
Can a delinquent girl transform into an idol?! A love-adventure game where you can enjoy the heart-pounding roommate life of a rookie producer and a delinquent girl turned idol.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
球
尚可
画风不错,有点审美疲劳
Started out a bit slow, but in the end I very much enjoyed it. The story was nice, and the song was also very enjoyable. Recommend.
一如既往的短篇小故事,虽然设定比较无聊,没什么新奇感,故事发展也很普通,不过勉强还行。 女主平时的立绘感觉不怎么好看,不过偶像装还不错。 个人评分6.5/10。
偶像日是由qureate发行的短篇视觉小说,我们要扮演一名菜鸟制作人寻找合适的偶像,在无意中接触到一位少女后一切发生了改变。 [h1]剧情[/h1] 作为一个小型经纪公司的菜鸟制作人,我们正为招募新秀的事而烦恼,在公园休息时却听到一位少女的歌声。我们一眼认定她就是偶像的最佳人选,正当我们想要与其接触时却被少女拒绝。第二天我们被告知赞助商的女儿要来此工作,希望我们对其指导,没想到就是遇到的少女。阴差阳错之下我们与少女同居,并成为了她的专属制作人。在长久的接触之下我们发现这位看似不良的少女实则心地善良,并且有出人的天赋。在我们的共同努力之下终于让她成为了顶尖偶像,同时两人也萌生爱恋之情,走在了一起。从剧情上来看是一段非常经典的纯爱故事,没有什么波折起伏,比较日常。情节设定与日本的地下偶像非常符合,小体量的经纪公司与小舞台,靠着自己的努力与热爱一步一步的走向顶层,同时还会在便利店、超市这些地方开小体量的粉丝见面会。 [h1]游戏性[/h1] 游戏本身的选项比较少,同时能够直观的看出来每一个选项对好感度的影响,所以走向好结局还是比较简单的。目前本作有三个结局,一坏两好,坏结局女主会自己去追寻梦想,好结局一个是女主继续当偶像,另一个是辞掉偶像的工作和男主当同事,同时在好结局还会解锁补丁中的第三个画面,两个好结局各一个,所以一共有四个画面。女主在说话的时候是全程live2D的,所以看上去非常可爱,同时作为一个短篇游戏能加入live2D还是挺豪华的。 偶像日麻雀虽小五脏俱全,通过女主和男主的故事将整个偶像产业作为一个缩影,提醒我们在工作和梦想以及生活中的选择与平衡。虽然我们对偶像并没有广泛的了解,但是其中蕴含的价值观值得我们思考。 [h1]结语[/h1] 偶像日是一款不错的短篇视觉小说,本身讲述的是纯爱的故事,同时内容框架也相当完整,不过在翻译上有点小问题。对偶像题材感兴趣的话可以试试本作。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~ 感谢你的阅读,觉得还行的话,希望点个赞~[/quote]
I'm barely at the start of this one by I can totally tell this is another great success by iMel and qureate. Like previous titles they've put out, these VNs have top notch soul, writing quality and VO quality put into them, I can already feel the build up beginning even though I'm just over the first like 40 minutes. Also, like previous titles, the characters have good animations that bring them to life and this is hugely important, imho, comparing to the multitude of other VNs that are mostly static. The animations together with the VOs makes it feel much more life-like and engaging. The overall story, of course, is in line with what I've seen before: it relies on the tropes that have existed for decades (let's be honest) in anime, but with these team's games' they are done right - exploring the different aspects of the settings and characters. Even after just like 45 minutes I'm hooked. The writing is way above average and the pacing very good. You are a salaryman working in the idol business, charged with finding, in the street, the next big idol. Pretty tough job, right? Well, you find like a pretty much dream girl, but upon close inspection reality is more complicated. Still, she's really interesting and her grandfather is a huge classic-family boss? Well, it's started and you can stop after that start, pretty interesting stuff. This is an early review (will update by the end), but I just cannot resist writing this since I've played multiple of their games in the past and this just feels like they put all their good work and experience from the past AND (not surprisingly) put out another excellent game with a fresh different setting and fresh different characters. So, again, within the genre of VNs, the work from iMel and qureate is what I've found to be the most enjoyable over the years, having trying many of their games - this one starts very strong, promising the best, like the others. PS to the devs: would be great if you could scale you graphics engine to be compatible with higher resolutions like 4K. Or even higher sharpening. Still, let's be real: this detracts very little from the overall VERY POSITIVE experience :) Your games overall have been the most enjoyable - cheers!
[h1] 《IdolDays》简评 [/h1] [h1] 前言 [/h1] 本作是由iMel, qureate共同制作qureate发行的一款偶像题材恋爱视觉小说,也是qureate发行的day系列的其中一部作品。本作依旧继承了day系列的短小精悍的特点,画风倒是有些不同,整体体验还是挺不错的。 [h1] 剧情 [/h1] 男主是一位经纪公司的制作人,为了自己的梦想而奋斗,想培养一位顶级的偶像,但因为残酷的生活,无法实现,直到一天偶然在公园中听到了女主茜咲椿的歌声,想要她成为偶像,但却被拒绝,而机缘巧合下又成为了公司的同事,在了解少女的故事之后,男主也没有强求,不料一次偶像演出时出了问题,椿也因此代替上台表演,游戏故事就此展开....... [h1] 游玩体验 [/h1] 整体游玩下来就是一款比较日常的视觉小说,讲述一位无良少女被男主感动成为偶像最终找到自己的梦现的故事。剧情方面中规中矩,游戏有多个选项以及多结局设定,分为两个好结局和一个坏结局,但整体结局都还能接受,无刀。画风比较可爱,有emote动态加成,CG也比较精致,但有些地方的美术略崩,翻译方面也有一些错误,也算一些小瑕疵吧,当作一款小品视觉小说还是可以接受的。然后就是H方面,游戏共有四段HCG静态差分步兵演出,有口交、骑乘位等等,实用性一般。 [h1] 总结 [/h1] 甜品向视觉小说,流程比较短,故事中规中矩,美术方面表现不错,单线多结局,喜欢的玩家可以尝试体验。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
流程太短,立绘不错,因为角色交谈时是动态所以买来的,over
Overall it is a decent game, maybe a 65 out of 100. I liked the game mainly because of the two leads progressing relationship and interactions, but often the gamplay is just boring. And I've played "fun" and "interesting" visual novels before with the standard click through dialogue. A lot of my gripes about it is just that for me it's not very engrossing as a story. Also a little too cliche. That along with the limited variation in the art. Mainly the backgrounds, will not change until the next scene/chapter. If the other characters had a face as well it would help. Still I liked the premise and the main characters themselves. It gets through a good amount of idol stuff for a short story. I played with the r18+ patch, and it was definitely worth it, even if the h-scenes sometimes seem random. Both of the good endings were great, the bad ending sucks as you would expect. Also, having the character you play as quote manga as a quirk, did not work too well. Especially when you get the references lmao.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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