
In the Pause between the Ringing is a rumination about completion, about territorial margins and about the haunting of bodies and memories that are translated across borders. It is an adaption of an unpublished story written by Mir Umar Hassan for the editor of the Malwa Chronicle in the July of 1958.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I liked it
It's a dream I like to dream
I would recommend it for sure if you like Annapurna Interactive games. Colorful and cinematic, and not a long game either. More of a museum exhibit I guess?
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Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+1 免费 没中文 没成就 铃声间隙的静默 《铃声间隙的静默》是一则源自《某处》世界观的短篇故事。 故事围绕发明家伊克巴尔,以及印度首批电话地雷的往事展开叙述。 在这片被电话线纵横缠绕的国度,电话的历史最早竟记载于地质典籍之中,这并不令人意外。毕竟,电话早已成为印度大地上随处可见的印记。而它悠长的铃声,长久以来总预示着民众渺小命运里突如其来的重大转折。 你能看见这台仪器,在杰纳布河荒芜岸边,放大着巴布尔军队震耳的号角;也能听见它夹杂着遮娄其工匠的呐喊回响,那呐喊曾久久回荡于巴达米石窟庙宇之间。 铃声甚至跨越了时空:如同阿育王铭文的凿刻之声,化作萦绕在詹姆斯・普林塞耳畔久久不散的嗡鸣;又似威廉・布鲁克・奥肖内西心中所想 —— 电报线缆如同布满霍乱病菌的血管,能让疗愈之力直抵这个动荡国度的心脏。 在这片遍布电话与线缆的土地上,电话簿化作家族谱系,电话交换机成了朝圣之地。而机器连绵不绝的铃响与咔嗒低鸣,正是这片断续历史的节拍器。 我们的故事,便在这片缠绕的线缆与交错的时光里缓缓铺展。当伊克巴尔静静等候一通电话,永恒的等待让他追忆起电话在印度那段令人心惊的过往。
Игра In the Pause Between the Ringing — это короткая, но глубокая психоделическая прогулка по искажённой памяти. Сюрреалистичные визуальные образы и давящий саундтрек создают неповторимую атмосферу тревоги и ностальгии. Это интерактивная поэма о потере и принятии, которая надолго остаётся в мыслях после финальных титров.
Simple walking sim with a story. Love the visuals, I managed to get caught in a weird loop though and after a while kinda just gave up on it. It's probably a me thing and not the game itself, at least I think. Definitely an interesting game/piece of art.
Графика, блики, отражения довольно неплохи, но управление лагает. Легко можно выбраться за пределы коридоров. Также постоянно дергается камера. Пару раз даже повезло застрять в текстурах. Текста очень много, при этом он примитивен, зациклен и вызывает только раздражение (чем-то напомнило записки из Layers of Fear, только в очень топорном исполнении). 1 огромный красный блестящий телефон с привидением из 10
Beautiful and heartbreaking to see the way it ends. This game indulges in dreamy landscapes that help you see the captured idea of the developers on what the writing entailed of these stories. Alongside the Indifferent Wonder of an Edible Place, In the Pause Between the Ringing captures the melancholy of being stuck on a memory, where time passes and the world becomes hazier and rustier. Beautiful areas designed by the duo and the story presented is amazing, cried close to the end and felt a deep burden once I realized the ending. Go play it, if you are interested try it out for the sake of learning about not only this world *which I was vastly interested in with the voiced narration* but also about how games like these make you feel.
Hay un vicio insufrible del arte moderno que es el "te hace pensar". El arte queda relegado a una mera retórica mediante la cual expresar, de infinitas maneras, la misma idea. Y el realismo mágico es experto en convertir a la ficción en una herramienta servil.
开发组在这个游戏中构建了非常美丽的建筑景观,让我好奇是否印度当地的真实建筑群也是这样错落复杂、生机勃勃。可惜的是我对英占印度的历史了解不够,除了明白这是殖民主义的残酷剥削和血泪劳动之外,无法更多地将文本和部分互动与背后的寓意联系起来,这绝对让我错失了游戏想要表达的很大一部分东西。也许将来读过一些资料以后再来玩一次?
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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