
Lose yourself in the most immersive virtual rendition of the world’s most beloved classic: Chess! Whether you’re using advanced VR technology (HTC Vive, Oculus Rift etc.) or just playing on a standard computer, users of both interfaces from around the world can now challenge each other in real time.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $529.9K | 2.3K | 75% | $12.99 | |
| approximately $0 | 44.3K | 84% | Free | |
| approximately $0 | 0 | — | Free | |
| — | 0 | — | — | |
| approximately $0 | 1 | 100% | Free | |
| approximately $159.5K | 280 | 73% | $15.99 |