
Live with the ever-present burden of being trapped in a time loop only you can know about in this turn-based RPG. Create a better future for you and your friends. Find hope where there is none left. Pray to the stars and free yourself from time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 16 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.9Kreviews | 97% | — | $4.1M |
| $11.99−40% | 772ratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1013 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ЭТО. БЫЛО. ЧТО-ТО. о, звёзды, эта игра была прекрасна. я в моменте начинала ненавидеть свою жизнь за свою тупость, так как в моментах я просто не могла понять, что я делаю не так. но как это же было прекрасно. лучшие 32 часа, проведённые вместе с моей подругой за марафоном этой игры. прошёлся сюжет за 121 цикл. чтоб я ещё раз в такие игры играла, ЭТА ИГРА ПОД КОНЕЦ ПРОСТО РЕШИЛА УДАРИТЬ МЕНЯ ПОДДЫХ И НАДАВИТЬ НА ВСЕ БОЛЬНЫЕ ТОЧКИ МОЕЙ ДУШИ, ЗАСТАВИВ МЕНЯ ПЛАКАТЬ, ПОКА МЫ ОЗВУЧИВАЛИ ГЛАВНОГО ГЕРОЯ. ИГРА 121 ЦИКЛ ИЗ 10. ПОИГРАЙТЕ, НЕ ПОЖАЛЕЙТЕ.
I wish gay people were real
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 3.5K | 43% | $29.99 | |
| $4.1M | 10.3K | 86% | $19.99 | |
| $4.1M | 4.1K | 92% | $29.99 | |
| $4.1M | 42.8K | 86% | $4.99 | |
| $4.1M | 7.9K | 97% | $14.99 | |
| $4.1M | 10.2K | 83% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $34.1M | 88.7K | 97% | $19.99 | |
| $141.7K | 679 | 96% | $10.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
| $19.99 |
| 42ratings |
| 78% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 83%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
начало: дорого конец: хм, а довольно дешево для такой игры
[h1]Değişmeden önce durup, neyin telafisi mümkün olmayacak şekilde yok olacağını düşünmeliyiz; ancak yıkım, değişimin sadece bir parçasıdır ve bunu kabullenmeliyiz[/h1] In Stars and Time’da, komple bir kasabayı zamanda durdurmuş olan Kral’a karşı mücadele veren ekibin bir üyesi olan Siffrin karakterini oynuyoruz. Hikaye, klasik sıra tabanlı RPG’lerdeki gibi “sıfırdan başlayan” bir macera şeklinde ilerlemiyor. Oyunun başında zaten Kral’ın karşısına çıkmaya hazırlanan bir ekip olarak hikayenin içine dahil oluyoruz. Siffrin, Mirabelle, Odile, Bonnie ve Isabeau oyunun ana karakterleri ve her birinin kendine ait hikayesi, motivasyonu ve iç dünyası var. Grup dinamiği oldukça doğal yazılmış. Diyaloglar zorlama hissettirmiyor; sanki gerçekten içinde bulunmak isteyeceğiniz bir arkadaş grubunu izliyormuşsunuz gibi hissettiriyorlar. Oyun sıra tabanlı bir savaş sistemine sahip ve bunu oldukça efektif bir şekilde oyuna adapte etmişler: taş, kağıt, makas sistemi. Bu kadar basit bir yapı, oyunun önüne geçmeden oynanışa hizmet ediyor ve gereksiz karmaşaya boğmadan strateji hissi yaratıyor. Genel olarak ilerlemesi de görece rahat bir oyun. Bence oyunun zirve noktası ise ana karakterin duygusal yolculuğu. Bir zaman döngüsü içinde sıkışıp kalan bir karakteri oynadığımız bu yapım, bu duruma şaşırtıcı derecede gerçekçi yaklaşıyor. Belki de oyun dünyasında zaman döngüsü temasını en iyi işleyen yapımlardan biri olabilir. “Keşke zamanı geri alabilseydim” düşüncesinin romantize edilmiş halinden çok, bunun insan psikolojisinde yaratacağı yorgunluğu ve yalnızlığı gösteriyor. Umutların bir grup gence bağlamış bir hikayede, belki de en kırılgan karakteri oynamak ve yaşanan her şeye bir noktadan sonra üçüncü bir göz gibi bakmaya başlamak oldukça etkileyici hissettiriyor. Oyunun temel temaları ise değişim ve kabullenme. Oyunun geçtiği kasaba olan Dormont, değişim fikrini merkezine koymuş bir yer. Her yıl “değişmiş biri olarak yeniden doğmak” bu halkın temel inançlarından biri. Böyle bir topluluğun içinde, değişmekte zorlanan bir karakteri oynamak oyunun temasını daha da güçlü hissettiriyor. Fakat şunu özellikle belirtmek gerekiyor: Bu oyun, sıra tabanlı RPG sevenlerin bile sabır göstererek yaklaşması gereken bir yapım. Sonuçta bir zaman döngüsü hikayesi oynuyorsunuz. Aynı karakterler, aynı mekanlar ve aynı düşmanlarla tekrar tekrar karşılaşmak bir noktadan sonra yorucu (in-siff-erable) olabiliyor. Bir miktar tahammül gerektiriyor. Ayrıca karakter gelişim sistemi ve yetenek çeşitliliği bazı oyuncuları tatmin etmeyebilir; karakterler yetenek seti açısından biraz kısıtlı kalıyor. Sonuç olarak, zaman döngüsü hikayelerini, karakter gelişimini ve güçlü grup dinamiklerini seven insanlar bu oyundan büyük keyif alacaktır. Özellikle duygusal ağırlığı olan, karakter merkezli RPG’leri sevenler için oldukça özel bir deneyim sunuyor. https://steamcommunity.com/sharedfiles/filedetails/?id=3719228426
Personagens carismáticos, enredo envolvente e um mistério interessante, musicas maravilhosas (principalmente do menu que achei incrível) e obviamente um ótimo desenvolvimento de personagens. :)
I'm. I just finished this game and I can't remember the last time i cried to a story like this. I'm gonna go play all their other games now i think, because this was one of the best stories I've ever experienced. The art is so charming and the world building is amazing and I don't think I'm going to have a normal response to sugar for a bit. Please play this.
Okay quite a few things need to be addressed here, there's a cool premise but there's quite a few things that are just bugging me over time.. Also I wanna say something here and now, people saying this story is outstanding?????????? WHAT!?! The game is based around you restarting time over and over again until you get it right, here's the thing, most of the deaths you receive are forced.. You will literally interact with an item, get told it's nothing, then after get told you need to go directly back to that same item to pick it up.. The game will quite literally say "Oh, why didn't I check before?" I did you crap game! So you have to keep doing the loop repeatedly, I'm fine with grinds, but forcing me to die over and over again just to tell a story is getting really frustrating along with the fact they keep trying to push some weird sexuality themes on me. Yes it's a game that's addressing LGBTQ+ stuff, but why? It adds literally nothing to the story.. IN ANY WAY SHAPE OR FORM.. This isn't even me caring about woke stuff either, this is just a prime example of somebody trying to push their agenda into the game that nobody asked for.. There are games that have done this stuff well already. Silent hill as a prime example. This is just crap! Also another one, as you progress through the game you're naturally going to get stronger and not want to fight certain enemies, well.. Good luck with that one, these crap enemies who take nearly 5 - 10 minutes a fight are gonna chase you down. Cutesy dialogue while everyone winks at each other and uwu's over an entire kingdom being frozen in time. In what possible shape or form is this considered good!? Apparently the Dev intentionally made it boring? Good job? I just found out I couldn't refund so I just removed the game permanently from my games list.. People of steam, stop giving crap games good reviews because they push your agenda that adds nothing to the story at hand.
God this game was so good and I can't stop thinking about it. It did such a good job of drawing me in and making me relate to the protagonist throughout the game. Gameplay was fun throughout, and it pays so much attention to the small details that really sell the experience. Heartbreaking and heartwarming all in one, highly recommend to all fans of feelings.
This game is offensively boring, and I just read that the dev made it intentionally so. Well done I guess
Pros: +Good story +Lovable main cast +Good art (both portraits, CGs, and pixel art) +Fun combat mechanics +Interesting in-game universe [hr][/hr] Eh: ~The soundtrack is alright. There are some bangers, as well as some clunkers, but it's mostly middling. ~The writing can be rather Tumblr at times. The cast is prone to all-caps yelling, and the game has a rather loose respect for correct English grammar. [hr][/hr] Cons: -Some of the CGs are pretty scuffed, especially the [spoiler]friendquest[/spoiler] ones. -The environments, music, and gameplay are not nearly interesting enough to stay fresh for the duration of a game that's 20+ hours long. [list] [*]-Dormont is nice enough, but it's not particularly remarkable, while the House is dingy, boring, and visually sterile. Because this is a linear time loop game, you will be spending all 20+ hours you spend in this game in those two areas. Get used to it. [*]-You're going to be hearing the same few okay songs for most of the game. Get used to it. [*]-Combat is almost entirely superfluous after [spoiler]Act 2[/spoiler]. The only reason to fight sadnesses in Act 3 and beyond is if you need to grind. The game essentially becomes a graphic adventure with boss battles. Get used to it. [/list] -There's a somewhat major plot hole that comes up during [spoiler]the hangout scene with Loop. First, if Sif's party went looking for him before entering the House during the final loop, why wouldn't they have gone looking for him during a loop where they were on better terms? Second, how did Sif's party make it to the King without him?[/spoiler] -My main issue with this game is that the middle 15 hours of the game (Acts 3 and 4) are a slog and an exercise in wasting the player's time, deliberately so. This section could've been cut down to five hours, and nothing of value would've been lost. Besides the [spoiler]friendquests[/spoiler], Acts 3 and 4 are just a big fetch quest where you can often see what you need to do before you can actually do it. See a suspicious wall? Sif will comment on how weird it seems, but you won't be able to do anything with it until you loop back to Dormont and get info on it. Find something you need to tell Loop about? You can't just call Loop; you need to loop back to Dormont and talk to Loop face-to-face. Everything is designed to make progressing as tedious as possible, including Sif's inconvenient passiveness. People will say that this is immersive, but how can it be immersive if we have an escape route that Sif doesn't? The player can simply stop playing the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.