generate food nothing happens but I can click through all the other menus so clearly my mouse is being detected in the game. Also please add a way to change the settings while in the actual game. I'll keep this on my radar and wait for some updates as I like incremental games like this but it just doesnt function right now.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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