
Immanence is a 2D psychological Lovecraftian blend of religion and technology with surreal puzzles and dark atmosphere.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, Russian**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is frustrating and basically broken. It's not clear where I have to click to solve some puzzles. For example, 99.99% of the time the kitchen cabinets are labeled just as "kitchen" and have no action, but suddenly, in one of the puzzles, I'm supposed to know that I have to click in one of the cabinets. There are other instances of puzzles that it's not easy to get what to do, not because the puzzle is challenging, but because there is no indication to where I can (and maybe should) click. I know pixeled art takes a lot of liberties on the definition of the scenes, but there's a line between "this is just a type of art" and "this is frustrating and unplayable" The shooting mechanics are broken. I can't shoot an enemy when they are passing in front of a door and sometimes the bullets just backfire (not hurting the character at least) for no good reason! How can one possible expect anyone to be able to go on on the shooting session without pulling their hair in frustration? The "twitter" app on the phone too is basically broken, with notifications that show nothing new and when opening the app, it always start from the bottom, instead of the top of the timeline. Again, frustrating. Finally, the story. Honestly, I really loved the concept of a server that accidentally (or not) taps onto another reality/a lovecraftian deity. It's cool and all. However, the game seemed to want itself to be too many things at once. Cyberpunk, lovecraftian horror, cult story, evil (?) corporation, etc. All these elements are weaved in a confusing and not satisfying way, making me not care at all for the story. I know some games aren't made to be fun exactly (being more of statements of art) but those usually try to make a point. This one seems to be making none. I know it's free and all, but OMFG it's not worth it!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
some interesting...
This game feels unfinished. You have no idea what to do in it or how the game works. It's basically a 'Walk around and be stuck Simulator' Imma re-visit this games update logs ad hope it improved as it seems interesting. Just not well excecuted.
☀️
6/10
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Ресторанная подача игры уровня веб-бродилок, надоела после появления "RGB", симулятор тыканья по предметам в надежде дальше пройти по сюжету, мб кому и зайдет
Судя по описанию нам обещают goty на уровне киберпанка после всех патчей, только в 2D. На деле не самый интересный point and click, который быстро надоедает. Но зато бесплатно.
免费 没中文 没成就 内在灵现 你在一座城市中醒来。 一股未知的神性存在悄然降临,一切开始走向失控。周遭的现实逐渐扭曲错乱、变得模糊迷离。 那个在自家公寓里造出超级计算机、能将你送往其他现实的神秘男人究竟是谁? 那个不断给你发送诡异讯息的女孩又是什么身份? 这里到底发生了什么? 本作是一款2D 心理惊悚冒险游戏,主打剧情叙事与氛围沉浸体验。 游戏特色 借助手机浏览社交媒体、查看他人讯息,以此解开各类谜题。 穿梭多重现实,体验超现实风格解谜玩法。 沉浸式原创原声配乐,由 Nyctophiliac、Gouldenberg、Круги под глазами 等音乐人倾力创作。 独具风格的原创像素美术画风。 英文文本编辑与校对:Black Cat。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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