
Master the Hypnosis Machine! You have 10 days to conquer the town. Use your device to dominate colleagues and neighbors through thrilling quests. Can you subdue them all before time runs out? The ultimate conquest begins now!
Modeled estimate, not a reported figure. How we estimate →
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About
"A mysterious device, a 10-day countdown, and a city full of secrets."
One ordinary evening, you stumble upon a strange Hypnosis Device discarded on the street. This discovery transforms the city into your personal playground. You have exactly 10 days to explore every corner of the district, infiltrate the lives of those around you, and use the device to weave a web of influence.
Embark on a bold Adult Adventure where your curiosity is rewarded, and every hidden corner holds the potential for a new conquest.
🔞 High-Definition Animated CGs
Contrast your journey through a charming pixel-art world with breathtaking rewards. Unlock high-quality, animated scenes. These aren't just static images—they are high-fidelity illustrations that bring your triumphs to life.
🗺️ Urban Exploration & Discovery
As an adventure-driven experience, the map is yours to master. Roam through the Office, Convenience Store, Local Pub, Love Hotel, and diverse Restaurants. Each location features unique interactions and environmental storytelling that changes as the days progress.
👩👩👧👧 22 Heroines to Encounter
The city is populated by 22 distinct heroines, each with their own routines and stories. From your professional office superiors to the nightlife beauties, you must find the right time and place to initiate your "experiments."
🕵️ 20+ Hidden Quests & Secrets
True adventurers will be rewarded. Beyond the main path lie 20+ hidden quests triggered by specific items, times, or locations. Scour the city to uncover secret dialogues and the most exclusive adult scenes.
📱 Strategic Smartphone System
Your phone is your primary tool for navigation and influence. Register heroines as "Friends," track their locations, and manage your Ending Points. Your tactical decisions on who to pursue and when will determine which of the multiple endings you trigger.
🏰 Build Your Ultimate Harem
Will you focus on a single deep narrative or use the 10-day limit to its maximum potential? Complete all quests and master the hypnosis device to turn the entire city into your private harem.
Genre: Adventure
Time Management: Plan your 10 days carefully; different events occur at different times of day.
Point-and-Click Elements: Interact with the environment to find items and trigger hidden events.
Multiple Paths: Your actions accumulate "Ending Points," leading to a wide variety of narrative outcomes.
Visual Style: A nostalgic pixel-art world combined with modern, high-end adult animation.
The device is in your pocket. The city is waiting. How will you spend your 10 days?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, Russian
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
话说恶魔那个怎么完成啊?有能告诉我一下的嘛!
遊戲簡介: 366個AI短動畫,6種結局,時間管理類型遊戲,輕微NTR(4個次要角色)。 個人心得: 1.劇情夠色(80/100),量大管飽,25位可攻略女角。 2.女角上圍普遍豐滿,至少都有F罩杯。 3.個人玩的滿過癮的,解鎖全成就,但CG缺一個(紅短髮妹) 4.手指正常,同角色髮型,服飾有差異的情況尚在可接受範圍。 =============================================== Game Introduction: 366 short AI animations, 6 different endings, time-management style gameplay, with mild NTR elements (involving 4 secondary characters). Personal Impressions: 1. The story is quite erotic (80/100), with plenty of content and 25 female characters available to pursue. 2. Most female characters have large bust sizes, at least F-cup. 3. I personally found it very enjoyable — unlocked all achievements, though one CG (red-haired girl) is still missing. 4. Character models are acceptable; hairstyles and outfits vary within the same character, which is within tolerable limits.
很久沒有玩這種需要多周目的遊戲了,沒有SKIP或是CTRL快速文字掠過的常見HG功能居然沒有,實在是讓人浪費很多滑鼠左鍵的點擊數量XD 優點 1:AI畫風為常見畫風,女性角色大多擁有極端暴力的身材,各種H體位也經常變換,事後及奶油派(懂得都懂)展示畫面也經常出現。 2.劇情尚稱完整,有完整的主線內容。 3.遊戲本體便宜,雖然是AI作品但考量到價格與內容,仍具有高CP值 缺點 1.體位中經常出現西方鎖喉強制口交的輕SM性行為,會介意的人勿入。 2.劇情中偶爾會出現前後不連貫的狀況,須由作者重新檢視確認。 3.成就不知為何無法全完成,由於已經是正式發售而不是EA狀態,應早日修復此問題。 4.沒有已看過的內容skip功能,沒有解析度調整功能,沒有全螢幕模式,沒有ctrl快轉功能,一些標準HG有的標準功能都沒有,這讓需要多周目的本款遊戲來說,變得需要花費很大的耐心去把劇情快轉掉。 5.個人認為後宮結局中沒有可以被呼喚的其他非主線NPC這點很可惜 6.文本中存在部分內容不統一、未完整中文化,或其他語言混入的情況,這可能比圖片的AI感還要更令人感覺到AI。 建議 盡快把以上缺點改進,雖然價格便宜,但遊戲該有的完整樣子也應該要做出來。
Immoral office : Hypno Switch is a bizarre and unapologetically niche adult visual novel that combines workplace comedy, mind-control fantasy, branching story routes, and light management mechanics into a surprisingly interactive experience. Developed and published by zhenxin_corp, the game revolves around a protagonist who gains access to a mysterious hypnosis device capable of influencing the behavior and decisions of people around him. While the premise is clearly designed for a very specific audience, the game attempts to offer more than simple linear storytelling by incorporating time management, multiple routes, progression systems, and event-based exploration that give the experience a stronger sense of player involvement than many similar adult visual novels. The game’s structure revolves around a limited ten-day period where players decide how to spend their time interacting with coworkers, neighbors, and other characters throughout the city. Every day presents different opportunities to trigger events, build influence, gather information, and unlock new scenes depending on the player’s choices. Instead of simply reading through a fixed sequence of dialogue, players actively shape how scenarios unfold through conversation options and strategic decisions involving the hypnosis mechanic. This branching design gives the game a level of replayability that helps keep the experience engaging beyond a single playthrough. One of the stronger aspects of the game is how much freedom it gives players to experiment. Different characters react differently depending on the timing of interactions and the methods players choose to manipulate situations. Some storylines progress slowly through repeated conversations and subtle influence, while others escalate quickly into increasingly absurd scenarios. The game clearly embraces its exaggerated fantasy setting and rarely attempts realism, which allows it to fully commit to the ridiculousness of its premise without hesitation. The progression systems also help make the gameplay loop more addictive than expected. Unlocking new events, discovering hidden interactions, and gradually expanding available options creates a satisfying sense of momentum throughout the ten-day structure. Since many scenes and endings can easily be missed during a first run, players are encouraged to replay the game and explore alternative approaches. This gives the visual novel a more sandbox-like feeling compared to many smaller adult games that offer very little player agency beyond dialogue selection. Visually, the game performs fairly well within its niche genre. The anime-inspired character artwork is colorful and expressive, and most of the major cast members have distinct visual identities that help make interactions memorable. Office environments, city locations, and event illustrations are all presented cleanly enough to maintain immersion, even if the production values remain relatively modest overall. The game prioritizes stylized character presentation over realism, which fits the exaggerated tone effectively. The writing itself leans heavily into fantasy and absurd workplace drama rather than emotional storytelling. Dialogue constantly swings between comedic awkwardness, manipulative schemes, exaggerated personalities, and explicit scenarios. The game rarely slows down long enough to become emotionally serious, instead focusing almost entirely on maintaining momentum and escalating situations further with each route. Some scenes are genuinely entertaining because of how confidently ridiculous the game becomes, particularly when multiple systems and character interactions start overlapping. Another surprisingly positive aspect is the pacing. The limited-day structure gives the game a clear sense of progression and urgency without becoming overwhelming. Players constantly feel encouraged to optimize their actions and explore new possibilities before time runs out. This structure works particularly well because it creates natural replay value without requiring excessively long play sessions. However, the game’s weaknesses become more obvious during extended play. While the branching structure adds variety initially, many scenarios eventually begin feeling repetitive once players understand the overall gameplay loop. Several routes rely heavily on similar interactions and repeated manipulation patterns, making later playthroughs less surprising than the first. The novelty of the hypnosis mechanic carries much of the experience, but the writing does not always provide enough depth to sustain long-term engagement. Character development is also fairly limited. Most of the cast exists primarily to support specific scenarios rather than functioning as fully realized personalities. While some routes attempt to add minor emotional context or backstory, the game’s focus always remains on fantasy fulfillment and progression systems rather than meaningful storytelling. Players looking for emotionally complex visual novel writing or strong narrative depth will likely find the characters somewhat shallow overall. The time-management mechanics can occasionally become frustrating as well. Missing important events or choosing inefficient actions may lock players out of specific scenes without much warning. While this encourages experimentation and replayability, it can also create moments where progression feels overly restrictive or dependent on trial and error. Some players may eventually rely on guides to access all content efficiently. The presentation also reflects the limitations of a smaller indie project. Although the artwork is solid for the genre, animations are minimal, environmental variety is limited, and interface design remains fairly basic. The game functions competently, but it lacks the production polish and refinement seen in larger visual novel releases. Despite these flaws, Immoral office : Hypno Switch succeeds at delivering the kind of experience it promises. It fully embraces its absurd premise, offers a decent amount of route variety, and provides enough interactive systems to keep players engaged beyond passive reading. The combination of branching events, time management, and progression mechanics gives the game more structure and replayability than many similar adult visual novels. For players specifically interested in fantasy-driven adult visual novels with sandbox progression and multiple branching routes, the game offers a reasonably entertaining experience filled with experimentation and replay value. While repetitive writing and limited character depth prevent it from standing out as a truly exceptional visual novel, it still manages to provide several hours of surprisingly interactive gameplay within its niche. Immoral office : Hypno Switch ultimately feels less like a deep narrative experience and more like a playful interactive sandbox built around experimentation, route exploration, and exaggerated fantasy scenarios. Its strongest quality is how willingly it commits to its ridiculous concept while still providing enough player freedom to make progression consistently engaging. Rating: 8/10
Best of best game!!
Rep+
AI로 잘 만든 게임 볼륨이 짧아서 엔딩 도전하기 수월함 노가다성이 없진 않지만. 이런 게임에 관심 있는 사람이라면 할만할 듯 옆집 여자가 공략 하기가 어려웠고, 진엔딩 조건이 모든 여자 부를 때 팀장 빼 먹을 수 있다 그것 빼고는 간단하게 할 만한 게임
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需要一件解锁,夏日秘密都有这个怎么没有
挺推薦的,量大管飽,好冲,還跟其他作品聯動了,純愛退散。 缺點也不少,翻譯問題,還有無EP選項的後續對話沒有獨立文本,人物的CG都很年輕看著沒有年齡差,對話加速太慢等等,要是能再打磨打磨不失爲一款神作。 結局是看EP數量的,這設定也挺奇葩的,分別為0、4、6、11、16、17解鎖不同結局,從其他大神發的攻略看到的,無關選項,我自己第一次玩就解鎖了女神結局,挺可惜的是家庭和后宮結局沒有多人CG。還有我全成就了紅髮CG還缺6個,也沒有提示,懶得再試了。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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