
A virtual reality game project using "redirected walking technology" that can enhance immersive adventure experience.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best played with a wireless adapter and more space than the recommended, I barely met it and i barely was able to play it. The cables on my VIVE do anchor me in the real world which kills a bit of the immersion. It's also pretty short.
[h1] [/h1]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
needs a massive room space.
It used roomscale movement and it doesn't let you adjust the size of the play area, so if your play area isn't the right size, expect problems. Still, you can use the Steam VR realignment feature to keep flipping your play area so that you have the space needed to beat the game. I did it and it's annoying, but perfectly doable. Also, it is playable on the Quest 3, so that's good. Overall, it's free and short, so I think it's worth a playthrough as long as you like puzzle games and don't mind the jank that comes with the roomscale movement gameplay.
☀️
Great VR game with unique mechanics, but extremely short and requires large play area to fully enjoy
Has potential but feels like an early alpha. Some of the puzzles have no hints at all. I got stuck at the two sliders and eventually came through with 3 and 9 I think. Then I got stuck because I had no idea how to use the bow. You have to grab an arrow from your back with your free hand. Why are most VR games stuck in some weird experimental stage of "Well it's kinda cool and kinda works but is very rough around the edges"?
My 4m² playspace was to small to even get out of the first room, which is really sad But I can't recommend this for anyone except if you have a massive empty room
Pretty good little puzzle game. The walking physics are interesting. better than transport, I think
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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