
Team up in online co-op and take on powerful boss raids. Learn attack patterns, survive chaotic battles, and work together to defeat seemingly impossible bosses.
Modeled estimate, not a reported figure. How we estimate →
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About
Impossible Bosses is a boss-rush action RPG that supports solo play and online co-op for up to 8 players. Players choose a character class, enter combat stages, level up, collect items, and defeat powerful bosses with unique attack patterns.
Players can choose from five classes: Fighter, Mage, Archer, Monk, and Necromancer. Each class has a different combat style, allowing players to take different roles in battle and create different team compositions.
The game is built around staged battles against multiple bosses. Players must avoid dangerous boss attacks, manage skill timing, position themselves carefully, and work together with teammates to survive each encounter.
Through combat, players can grow their characters and prepare for the next boss fight. The level-up system and item farming system allow players to take on increasingly difficult combat situations.
Key Features
- Solo play and online co-op for up to 8 players
- Five playable classes: Fighter, Mage, Archer, Monk, and Necromancer
- Staged battles against multiple bosses
- Level-up system
- Item farming system
- Combat focused on boss pattern recognition, positioning, and skill timing
- Korean language support
- Keyboard and mouse controls
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean
Reviews
하라고 만든게 아님ㅋㅋ 무력함을 느끼게 해주는 불합리한 게임. 인내가져도 안되는 게임임. 말안되는 게임ㅋㅋ
혼자 클리어할수가 없네요 몇몇직업들은 한두개씩 스킬사용이안되구요 패치좀 부탁드려요 첫번째보스 골렘 돌덩이 스턴시간이 너무길어서 한대만 맞아도 절대 클리어가 안되게해놓았습니다 이걸좀 고쳐주세요 스킬이 안써지는건 수정을 바로해주셨네요 ! 각 캐릭별로 무적기를 주셔야 솔플유저도 클리어가 가능할것 같아요오기가 생기네요 ! -------------------------------------------------------------------------------------------------------------------- 평가후 바로 바로 반영해주셔서 감사합니다 !!! 너무 오기가 생겨서 아는지인 데리고 같이 클리어해보려고 해요 적극적으로 반영 바로 해주셔서 아주 기분이 좋네용!!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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