
Idle Clans is a multiplayer idle game that combines the classic MMORPG experience with simplified gameplay and less time commitment. Features include a player-driven economy, PvE, trading, quests, crafting and opportunities to play, socialize and collaborate with other players.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
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Stats
Languages: English, French, German, Spanish - Spain, Finnish, Polish, Portuguese - Brazil, Turkish
Engagement
Reviews
Themes across 112 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
won't let me play the game, says there is a new update on steam but then there isn't.
seems like a good idle game but sadly some skills are locked behind a paywall, down vote until they change it
Tava vendo a onda do tbh e apareceu essa jóia aqui. Lembra muito HeroZero mas com progressão lenta, legal pra deixar no background enquanto faz qualquer outra coisa no pc. Tem guildas, incursões, só não achei ainda aquele pvp maroto, mas é muito bom
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 112 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As usual, this is my own opinion and clearly subject to personal views, neurotic tendencies, mental health and whatnot. Blah, blah, blah. To be honest, this game gets boring after a while. I know it's an idle game and I know it's not very engaging (as one would expect given the genre), but the process isn't any sort of fun. It becomes more like a second job fairly quickly and eventually loses it's initial charm. The drop rates for certain items are insanely-low too, which makes it beyond luck if you get anything worthwhile. Sure, there is a player-driven economy, where you can just buy the items you need. But that takes away any real effort. You can just farm for gold, which is easy to do. You don't have to do that, obviously. Unless you want to sit there for potentially months, waiting for a single item to drop due to awful 0.0000001% chance to occur, then it's your only option. It's P2W, but not through spending real money. Which in itself is a novel concept and rather unheard of, but it does take away any sense of true accomplishment. I don't class sitting around waiting for that miniscule drop chance as a success, call me mad. That's just pure luck and luck is not a gaming skill or involves any effort whatsoever. Needless to say, I got bored of waiting. I did buy a Premium Token and I don't even care that I'm now uninstalling the game and won't likely return, having wasted whatever the equivalent cost in pounds was (the game is only in USD). That doesn't even bother me, as I'm quite glad to see the back of it. A huge shame that the token isn't for your account though. It's only valid on individual characters, which feels rather greedy. It doesn't even add that much, overall. I tried, it failed, end of story. Night night.
was a decent enough time waster.. definitely a P2W thing, if you want to win right away.. but with enough time and grind, you can get most of the same stuff... after enjoying it for a few hours... i log in one day to find they changed the log in, and i Can't log in... new log in system ridiculous, confusing, and un-necessary.. plenty of other games to waste time with out there.. 🖕🏻
Its a idle game that im tired of getting a message to rate. Yes its good
If u'r new to the game - never ever grant devs a single penny, they don't deserve any. In normal mode u can have 3 characters, i would say u MUST have 3 chars to be competitive (some kinda dead mechanics from older games like OSRS). They force you to make alts and manage em, when they can just simply eliminate this stupid move by raising exp gain by main char (and, probably, by raising premium costs etc.) and by introducing some helper bots to your main char (it's kinda simple). Instead of this i have to run 3 instances of the game and throw resources from one char to another. Stupid decision. I'm gonna play this "kinda valid product" for a while, but will drop it soon. Haven't spent a penny and wouldn't recommend doing this. UPD: QoL thoughts. Not having level indicators above your skillz on the left - is an art of sadizm. Burn in hell, pretty devs.
Two accounts were banned without explanation.
This is a very satisfying game for a very specific kind of gamer: the "check in a couple of times a day, number go up" kind of gamer. This is a great game to play with a few friends who are also this type of gamer. If managing grid-based inventory is your kind of gig, this might check a few boxes for you. The community seems pretty locked in, and it's not hard to find a clan that will welcome you to help number go up even more.
Banned for using ALT accounts which is understandable though but still was a fun game to play for 240 hours in 2 weeks LMAO
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 2.4K | 49% | Free | |
| $92.1K | 325 | 68% | $5.99 | |
| $0 | 455 | 89% | Free | |
| $0 | 7K | 77% | Free | |
| $0 | 29.8K | 77% | Free | |
| $0 | 9 | 22% | Free |