
Idly gather and manage resources to repair what's left of a decaying world. Scavenge forgotten ruins, meet scattered survivors, and push back against the inevitable collapse. IDLE_DIRECTIVE is a grid-based inventory and resource management idle game.
Modeled estimate, not a reported figure. How we estimate →
About
IDLE_DIRECTIVE is a grid-based inventory and resource management idle game. Idly gather and manage resources to repair what's left of a decaying world. Scavenge forgotten ruins, meet scattered survivors, and push back against the inevitable collapse.
Balance limited inventory space by being strategic with your items and equipment! Available items include:
Utility items that aid you in your mission
Automation items that automate gameplay
Storage containers to expand your limited inventory
Resource producers
Manually, or idly gather various resource types to upgrade and improve yourself!
Explore a dying world filled with hidden points of interest (POIs). While many locations offer loot and resources, critical infrastructure that require repair is your prime directive and should be sought out.
The world is not lifeless, pockets of life still exist. Trade resources or aid survivors to build up your reputation, unlocking unique and powerful items or equipment in return.
RESET SYSTEM and gain powerful augment points that you can use to unlock powerful permanent upgrades to aid you in your directive. IDLE_DIRECTIVE features crafting, trade, and NPC tasks that are unlocked later on through Augmentation!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 478 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not much happening no offline leveling first big push needs game open in the background for 6hrs bioreactors are just so OP, makes every build the same
The game has an interesting foundation and seems mostly intuitive but.. the prestige mechanic is very lacking. The game feels half baked.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English
Hours played at review time, across 478 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Колебался между типом отзыва, и, к сожалению, вынужден все-таки поставить отрицательный. В игре есть плюсы, хороший визуальный и звуковой дизайн, интересная механика с расстановкой вещей в машине и инвентаре. Начало игры хорошее. Но потом ты сталкиваешься с достаточно странными решениями по балансу... Игра не может определиться, какого типа игрой она является. Мечется между активкой и айдлером. По факту это активная игра. В моменты, когда она пытается быть айдлером, получается криво. При активной же игре, ты никак не можешь ускорить огромные искусственные задержки при ремонте реакторов и ожидании обновлений заданий у фракций. Задания фракций обновляются каждые 8 часов, но без ресета на карте нечего делать 8 часов, даже в айдл режиме. Мидгейма по большей части не существует - из начальной игры ты резко после освоения механик попадаешь, по сути дела, в лейт. Дерево аугументации сырое и слабое, не хватает глубины в лейтгейме очень сильно, большинство перков вообще мало на что влияют с учетом того, что пройти игру и большую часть ее достижений ты можешь вообще без этого дерева. Если играть ради достижений, то как будто на достаточное количество механик достижений вообще не добавили. Зато есть достижение, где ты в тупую должен айдлить 30 часов на максимальной прокачке (50к километров), класс Все выглядит так, будто торопились выпустить или устали делать и лейт получился сырой. Короче, разработчик старался, мне жаль, но учитывая большое количество хороших игр в этом жанре за последние 2 года, эта игра 4/10 в сравнении с ними.
If I could give a Neutral for this one I would. What initially started as an interesting premise doesn't really evolve enough for you to do it 4+ times. I don't regret my time with the game and I think I would keep playing it if the pacing was better.
IDLE game having no offline progression by default without prestige/reset is a no-no in the IDLE genre in general. shame the dev choose this route. love the game, but cant recommend a game that completely disregards the time of working people
60ish hours to 100% I had a blast. it start as an active clicker then for the main part its a backpack organizer with automation. Then it become an idler with crafting. Oh and there is also some quest. I really had a hard time to stop playing it. It is unique, fun and really worth the price tag.
I asbolutely adore this game! The slow pace of progression that invite you to think on your next moves, the progressive evolution of items you find, the struggle to place everything you want in your body and the inventory management... I love it all! I unfortunatly thrown the towel after bearly 60 hours of gameplay. Why? The last update introduced a ton of display bugs, memory leaks and crashes. I lost progress to many times now, I will simply wait for the developer to fix thses bugs before installing it again and maybe change my review to a more positive one.
I have mixed feelings about this game. The first few hours were a blast. I bought it after trying the demo. I love the atmosphere. But once you start moving about and scavenging POIs, the mood of the game changes for the worse. It becomes boring and repetitive. It feels half baked.
An idle game that forces you to have the game open and not have another game in focus. Overall its a fun game but its not an idle game. Most of the time you either have to play actively, or wait 1-6 hours just looking at a timer go down as there is literally nothing else to do.
It's fine. Vibes are great, inventory management is nice, progression is a bit short and automation dont have enough conditions, but overall it's a cool little game to play on second monitor for a week or two.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $214.7K | 577 | 91% | $8.99 | |
| $21.3K | 237 | 89% | $2.99 | |
| $207 | 2 | 0% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $119.8K | 370 | 55% | $14.99 | |
| $119.9K | 214 | 93% | $29.99 | |
| $119.9K | 155 | 81% | $24.99 | |
| $119.9K | 587 | 70% | $7.99 | |
| $119.9K | 1.9K | 30% | $2.99 | |
| $119.9K | 178 | 72% | $21.99 |