
Defend. Upgrade. Dominate. A relaxing incremental base-defense game, packed with powerful skills and a deep skill tree.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Incrempire is an incremental survival game where you have to help defend your kingdom from the incoming hordes of monsters. You cannot win every battle, but each defeat makes you even stronger.

Hover your cursor over the incoming enemies to slay them.
Defeated enemies give you money!

Spend your money on the skill tree.
Unlock mighty spells or boost your stats permanently to defeat even the strongest enemies.

Before each run, choose a temporary blessing.
Every battle feels unique.

25 levels
4 unique biomes
9 achievements
2-5 hours of gameplay depending on your strategy and playstyle
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 163 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty decent game. I beat it within 2 hours and was playing through hard mode pretty quickly.
Not enjoying this game at all. I am usually fine with these cookie cutter similar style idle games but this one is not enjoyable for me.
A really nice time killer! Definitely worth the price if you’re looking for a casual 4–5-hour experience in an incremental tower defense game where your choices actually matter. It’s a small game, but you can really tell it was made with passion and love. The graphics and music are pleasant, and the core concept is genuinely interesting. Having to place buildings, collect runes, and progress through the skill tree keeps the gameplay engaging throughout the entire campaign. Overall, a charming little game that’s easy to pick up and enjoy. Definitely recommended if you’re looking for something relaxing but still engaging!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Russian*languages with full audio support
Hours played at review time, across 163 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игрушка неплоха. Есть потенциал, хорошей инкременталки, но все еще нужны патчи с балансом (Кузница слишком ОП, а некоторые абилки чуть менее, чем бесполезны) Еще не обрадовало отсутствие облачных сохранений. Желаю разрабу и игре дальнейшего развития
sry just boring
its not a game for me... It just a mouse over game, i got bored after 10 min...
Bad thing about idler games is them being short.
Mid to late game, towers don't do much dps and it gets destroyed real quick. The only strategy to pursue is some weird gimmicks of tedious grinding to slowly upgrade runes for some minor clicking power. Even with the currently latest update of adressing the talent tree/skill nodes to add a few more talents/nodes the problem is still not solved. The funniest thing is that tower dps hasn't even been added in the update. Only some health upgrades for towers. Which means you have to go back to slow and tedious grinding of the same level over and over again with active play. No idling.
Last Desert level boss is so ♥♥♥♥♥♥♥♥♥. I'm not grinding for hours to upgrade my runes to beat the boss. i completed the upgrade tree so runes are the only damage upgrades. played it like 25+ times and never got even close to beating the boss. All my runes are 25+ and it takes hundreds of ore to upgrade them once for negligible power increase. And I get maybe around 1k per run. The previous rest of the game progressed pretty good, there were not really any huge walls that I hit that wouldn't be solved and beat after a few grind runs or luck. Also there are so many effects and enemies that the game gets laggy in the end. Honestly an ok game. either I just have bad rng or the people who got the desert level achievement grinded for a while to win if they didn't get lucky. It's making my so pissed when I keep losing because I feel like I'm doing something wrong but I can't figure it out. TLDR: game gets nearly impossible at the last desert level without dumping hours into grinding. If you want to complete or 100% a game, don't buy this unless you got time, patience, and luck.
全成就达成(72/1000)立志这辈子达成1000个steam游戏全成就的男人! 放置升级有点增量的小游戏,增量打架游戏玩起来还是蛮爽的,算是麻雀虽小五脏俱全,机制比较全面,关卡制度,每关只需要击败固定的敌人,保卫住中间的主塔即可。 一开始只有光标伤害敌人,后面升级之后还可以挖矿,塔防,符文精炼,玩法很多,而且流派也不少,通过后期符文的搭配,可以组合出你喜欢的玩法,喜欢简单粗暴就直接光标流,喜欢塔防就加强塔的生命和伤害解放双手。 我最后通关用的是光标和冰冻流,光标速度快了而且冰冻概率上去了,光标打不死人?没关系都冻住迟早会死的,等通关后发现居然还有困难模式,可是已经全成就了,我浅玩了一下困难模式,第一关困难模式只有12个怪,只给20块钱奖励,而且我全部升级都解锁完了,完全没有必要玩困难模式了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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