
Summon demons, descend the nine Circles of Hell, and gamble your soul with the Devil. A wicked idle clicker... multiply your power with every descent, tempt fate at the Crossroads, and battle Satan in a duel that never plays out the same way twice.
Modeled estimate, not a reported figure. How we estimate →
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About
Idle hands do the Devil's work. Tap to summon demons, raise an infernal workforce, and claw your way down through the nine Circles of Hell... from Limbo to the frozen treachery at the bottom, where the Devil himself is waiting.
Every descent is a bargain: you give up everything you've built -- your demons, your power-ups, your whole workforce -- for a permanent multiplier that makes the next circle pay out far more. Nine circles, each richer and stranger than the last.
A figure waits where the roads cross, and he deals in souls. Stake what you've earned on a single roll: bet small and the odds turn against you; bet big and the swings turn brutal. Walk away with a fortune... or get Cast Down to Limbo for your greed. The dial is yours. So is the risk.
Reach the bottom and Satan takes notice. He'll steal from your hoard and dare you to take it back -- a tapping duel that escalates every time you win. Beat him, and he comes back stronger. The fight never ends the same way twice.
Resurrect to convert a run into Souls, then spend them on permanent powers that carry across every future descent. It's an idle game that respects your time -- play actively and tap, or set it down and let your demons earn while you're away.
Nine Circles of Hell, each a soft-prestige with its own multiplier
Two upgrade tracks: power-ups (per tap) and recruiters (idle income)
The Crossroads: a soul-staking gamble with a real risk/reward dial
The Devil: an escalating tap-battle boss you can keep challenging
Resurrection meta-prestige with permanent soul upgrades
19 achievements, from your first demon to a million-clicks
Plays in short bursts or long idle sessions
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Portuguese - Brazil
Reviews
This game is... strange. It has 5 active upgrades. 5 passive upgrades. Each stays very consistent, and the only thing that affects them is what layer you're at. The "prestige" offers very little to really aid progression, nor does it really feel rewarding to do? The game in itself is incredibly grindy with absolutely nothing to do, you can either break your hand clicking for actual gains, or pure AFK for incredibly slow gains. The "Devil" mechanic is more than questionable; first I get absolutely blasted with its music and then all it does is jump around my screen, another thing to click off every few minutes. There's no real incentive to progress it feels like, no reason to re-do them? I went up to the 4th or 5th time beating it and called it there, I'd say even for its cheap price, this needs something that actually gives it proper appeal for now :( It feels like "put on autoclicker, grind away for no real reason" and that's about it
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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