
In the hot summer, experience an island fantasy adventure, you can control the cute chicken, run, jump and fly on the beach. Have 50 islands for you to play. You can also create your own levels while passing the level, and share the community for all your friends to play together.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It’s time for you to bring your brain power to the calming isles. Have your fun-loving chicken run, jump, fly, and eat the candies found all over the islands of each level in under 60 seconds. Each of the 50 levels comes with different platforming puzzles and items to add to the challenge, including reversing mushrooms, growing mushrooms, and hot peppers to dodge or take advantage of in getting those candies. Just don’t fall into the water, or you’ll get a fowl of your goal. This platform puzzle game comes with speed challenges that allow you to win new prizes to play with and bring out more game types. So gulp your candies quickly! Level Editor: Build your own levels and see if your friends can beat them the fastest. Make the fun continue after you finish the story. Creative Workshop: Don’t just make a level. Create your own fun designs using the items found in isles. Build as high as you want and make a 3D masterpiece amongst the waters around you. Iles was built using Cocos Creator, the game engine that allows you to build games for PC, Mobile, Web, and Nintendo Switch. Visit http://www.cocos.com/en/creator to learn more about the engine and start building your games for Steam for free with the software.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cocos你们这次真的搞砸了,本意是演示COCOS上架steam的流程,但是steam是什么游戏平台?是PC啊。你们自己的游戏不仅不原生化,还套一个H5的壳来上架,隔壁别的引擎随便什么开发者,做demo都不至于这么卡,你们这游戏,进主菜单都掉帧,(别说配置,UE开发的配置你们自己想想够不够?)不仅自己打包不走windows,不展示windows优化的结果,还把H5垃圾性能全给大家用“生动案例”说明了 ---------- “COCOS一回到论坛,所有游戏开发者便都看着他笑,有的叫道,“COCOS!你最新的版本优化又差了! ”他不回答,对柜里说,“新版本2D性能持平老版本” ,便排出几张截图。 他们又故意的高声嚷道,“你自己的游戏都优化不好,还只敢打H5的运行环境,一定是你做不出来!” COCOS睁大眼睛说,“你怎么这样凭空污人清白。” “什么清白?我前天亲眼见你自己的游戏进去就卡,被UNITY吊着打。”COCOS便涨红了脸,额上的青筋条条绽出,争辩道,“小量优化也是优化,怎么能说不做”
Virus
янасолях
Cant sex
[h1] Not for me. [/h1]
好卡,只能开低画质玩玩了,另外不能设置分辨率居然
super!
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毕竟免费游戏 玩玩也可以 成就有个bug 一上来就不能自拔 优化太差 等整好了我再回来玩 寄 这鸡有点逆天 高血压别玩就是了
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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