
Idly gather and manage resources to repair what's left of a decaying world. Scavenge forgotten ruins, meet scattered survivors, and push back against the inevitable collapse. IDLE_DIRECTIVE is a grid-based inventory and resource management idle game.
Modeled estimate, not a reported figure. How we estimate →
About
IDLE_DIRECTIVE is a grid-based inventory and resource management idle game. Idly gather and manage resources to repair what's left of a decaying world. Scavenge forgotten ruins, meet scattered survivors, and push back against the inevitable collapse.
Balance limited inventory space by being strategic with your items and equipment! Available items include:
Utility items that aid you in your mission
Automation items that automate gameplay
Storage containers to expand your limited inventory
Resource producers
Manually, or idly gather various resource types to upgrade and improve yourself!
Explore a dying world filled with hidden points of interest (POIs). While many locations offer loot and resources, critical infrastructure that require repair is your prime directive and should be sought out.
The world is not lifeless, pockets of life still exist. Trade resources or aid survivors to build up your reputation, unlocking unique and powerful items or equipment in return.
RESET SYSTEM and gain powerful augment points that you can use to unlock powerful permanent upgrades to aid you in your directive. IDLE_DIRECTIVE features crafting, trade, and NPC tasks that are unlocked later on through Augmentation!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 478 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a good price and a good game, but theres not much to the game after the first prestige. I completed the main 'story' just because the loop is pretty fun but this is more of a game you play for the vibes over the massive exponential growth of other idlers. Pros: The vibes are graphics add a lot of atmosphere, the best I've seen for an idle game The factory/tetris gameplay of building a self sufficient robot is fun The price is good for the value you can get out of the first couple prestiges. Cons: The prestige upgrades are pretty limited, and your growth flattens out pretty fast. My second loop felt significantly stronger than my first run, my third loops felt a little stronger than the second, and the fourth felt about the same as the third. I had already 'unlocked' all the parts on the second loop, it just becomes easier to upgrade between the next couple runs. There's no real story. I wasn't expecting one in an idle game, I'm just calling it out because the atmosphere is so cool it seems like there COULD be a neat story mystery or story to unravel. But it's pretty simple and the ending is just a small animation, It's not really worth it competing the game past the second loop unless you really liked just playing in the world like I did.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English
Hours played at review time, across 478 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First and second start it was fun enougth. Third start was just ok. Fourth start was already boring. And last fith start - here we are - negative review. Because all satrts same, after some augments its became faster and faster, but gameplay still same, nothing really changing.
More of an active incremental game than an idler for a large portion of the game's playtime, but enjoyable. The inventory management and "build a setup" system is interesting, [i]but[/i] I do feel like it lacks some depth. Most of the items you get only have one version of them, a few have two, and only a few of those get things later down the line that augments them - in most cases, in a way that doesn't really introduce anything innovative to it. One late game addition makes what was a weak early game power solution suddenly [i]very[/i] viable, but power storage augmentations are best used on the highest level of power storage which doesn't introduce as much variety as I'd like. Late game gets a little tedious. The balance feels a little off - The prestige system doesn't really get used that much. I did the baby version once and immediately moved on to the story progression version, then only touched the non-story version one other time right before the end of the game for fear I wasn't going to get a few of the achievements otherwise. I [i]love[/i] how achievements were handled in this, however. Most will likely be unlocked just through the normal course of play, but there isn't any of the usual "Collect literally every single piece of scrap in a world" tedium. I'd repaired the number of POIs needed for the highest level achievement naturally by late game. The achievement for filling out the augments only requires that you put one point in each augment, so beyond the first point you can still build your augments how you like. No achievements felt like they were actively wasting your time. I'd love to see the systems developed further. A number of them feel kind of tacked on or as stopgaps for stronger gameplay mechanics - Let us unlock things like the replicator, but make it be another component that we have to have in our grid to operate, rather than a separate menu that feels kind of 'free'.
we need chinese!!!!
Das Spiel gefällt mir sehr gut und hat mir viel Spaß bereitet. Trotz minimaler Grafik und minimalen Story-Elementen war das für mich durchaus ein immersives Erlebnis. :) Wie viele andere Spieler habe ich 100% der Errungenschaften erreicht. Es gibt viel zu entdecken und herauszufinden, und der optimale Aufbau "der Maschine" ist auch eine kleine Herausforderung, bei der man mit der Zeit immer besser wird. Die Länge des Spiels empfinde ich als angenehm. Spiele aus diesem Genre, die man in 3 Stunden durchspielt, kaufe ich erst gar nicht, und Spiele, die tausende von Stunden benötigen, ziehen sich für meinen Geschmack ein bisschen zu lange hin. Bei mir trat gelegentlich ein (kleiner) Grafik-Bug auf, durch den die Schwarzen Bereiche der Karte nicht mehr an der Stelle aufgedeckt wurden, an der man sich gerade befand. Hier half aber ein Neustart des Programms. Von mir jedenfalls eine volle Empfehlung für Spieler, die das Genre mögen oder auch solche, die so ein Spiel mal ausprobieren möchten. Noch ein Tipp aus meiner Sicht: Wenn man sein "Fahrzeug" anfangs erstmal einigermaßen funktionsfähig hat, nicht zu früh die Prestige-Option nutzen sondern lieber erstmal etwas damit machen. Ich habe z.B. direkt das erste Terminal repariert. (Kann aber natürlich jeder halten, wie er mag.) ;)
it really starts out strong but after a few hours you hardly find new stuff. most bases are just shops with the same options. with 5h straight of barely anything changing and the prestique tree being very weak its like a game made purely for the demo
The prestige mechanic feels misplaced and poorly executed, but the gameplay is fun and engaging. I am having a great time.
I'm not usually a big fan of idle games. I'll play them for awhile and then they just lose interest for me. But I played the demo for this and it grabbed me so thoroughly I decided to give it a try, and I don't regret it one bit. Yes, an IDLE game does involve just waiting sometimes. You can turn the game off, or put it in the background, and come back to it later. But the inclusion of the grid mechanics in this game add a perfect level of interactivity. While I am waiting to travel to the next POI, or farming resources at one, I'm also tetris-ing together my body layout and inventory, trying to optimize my energy production and storage. I love a good "organize this space" cozy game, so yes, this is my idea of fun. Try out the demo. Know what you're getting into by trying the game, and idk maybe also reading the name of it. If you like chill but not TOO chill incremental/idle games, this one is a winner. (I do have one complaint tho: Devs, let us mirror-flip components!! Please!!)
Good game, hope there is more to come with it because right now it feels a little lacking after about 5-6 nonidle hours playing it. Still recommending it because it's so cheap, got my dollar an hour of entertainment even if nothing else is added. Some more depth would make this game really great, I can feel myself teething at the edge of a game system that wants to grow. I think if this game had about twice the depth it had now it would be a cult hit. Other than the lack of desired depth, I feel like locking key game features behind the prestige system is silly. Tasks and the rep system requiring essentially a new game+ is a baffling decision. Not sure why the prestige system is a thing at all when half of it feels like it should just be in game upgrades.
Oh, boy! I've already gotten my money's worth just playing with the component arrangements. Definitely feeling that CRANK influence. Love it. <3
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $214.7K | 577 | 91% | $8.99 | |
| $21.3K | 237 | 89% | $2.99 | |
| $207 | 2 | 0% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $119.8K | 370 | 55% | $14.99 | |
| $119.8K | 96 | 79% | $29.99 | |
| $119.9K | 215 | 93% | $29.99 | |
| $119.9K | 155 | 81% | $24.99 | |
| $119.9K | 587 | 70% | $7.99 | |
| $119.9K | 1.9K | 30% | $2.99 |