
A father. A condemned theatre. A son’s voice echoing from the beyond. Step into a narrative horror game about grief, obsession, and the act of holding on as a force older than grief pushes back.
Modeled estimate, not a reported figure. How we estimate →
Media
About
The Orpheum theatre should have stayed abandoned.
Instead, you return night after night — carrying boxes of toys, photographs, trophies, drawings, fragments of a life — rebuilding your son’s room beneath the theatre’s dead stage lights.
You tell yourself it’s science. That you will fix it.
Through sound, you begin pulling something back from the static. Tiny motes appear in the air. Echoes answer your voice.
But something else is listening too.
Impermanence is a first-person narrative horror experience about grief, obsession, and the act of refusing to let go. Transform a decaying concert hall into a shrine to memory. Use the principles of acoustic levitation to stabilize fragile fragments of presence. Hold on as a force older than grief pushes back.
There are no weapons. No monsters waiting in the dark.
Only the slow realization that the world is trying to correct what you’ve done.
FEATURES
· Use acoustic levitation principles to attract and lock spirit fragments in place
· Build a shrine from a child's belongings — what you place, and where, determines what answers
· Fight entropy through light, sound, and the obsession of a father trying to right the ultimate wrong
· Psychological horror built on tension and emotional unease — no combat, no gore
· Multiple endings determined by how far you're willing to go — and what you're willing to lose to get there
Genres
Stats
Languages: English**languages with full audio support
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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