
Play as Maggie, an immortal agent fighting a cyberpunk megacorporation. Infiltrate enemy territory through stealth,—or arm yourself with whatever weapons you can find and engage in direct combat. Maggie cannot die—but heavy damage can lead to capture, imprisonment, and new paths forward.
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About
This is a 2D, pixel-style, side-scrolling, shooting, puzzle, and level-based game. Players need to interact with NPCs to obtain key items, defeat enemies to pick up weapons, and ultimately complete the task list to progress through the game. Players' actions will trigger different plot branches, such as a unique defeat scenario when defeated by enemies.
In the year 208X, every aspect of life in the Union—politics, education, healthcare, culture, and the military—has been monopolized by a single megacorporation: the US Group.
After a series of critical events, the people of the capital, Neoton, rise up, seize the city, and declare the formation of a new government. But the corporation does not retreat quietly.
The real fight has only just begun.
You play as Maggie, an immortal agent sent by the new government to strike at the heart of corporate power. Her mission is to infiltrate a US Group–owned offshore casino and steal a list of individuals connected to the corporation—key information needed to purge the company’s remaining influence from Neoton.
The casino is heavily guarded by corporate security forces. You can disguise Maggie as a crew member and rely on stealth, navigating restricted areas and manipulating situations to reach your goal—or abandon subtlety and engage in direct combat using weapons found along the way.
As an immortal, Maggie cannot be killed in battle. However, sustaining heavy damage will temporarily incapacitate her, leaving her vulnerable to capture and imprisonment by the corporation. Failure does not mean the end of the game: even after being captured, players can continue the mission through multiple alternative paths, ultimately finding a way to complete their objective and escape.
The current content is not the entirety of what is planned for development in this game. Your purchase supports the continued development of future chapters. We plan to create seven levels and one open map. The current content is the first level, and subsequent levels will include more storylines, additional scenes, enemies, NPCs, playable characters, and more gameplay mechanics.Aiming to present the full history of the Union’s revolution, allowing players to experience—through Maggie’s eyes—many more struggles against corporate rule.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]《不死少女的赛博革命》| 个人评分:68/100 [/h1] 一款横版像素解密类游戏,扮演不死少女调查潜入酒店,与US集团对抗。 值得注意的是有没有涩涩内容,只有一些百合、sm捆绑内容,游戏流程不是很长,十几二十分钟就能完成,通关换装实现不同剧情这个想法还不错,就是内容有点少。 画风方面倒是有自己特色,像素画相当精细,尤其将人物物理效果展现出来。 问题的话也算是比较多,跑步过慢、攻击手感僵硬,很容易出现逻辑错乱,直接没收了全部钱无法解开牢拷。 [quote] [b]欢迎关注 [url=https://store.steampowered.com/curator/43660430]涩涩评测小社[/url] | [url=https://store.steampowered.com/curator/44943987]不太正经小社[/url] | [url=https://store.steampowered.com/curator/45169156]随心所欲[/url][/b] 不仅仅是涩涩哦,不正经玩游戏,正经评测每一游戏( • ̀ω•́ )✧ 欢迎加入成为我们的伙伴 [/quote]
像素风小动画还是不错的,希望能多一些女性角色的互动,把游戏完整做完
內容少的可憐 後續如果遊戲有改善就會改回好評
内容真的是短的不行,内容也是少的可怜,bug比游戏内容多,全程不知道要干什么,完全不值得,
The game is generally good. Visuals: 11/10, music: 7/10, Gameplay: 7/10, Story: "too early to decide"/10. The game is interesting, but it's to fresh. There are a lot of bugs, which are not critical but can ruin the experience. The combat system is a bit clunky and definitely needs improvement. The variety is impressive, but the cost of making mistakes is too low. There should be something like a Game Over screen or a bad ending if you get caught too many times. Otherwise, it's an interesting game, primarily for its gameplay (although the erotic content is also quite good). I recommend it to anyone who wants to spend 1-2 hours without too much stress. I wish the developer inspiration, and I eagerly await patches and future updates.
要剧情没剧情(整个游戏所有台词加起来不到100句话),要战斗没战斗,要瑟瑟没瑟瑟,这游戏纯搞笑的,但凡这三个做好一个我都不给差评
内容少,bug多,画饼多,更新无
上架第一时间支持了,现在抽出来时间玩。 关于游戏性,我的看法是基本为零,操作手感细碎,没有任何的反馈,在这方面上很失望,但考虑到这是半个小黄油也还算能接受。 关于游戏体验,我认为是相当不好的,首先,女主是很好看,但是任务指引除了右上角的文字就没有任何其他指引了,另外我还多次触发了像是 bug的情况,例如,左右移动切换的时候角色抽搐,打开物品栏重复按按键,结果物品栏抽搐,触发敌人攻击读档结果还攻击,另外,第一个触发的cg是宣传图上的女客人,但是呢,触发cg出来后我就莫名被保安攻击,然后,出房间有个对话,我在对话也能攻击我?被绑着根本没法回击,即便在对话里解除束缚也只是能正常走路,只能被抓,被抓之后莫名其妙多了个船长的钥匙卡,但是,我之后就卡住了,因为我有个什么电击项圈没法攻击,找到船长触发了下药,但是我根本找不到药在哪,在这个过程里,由于束缚没全部解开,但是对话里女主还能举起手?我认为根据束缚的对话区分应该是有必要的。 再就是关于游玩上的一些操作,我真的很需要作者告诉我,这个游戏的一些系统怎么操作,我买了个开锁器和小刀,但是我根本不明白怎么用,小刀怎么用?开锁器我大概能猜出来是救人用的,但是怎么装备总得说吧,关于宣传视频的手枪我是没找到,这大概是 我的问题,但是我开新存档速通,我发现除了我见过 的小机器人,还有个风衣男,他搁那呢?我跑遍整条船我能去的地方愣是没看到。 细说一下任务指引,目前的任务系统,就是单纯的一条线,虽然也有多种方式达成同一目标,但是呢,总要给个任务栏吧?有些支线任务触发后,总要给点指引吧?要不然都不知道怎么做,不过这个和十分影响体验的bug比起来不算太紧要,也能接受。 抱怨完来说点值得夸赞的。 女主很可爱 ,和女客人的cg我认为是最好看的,很有感觉,另外一男一女的保安cg,也还算能接受。 但是这cg也太短了吧!!! 虽然我很清楚有相关声明,说没有裸露和性爱画面,但是前面那些包含的给我做长点不好嘛?我拿n卡的录制,从回想里录制三个cg,总共才一分多钟,还是包括没剪掉的cg以外内容的时长。 哪怕不做长,加个手动推进的功能,现在只有一个空格快进的功能,如果cg长能接受,但是这个短短的cg有什么跳过的必要吗? 我还没看清楚就放完了可还行。 不过考虑到这个是新作,加新手制作,也还能接受。 但我真的很想要cg。 cg可以说是我唯一能夸出来的。 对了,音效上,是不是有点太贫瘠了? bgm只有一个循环,但循环中间还会有没有声音的片段,音效,我玩到的,只有一个被拷上脚镣之后的锁链声,警卫的手枪声,主角近战打击音效没有,cg里的角色声音,没有。 其他地方没有音效我还能勉强接受,但是cg没有音效,对于这个游戏是不是有点太贫瘠了?哪怕用tts生成呢?哪怕角色没有配音,但有点类似于传说之下的音效表示角色说话也行啊,cg捆绳子,来点表示绳子收紧的音效也行啊。 cg做长点啊,起码有个30秒总行吧,表示一下人物在cg里的所作所为,目前可以看得出来想要表现,但总得有足够长度来表现吧? 不过,虽然纵使有以上重重问题,我仍然愿意推荐这块游戏,一方面是,这个游戏的主角,以及和女客人的cg我真的很喜欢,很久没看到这么对胃口的了,另一方面,是我相信这么友善的up能做的更好,这些吐槽也是我希望能做好的地方,我的要求也不算多,只是想要有个正常体验,以及能够满足的cg。
the game seems good but could use some tune up and adjustments first off when you try configuring the controls to different keys it breaks the game it works fine if you don't change the desinated key locations if it breaks from this then don't give the player the choice to change their controls. very simple and i see where this game could be better don't release the the game when it only has one level for now not a game for me as the way it is maybe at some point once there is more content than only one level took me no more than maybe 15 minutes to beat and that is mostly because the game kept breaking and every loading save file would automatically trigger enemies to attack me before i even did anything in the game. The game doesn't have enough sexual content when you play could use some more
[h1]不死少女的赛博革命[/h1] [quote] 欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url] [/quote] [h3]基本信息[/h3] [table] [tr] [td]游戏类型[/td] [td]横板清关游戏?[/td] [/tr] [tr] [td]总体评价[/td] [td]见仁见智[/td] [/tr] [tr] [td]CG数量[/td] [td]9个[/td] [/tr] [tr] [td]游戏配音[/td] [td]无配音[/td] [/tr] [tr] [td]回想方式[/td] [td]主界面回想进入[/td] [/tr] [tr] [td]是否需要[/td] [td]不需要[/td] [/tr] [/table] [hr][/hr] [h2]游戏总结[/h2] 我确实是没想明白这游戏为啥国区看不到,捆绑玩的确实不错,但是也还没到色的会影响小孩子的地步,不脱黑丝是好评,我只想说玉足多来点。 硬要说游戏的类型的话,可能是横板清关吧?因为玩家不一定需要清关,找个门跑进去也是可以的,但是如果说你能清关的话会获得非常优秀的体验,譬如说近乎无限的弹药补给,以及很多看到色色的机会。 游戏中的单位刷新非常的……不好形容,你说强度高吧,其实也就那样,对玩家构不成什么威胁,加上玩家的回血能力,实在不行原地多站一会就行了,而当玩家击败他们时,又可以获得充足的弹药补给,这就使得游戏中战斗是纯粹的收益,而且,每当玩家更换地图时,地图上的单位都会再次刷新,老实说,玩家完全可以刷出一背包的弹药再出门,这个完全可行。当然,这也包括给你筹码的那位,可以无限刷钱的。 可是说到背包就不得不吐槽一下游戏的基础教程了,游戏的教程完全可以说是没有了,你至少得教我怎么打开背包和装备武器吧,E键和右键都得自己学。我个人感觉就是游戏没做完,玩的不够劲。 更不用说游戏中的体验了,游戏中的回想并不需要玩家触发,通关就解锁了,也幸亏通关就解锁了,游戏中想看到HCG也不容易。 白狐的三个CG都知道要怎么触发的,放弃反抗就行了,而至于剩下的人呢,有三个阶段,首先需要玩家点击投降,敌人接近之后才会进入捆绑状态,再次被击晕进入口球,再被打死才会GG,而你在黑人特务那边购买的小刀和开锁器就是对应这两个阶段的拘束的解锁道具。 但是这个过程也……怎么说呢,如果说你细心观察的话,你会发现触发动画之后会有明显的延迟,并且投降这个动作可以作为完美的诈骗行为,因为开始投降之后所有敌方单位就会停止攻击,而玩家完全可以趁他们靠近时击杀。 多少是有点不讲武德了。 而至于说UI,游戏内暂停菜单要不还是用宋体吧,黑体也行,这个真的看不清,甚至于游戏内有个只有一个感叹号的对话框我一度以为是我渲染错误了。可以考虑加个浅色60%-80%的阴影,衬托一下,减少框体高度,左上角顶格输入。 那么最后再讲讲这个游戏的色情部分吧,我个人的意见是,不够色,再多来点,你说捆绑,那肯定是喜欢的,黑色裤袜也是好文明,甚至都没脱,非常的nice啊。 但是量确实少了点,才9个,而且还都是捆绑,要不去参考一下《可穿戴科技》的文章,多拓展一点玩法之类的,譬如说给捆绑绳加点小情趣,或者是把口球换成藤津伪器啥的,一步到胃,货从口出。整点小尾巴,搞点小铃铛,搞点发光淫纹也可以啊。 衣服啥的也可以试着参考一下,多点像是旗袍,云肩(俗称奶盖)这种,换衣服的时候最好不要出现黑幕,最好可以立即更换,多点衣服,多点色色。 俺就是好色,给我看我想看的,我给你钱。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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