
In Darkness is a game that combines the essence of several genres like: role playing; hack n' slash; dungeon crawler; rogue like; and many others. It brings a challenging experience not only based on real time fighting, but also on how to search for information, and navigate labyrinths without map systems.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
It pains me to have to downvote something I should have liked. A roguelike arpg with a unique protagonist? Sign me up! Unfortunately I ran into issues from minute one that had me uninstalling after only ten minutes of frustration. My issues started in the tutorial of all places (never a good sign) where I found the entire concept of separate interact and combat modes in this style of game to be really jarring. Not being able to pick up a key, open a door or read a note with my weapons drawn and needing to stop, put weapons away and then interact just felt horribly awkward, still I was willing to go with it. Shortly in to the tutorial I was given an alternate suit of armour to try a second class and was then asked to kill a wizard type enemy. The game equipped the new suit of armour and changed my class but didn't actually equip a replacement weapon on my character, so I couldn't fight the tutorial enemy. It's quite possible I had missed something, but this being the tutorial , I would have hoped it would be a little less obtuse. Deciding to start the main game sealed it's fate. I immediately encountered what I can only assume was a game breaking bug as I was unable to advance the game beyond the initial village area. I couldn't talk to any of the NPC's despite obvious talk to me yellow exclamation marks above their heads , or find anywhere to go to start exploring the dungeon. After five or six minutes of messing about I had had enough and uninstalled + refund requested. A real pity.
I assume this was never playtested, because the issues I encountered on the tutorial level were already game breaking for me. The game is incredibly clunky and unpolished, and basic quality of life features are missing. The combat is dreadful, and most of the time you can't even see the enemies because the walls block your view. The devs didn't realize that making walls transparent when they block your view of your avatar is essential. (This is something that almost every third person RPG does.) Why is combat and interact mode separate at all? Why do I restart the entire tutorial after dying to an enemy? Why is the camera so far away and so steep? When enemies in the tutorial can stun lock you to death with one hit, you know that's a good sign. The main issue is the awful combat system. This needs a lot more polish, because the setting and the visual design was the only thing I found mildly interesting in this game. Very disappointing, as I had high hopes for this.
I'm liking this game so far. I rarely do reviews but I thought I would on this game. I thinks it's quite unique and being a Ratling is different kind of character that personally like. Most evrything seems to be wrapped up pretty tight and the fact that it's early access means more on the way. Keep up the good work.
Camera feels very close to the ground and at a very steep angle, makes me feel like im staring at the dirt. Please add an option for camera distance at least. Also the first mission in the air ship is buggy as hell, keep getting stuck on nothing and dying. Other than that, pretty good game.
[b]Karanlık bir atmosferin beraberinde oynadığınız bu oyunda; 3 savaşçı sınıfından uygun bulduğunuzu seçerek başlangıcınızı yapın. Karanlık ortamdaki ilerleyişinizde yolunuza hiç beklenmeyen engeller çıkabiliyor. Bu engellerden kaçınmak için kararlarınızı ve tepkilerinizi anlık vermenin faydalarını görebilirsiniz. İçerikte bulmacalarla da karşılaşabiliyorsunuz. Bu bulmacalara çözüm getirmek için farklı bakış açılarından yaklaşım sağlamanız, çözüme daha kısa sürede ulaşmanızı sağlayabilir.
Z pewnością wymagająca gra dla cierpliwych, ciekawie rozwiązany system rozgrywki i wykonywanie zadań. Trzeba się dobrze przygotować przed wyruszeniem z wioski. Szczerze polecam dla osób wytrwałych, chcących się sprawdzić.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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