
Incremental Idle Breakout Japanese Anime RPG! Explore the vast map (~ 10^21 meters) through breaking many blocks and defend your base from various monsters!
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Languages: English, Japanese, Simplified Chinese
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Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Avoid this game like the plague. [list] [*]Has nothing to do with an idler as it requires constant attention and actions. [*]About as intuitive as a quantum mechanics textbook. [*]Cluttered and restrictive design. [/list] And last but not least, my antivirus blocked a malicious link while I was playing the game so it likely attempts to infect your computer with a virus while you play.
The developers did a great mistake on this game. They forgot, what made IEH so successful and took just the bad parts out of it and combined it with even worse extras. While they added premium currency in IEH, this game has just been build around the premium currency (epic coins). Im just playing it because i want the bonus for IEH and its even with the hefty bonus from IEH quite a hard thing to do. Hard because this game requires thousands of clicks.... attention on multiple places and many annoying and tedious tasks, which are mostly there to sell epic coins to automate these tasks. Playing this game for fun is like riding a dead horse to get forward. No matter, how much you try, dead is dead. Using epic coins is like pushing this dead horse forward. It helps for a short time but then it continues to do, what it already did.... Now to the content. This game is about breaking blocks and crafting "towers" like tetris blocks. Both is quite ♥♥♥♥♥♥. There is block breaking, mission and challenge. Block breaking means just breaking blocks. But the gold cap needs to be high enough to actually unlock these blocks first. This is, what limits your progress. For every stage of blocks you get a own upgrade series of (allways the same) 6 options. These need to be clicked at many of times to purchase. Currently im at stage 6 and its already annoying. Mission is to break blocks... just with time limit and some reward for ascension (like Rebirth). During first ascension its quite a bit. But later on it becomes meh... Challenge is, where you see the enemies on field. Biggest ♥♥♥♥ ever. These drop rarely (very rarely) chests. In such chests you can get traps. After you catch these, you can send em on expedition. There they get... chests. They get 3 chests per 30 minutes, when you gather ressources in challenge to pay for expeditions. In these chests you can get the equipment. This equipment is mighty but random luck. Upgrading is just ♥♥♥♥. You can fuse two identical equipment, but the strong random secondary effects of the equipment don't upgrade while the primary standard effect gets increased slowly and in identical steps (200 ->210->220). This means the equipment progress is rather limited. You can beak equipment to craft artifacts, which is similar to the dark ritual gems of IEH. Low progress and little effect. I should also mention, that you need to click several dozen chests for ressources for one little upgrade. These chests rarely drop from killed foes. You will see about one per 2-5 minutes.... at later stage of game and with a bit of luck. The only "weapons" for challenge are the ball and the cannons. The cannons have a size, which prevents the whole area to be shot at. The cannons do just aim forward. The foes go toward the base and this base has a very weak cannon with ultralow firerate and can be virtually one shot by anything even at later stages. The best way of defense is placing boosters and power blocks to strengthen and accellerate the ball while hoping, that it will hit something randomly. Combining with anything else did always worsen the result. You can trap monsters only in infinity type challenges. These have to be unlocked by playing them first. The monsters can upgrade 2 things. First upgrade kind is the level of the expedition team. For every stage there is one type of monster. This type makes up one expedition team. The team slime and the team bat are the two teams at the beginning. The second kind of upgrade is the base, which you need to defend during challenge. These upgrades work only in the stage, where the monsters came from. And one type of monsters can do only one type of upgrade. Red slimes and bats (And any other red monster i guess) can only upgrade stength. During any stage you can find 3 types of monsters and (allways the same) types of upgrades. A really bad part is, that you need for crafts for every stage the same crafts from previous stages to build. You build big cannons from small cannons. When you want to begin building for stage 5 you need to assign ressources to all 5 stages. Progress is of course quite low. And the coolest part here is, that all resources of prevous stages get consumed. If you just build stage 6 cannons and need some stage 5 cannons.... you need to build them because they have been consumed. Sounds like fun eh... to give it a topping you got just as much workers (spirit) as your level. Every worker can do one task. Crafting, upgrading and automation. Im at level 450 now. You need to click every worker assignment once. If you want to have free 450 workers you need to search their assigned tasks and click them out with 450 clicks. And you need 450 clicks more to assign them again, All of this has to be done continously and frequently, which makes this game to a clickfest. I hope you got your autoclicker ready. Long term playing won't work witout. Now for the finals lets continue with something most beginners maybe are wondering about. There are chests and keys. Yes, as most experienced players may expect, you will get more golden chests than keys very very soon. I got just 3 of the 10 possible expedition teams and i let them go for 4 hour expeditions (= less chests, but higher quality... but still less chests per day). But im down to 0 keys while i open chests while im actively doing challenge. But of course someone will say you can get keys during active gameplay. Thats, what im doing. Nitro and challenge while waiting for chests. And as i said, i used the last key while the chest flow did not even start. At the current state of my game i cannot buy keys, but the first golden chest without key sits in the invetory and there is no way to get rid of it. Ok, nowe i got 3 of these. Soon my inventory will be full of golden chests without keys and i cannot get any common chest anymore. Sounds like fun. Another thing is, that during challenge the amount of challenge chests (only There you can get the keys) seems to go down when you play more actively. I ran dozenz of runs of slime soldier challenge. During beginning i saw 1-3 chests per run, But soon it became 1-4 runs per chest. Now it is the same. I noticed it, because i needed one day just one more fragment for an upgrade and it took lots of runs for this last one. Now its the same. I want keys and chests get scarce. As soon as i leave the window idling in background and come back later, there are suddenly some extra drops of chests suggesting that inactivity may increase droprate as well. This game seems to ensure that the player does not get too fast, what he wants and that he stays active. I know similar drop filters from other games and i really hate these!!! Edit: 02.04.2021: Now i played this 116.4 hrs. More than 35 of them were active hours. Now, finally got the 10 IEB Bonus upgrades from the event. These are the 10, which i actually wanted. The others are not worth continuing this game here. Without my 18 upgrades i brought from IEH i would have needed much more hours to get this far. But whatever. It was already quite a painful and annoying way to get these 10 in this way. And now im done. Its over. Its finally over and i can live on forgetting this...... game.
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I liked Incremental Epic Heroes (IEH) by the same developer, so I gave it a try. I have to say that at first I didn't like this one very much. It required a lot of active play, it was very slow to improve, and honestly just breaking blocks wasn't very fun. I stuck with it though mostly out of loyalty to the developers. It got a LOT better. First the developers put out an update that speeds the progress early on which was really needed. Secondly, the game modes get interesting later on. The missions are the first start, but it really gets fun with the challenges and as you really start to use the crafting system. I'm really glad I stuck with the game because I think it is more fun that IEH at this point and certainly has a lot more complexity to it. There are some serious issues still. First of all, it is not intuitive (especially the craft system) and you have to go elsewhere online to figure it out. The reload time after ascension is very slow - not sure what is going on there. Common Qualify of Life features are not shown with mouse-overs (buy 5, rotate, lock, etc.) and you should look elsewhere for finding out these key shortcuts until they make their way into the game. The key is very hard to play without them. I think the game is great but you have to get over an initial wall of boring play and not knowing what the systems do or how they work. I think this will stop a lot of players from playing long enough to get to the fun stuff but right now it is in my top 2 favorite idle games. I hope the developers will keep improving it and especially add a lot of the 'routines' (which automate aspects of play) in earlier. A little bit of polish/improvement could go a long way in making this playable for the typical player.
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Does not respect your time. Similar to Incremental Epic Heroes, their other title, many qol is trapped behind fremium purchases; sure, given time logins can buy this stuff, but horrible model to get ppl hooked. Game is also not fun and only being played as a promotional tie in to heroes. Overall, avoid this company and their games; they gut qol and try to sell it back.
While I do like IEH more, this game has its fair share of good. I like the complexity and unfolding aspect without too much stuff thrown at you at the start, most mechanics are easy to understand, and more and easier ways to earn Epic Coins. You should definitely play both games made by the developers. Edit: I've seen the negative reviews about this game, and I'll address some common things. "The developers ♥♥♥♥♥♥ up after IEH when making this game" The developers of IEB are NOT the same developers of IEH. The devs of this game are still fairly new to idle game development, so cut them some slack. "This game is confusing" The IEB developers released hints for various mechanics and are working to improve the game, including the tutorial system. If you need help, IEB has its own discord. "This game needs constant attention" As you get further into the game, you'll unlock more idle mechanics, that explained pretty much everything. "This game is pay-to-win" This game has different ways to earn Epic Coins without buying them: Challenge milestones, quests, bonus codes, etc. I hope I explained everything. :) TL;DR Most of the things said in the negative reviews aren't 100% true. This game is good, play it.
This game is not intuitive at all. It takes a lot of time to get used to it, and starting off fresh is very slow, since you don't know what you're supposed to do. However, I think it's unique enough to still recommend to the small niche it satifies. This is an idle game that works similar to Breakout. It's very different to other idle games which usually have RPG-like stats or currency as their main focus. Instead, you upgrade your ball's speed and density. It's very unfriendly to players mostly because it's so different. I've been playing for a good while and I still have no idea what I'm doing with some features. Most of the QoL features are tied to the premium currency. It's easy enough to acquire, but there's a bunch of trivial stuff (mostly items that cost 500, so they are cheap anyway, i guess) in there as well, including basic automation. Speaking of automation, I keep reading a bunch of comments saying that you have to pay constant attention in this game. For me, that was only the case when I started out, having no clue whatsoever, but it does require more attention than other idle games. There's a tab called "Routine" where you can allocate spirits to do work like unlocking blocks automatically and auto-boosting. This is the most basic you can go with semi-automation, and you later unlock auto-retry during gameplay as well, giving you almost full automation to go idle. That said, I still dislike the way many automation features are tied to the premium shop, like mission retries and tours (which would go through all the missions of this tier, I'd prefer if they were unlocked after fully completing this tier's missions). After playing this game for a while, I think I actually enjoy it. However, new players are likely to struggle in the beginning (at the very least until they unlock auto retry) like I did.
本来只想完成成就拿IEH联动的奖励,玩了一阵子发现这游戏挺不错的,内容和深度远超其他挂机游戏, 断崖式的难度提升和收益甚微的重生奖励会消耗大量时间,加上游戏没有任何帮助提示,网上也没有攻略, 只能自己当攻略组了。 目前打到四阶(卡工艺了),以下是我整理的攻略内容,可以参考 工艺技能:游戏的核心,高级工艺需要低级工艺合成才有,0阶用砖块,1阶用0阶,2阶用1阶......每个工艺品 需要100工艺点才能出一个成品,而高阶工艺品消耗低阶成品才能加工艺点,所以工艺是这游戏最耗时间的东西 (上升会让工艺品消失,所以你懂的) 提升技能:每阶金币上升,加速力,密度,精神力保证至少两个精神球工作,金币获得和经验获得最高阶就可以 精神力:加速常规技能、提升技能、工艺技能的速度 E币首选推荐:工艺品储备(保留最少工艺品),Qol1所有(全买每天至少能赚800E币),偷猎者(可以抓 非无限挑战的怪,探险逃课,提前抓打不过的挑战怪(只有先打了挑战才可以开无限,没偷猎者只有无限可 以抓怪)去探险) 下线:带精神力装备 挂机:打无限挑战,探险肉消耗很高,怪掉的箱子出金钥匙用来开探险金箱子,模仿者是宝箱怪,日常课题 会刷出相关任务 探险:肉足够直接开24小时的,20个90-100品质的箱子 挑战:上升提升换挑战基地ATK,带挑战相关装备(challenge lmp.[]);开硝基挑战时,换劳动力EXP装备 任务:优先带精神力装备,提高砖块解锁速度;伤害不够时带砖块伤害装备,配合解锁砖块主动技能使用;工艺 上全力量或力量+助推 遗物:优先:妖鱼(加探险队箱子)》狐狸(离线硝基填充)》小仙子(精神力)》火老虎(上升金币数量) 上升提升推荐:金币上限[乘算]配合金币工艺使用;经验值获得[乘算]顾名思义;挑战基地ATK挑战时开,基地HP 收益不大;精神力[乘算]下线时开
Gotta agree with the others on this one, it's a Breakout-inspired idle game that penalizes you pretty bad for trying to idle, and most of the buildings you can build aren't particularly useful, or are shaped in a way that you can't really do much with them. Anyway, the game's not really worth writing a long review for, so either go read the other, longer reviews, or just go play Incremental Epic Hero instead, as that game is actually pretty good.
This game captured me somehow. There is some basic tutorial stuffs but a lot is left for you to figure out. Like any incremental game. The first run is the worst. There's so much to do here and each part feels rewarding in it's own way. It's a hidden gem for a certain type of player. Definitely recommend taking it slow because this game doesn't really hold your hand.
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