
Eliminate hordes of monsters in a thrilling first person shooter - ILLWILL.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Turkish
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Спиннмозговой шутер с поисками ключей (несложно).
Amazing but also very challenging at times. Aesthetics are wonderful.
A very nice stylized horror boomer shooter with chunky gore. If you like the genre you'll like this one.
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏的音乐和画风不错,武器设计也挺有意思的,但枪感一般,击中反馈几乎没有,怪物血量太高,地图狭窄还喜欢放自爆怪,即使开阔地形也会在你身边或背后刷怪,后期基本就是堆怪,不太值得推荐
Незамысловатый бумер-шутерок на вечер.
Fun movement shooter, draws from doom, serious sam, dreamkiller and a few others but still stands on its own Gun variety each with their purpose The classic roster of mobs
I LOVE illWill. The movement feels great, the weapons are great, the levels are beautiful, the soundtrack is awesome, and the enemies have a great design. In all of my play time I can't remember encountering any bugs or glitches and everything has run smooth for me as far as performance. I HIGHLY recommend. If you're unsure, check out the demo.
If you were to have Tim Burton makew a fps horror title in the vein of his famous gothic creations, Illwill would be it. Honestly, that's right up alley and why this was even wishlisted. With it on sale for just over half off for the holidays I finally grabbed it and... eh. i'm fine with it. This game looks amazing. Period. The whole experience feels like someone took Nightmare Before Christmas, tweaked it just a bit, and added plenty of guns and gore. The aesthetic is spot-on in that regard and makes every level a treat to look at. On top of that the game's soundtrack is great. Admittedly some songs felt out of place for me, like maybe it would have worked better elsewhere in the game. The sound effects are great as well. My only real gripe is when you're getting swarmed the music never really adjusts to the tension you should be feeling, so the sound engineering aspect could definitely use a little more work. Illwill handles well as far as a standard fps goes. It does utiilize a double jump which is nice and adds a little more to the puzzles throughout the game and subtle means to a hidden area you may glance past if not paying close enough attention to the surroundings. Given the maps start at maybe five minutes to complete and expanding to upwareds of thirty half-way through it helps break up some of the monotony. While Illwill is definitely a well put together, it does have some problems. While vidually astounding, those larger maps can becopme a bit dull after a while with little change from start to finish. The town map had me lost more times than I can to remember, the junkyard one saved by some small platforming and arena fight later, but maps like the doll factory really had me stop to take in the environments a lot more. At this point in my playthrough, levels like that are seeming a bit sparse. The last thing to bring up is there is no story whatsoever. No, you don't NEED a story for a fps to be good, but alk this title has going for it in the narrative department is the logical progression from one location to another. Even the store page really lacks any information other than "ILLWILL has no plot in the usual sense" and how each stage is set up to hint at emotions and, yeah, that's cool and all, but for such a striking creation like this some motiviation to continue like a line of text dialogue qt the start of a map would go a long way. Instead of wanting to push through to find the reward at the end, I'm treating this more as an arena style shooter looking at each stage as a run and calling it a day when I feel satisfied I raised enough mayhem. All that said, Illwill has a lot going for it. Great visuals, plays well, and ifun guns despite some being kinda bland. The piranha gun (at least I think it shoots piranhas) is surprisingly fun to use in later levels. The lack of a story, however, really holds me back from appreciating this title as much as I feel it truly deserves. I grabbed it on sale for $8.99 USD and would be just as satisfied at full retail price. Again, if you need some kind of story or character motivation behind you, this will definitely let you down a bit. Given that's the only true maj9r hang-up I've found so far I recommend picking this one up.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $90.3K | 196 | 76% | $18.99 | |
| $956 | 5 | 100% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $118.9K | 375 | 91% | $14.99 | |
| $118.9K | 384 | 77% | $4.99 | |
| $118.9K | 743 | 72% | $4.99 | |
| $118.9K | 1K | 26% | $7.99 | |
| $118.9K | 202 | 87% | $14.99 | |
| $119K | 294 | 85% | $19.99 |