
Uncover one of history’s greatest mysteries in a first-person, single-player adventure. The year is 1937, sinister forces are scouring the globe for the secret to an ancient power connected to the Great Circle, and only one person can stop them - Indiana Jones™.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 625 reviews with recorded playtime.
Reviews
Themes across 620 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Поиграть в игру можно, но скучноватая игруха, загадки тоже какие-то туповатые и подсказки к ним непонятные. Моё мнение игра на троечку. Играя в неё, я не получил от удовольствия.
除了材质演出和剧本和电影几乎一样,解密也和电影差不多,其余非常一般:死妈泰国地图,只能划船,泰国地图傻逼脑残BOSS战和狗屎一样,整个蟒蛇恶心人,傻逼恶趣味。 纹理狂吃显存8G可以说再见了。傻逼半开放世界设计,做成线性流程也比这种半开放+线性流程强,纯特么恶心人一个小破地图一圈圈绕。傻逼收集内容一堆堆没完没了,塞到犄角旮旯。 但是这解密古墓探索玩法确实很还原夺宝奇兵电影算是最大优点。
Отличная игра, за исключением скриптов и коридорности! ;)
显存奇兵,线性游戏塞支线,角色性能升级靠收集,体验割裂
The combat is just sooo bad. It's mostly melee and melee is miserable. This is most unfun combat I have ever played in a game before. I've heard the story is good, but I didn't buy a movie, I bought a game, and if the gameplay is miserable, then why bother with the storyline. I didn't even get into the story much because as soon as I saw how miserable the combat was going to be in this game, I wanted a refund before the refund window ran out. If you want to see a good movie, sure, buy it... but if you want to enjoy the gameplay part of it, don't bother. I got it on sale, I can't imagine paying over $59 for this game. Not worth it at all.
very nostalgic, so many trowbacks to the movies but still a fresh story.
Not long after his discovery around the Ark of the Covenant, Indiana Jones is back to teaching his university class on archeology. While sleeping in his office, Indiana awakens to the sound of a break-in. After discovering the perpetrator, a mysterious man who speaks Latin and stands several heads taller than Indiana, a rare cat mummy is found to be missing from the university archives. As Indiana Jones seeks to recover the missing artifact, he's unexpectedly caught up in a far greater mystery which will have him circling the very globe itself. Indiana Jones is an action adventure/immersive sim, which follows Indiana Jones as he travels the globe seeking to recover missing artifacts. While there is a linear narrative, the game is largely split into three major "open worlds," The Vatican, Giza, and Sukohthai. Each location features a large variety of cinematic cutscenes, delivering a surprisingly convincing Indiana Jones by Troy Baker. However, the supporting performances are not equally impressive. Ginetta "Gina" Lombardi quickly establishes herself as one of my least favorite heroines in the Indiana Jones franchise, marred by equal parts a strained voice acting performance, and a personality that wears out its welcome almost immediately. The plot, used generously here, is effectively a MacGuffin festival, as it devolves into chasing literal stones from one destination to the next, often crumbling under a weight of its own design during exposition. The culprit here is a desire to authentically reproduce Indiana Jones in video game format. The writing evokes that same mainstream cartoonish writing as the original movies from the 80's, with familiar blend of slapstick and sarcastic quips. A format which worked well enough for a short 90 minute feature picture, does little to make for a particularly deep story across a 15~20 hour experience. Despite my criticism, I must admit that while the outcome did not always please me, the writing really does capture the style of the early Indiana Jones movies. Thus, for fans seeking a game as authentically true to source as possible, there's a lot here to appreciate. The writing even tries to add some character depth to Indiana from the later films, discussing his trouble with relationships, and strained relationship with his father. Though, this also felt a bit half-baked, never really impacting the story in a meaningful way. The gameplay of Indiana Jones will feel all too familiar for fans of modern AAA video games. Players are quickly greeted on their journeys by talkative NPCs who love to ask you "what about that lever up there?", walls with paint highlighting where to climb, and a burdensome list of collectables from each location to pad out those gameplay hours. To its credit, the arts and graphics are incredible in some segments of the game. Many areas of the Vatican, and indoor areas in general have some of the best graphics I've seen in a game. Not all areas benefit equally, with several of the later levels experiencing a decline in graphics quality. The game is also plagued by an abundance of visual bugs, made very apparent due to the questionable directorial decision to feature many rapid changes to camera angles during cutscenes, often creating instances where the rendering struggles to prevent texture pop-ins. While Indiana Jones explores each location, he's typically met by a wide array of puzzles and guards. Puzzles are generally pretty simple, and generally evoke the same vibes as puzzles from the movies. Combat on the other hand is more akin to MachineGames' Wolfenstein franchise, which emphasizes stealth over shootouts in many instances. For reasons which escape me, combat is shockingly easy, due to the AI for the Nazis being unexpectedly good sportsmen. Unless you draw a gun on them first, nearly every enemy in the game will basically ignore their guns, and engage Indiana Jones in a fistfight. One benefit is that brawling is cathartically brutal, with Indiana serving up knuckle sandwiches like they're all you can eat. Admittedly though, with very little depth to the combat or stealth systems, these begin to feel repetitive pretty quickly. Indiana Jones is a tentative recommend for me. It's a game which rarely steps outside the safe zone either in terms of writing or gameplay, resulting in a bit of a bland overall experience. However, the graphics are very impressive in some sections, and I'm always a sucker for a good immersive sim. Indiana Jones and the Great Circle succeeds at following in the footsteps of a giant; however, even after assembling all the pieces, it's ultimately stuck chasing the past.
Un vrai plaisir cette VF avec Richard Darbois. C'est un vrai plaisir d'entendre la voie d'Indi.
Просто тупой кусок говна, который не стоит времени, если вы не фанат Индианы.
Отличная игра. Простой сюжет, но за которым приятно следить. Некоторые побочки достаточно интересные. Загадки это конечно что-то с чем-то, одни проходишь за минуты, другие без гайдов не пройдешь. В целом рекомендую пройти ради сюжета, и если интересна вселенная Индианы.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Polish*, Portuguese - Brazil*, Russian, Simplified Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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