
A horror visual novel about coming back to your childhood home.
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Media

About
You didn't want to go home ever again.
You're Taylor. Your dad died suddenly a few weeks ago. It looks like he left you the family house.
Really though, you swore you'd never come back here. Nothing specific bad ever happened, but the place makes you feel sick to your stomach. Like you're some how allergic.
You know it's up to you to at least clean the place out. Your dad and stepmom had been divorced for years, and you've never been close with your half sister, Paige.
Fortunately, you get to do this alone, at your own pace.
But are you really the only one in the house?
As you start the process though, that same feeling from your childhood is still there. But there's more... a presence, maybe? It shifts from terrifying to comforting. And it all seems to circle around the basement that your dad never let you enter.
You need to find out what's down there. You need to understand what is in the house with you. And you need to open this lockbox that your dad left behind.
24k+ words
1-2 hours of gameplay
a combination lock puzzle
7 distinct endings depending on player choice
snow globe
music room for tracks that unlocks after beating the game once
a mini-crossword that unlocks after each ending (3 5x5 crosswords, 1 6x6 crossword, 3 7x7 crosswords)
Genres
Stats
Languages: English*, Spanish - Latin America**languages with full audio support
Engagement
Reviews
Симулятор строительства и управления с элементами выживания: игрок закладывает основы поселения, распределяет ресурсы, развивает технологии и обеспечивает благополучие жителей в суровых условиях неизведанного мира. Плюсы: Глубокий менеджмент ресурсов — нужно учитывать множество факторов: от запасов еды и стройматериалов до уровня усталости и настроения жителей, что делает планирование стратегически значимым; Постепенное развитие технологий — от примитивных инструментов к сложным механизмам: открытие новых рецептов и построек мотивирует исследовать мир и экспериментировать; Динамичная среда — погода, сезоны и случайные события (наводнения, нашествия вредителей) требуют гибкости и адаптации, не давая расслабиться. Минусы: Высокая сложность на старте — обилие параметров и механик может ошеломить новичков, а первые неудачи из‑за неочевидных факторов демотивируют; Монотонность рутинных задач — на поздних этапах много времени уходит на поддержание уже отлаженных процессов, что снижает динамику; Слабая визуальная индикация проблем — иногда сложно быстро определить источник кризиса (например, падение продуктивности), приходится вручную проверять множество объектов. Итог: подойдёт любителям сложных симуляторов и градостроительных стратегий — впечатляет детализированным менеджментом, эволюцией технологий и живой средой с неожиданными вызовами. Может разочаровать из‑за крутого порога вхождения, повторяемости поздних этапов и недостатка наглядных подсказок при устранении проблем.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 38 reviews with recorded playtime.
A small, well-considered narrative experience. It's short and free, so if the idea of exploring responsibility, generational debt and making the most out of limited options sounds appealing, consider picking it up!
From my first playthrough it pulled me in, and I knew that I had to find all the secrets! Even if that meant losing my sanity in the process. While I might've failed in that I enjoyed the ending that I did find, and also how things would play out with each dialogue option!
Seems like I'm being forced to like this game.
Not bad for a free game. The writing is quite good and I was invested enough in the story to find all of the endings and get all achievements. I also liked the fact that the story did [i]not[/i] turn out to be about ghosts or spirits, even though it looked like it might be heading in that direction. There are already more than enough ghost stories on Steam and I appreciate that this game tried to do something a little different.
PEAK
Creepy vibes. Really good writing
great game
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.