
The protagonist goes winter fishing on a lake and is caught in a snowstorm. He decides to wait it out in a tent and falls asleep. When the cold wakes him up, he finds his burner empty, his tent cold, and the ice outside broken, leaving him with no way back to the shore.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Reviews
3/10 This appears, at first glance to be a great idea for a game, EXCEPT THEY FRGOT TO INCLUDE A TUTORIAL!!! The instructions are unfathomable ("exit the tent to enter it") So, we bumble around trying to figure out how to play, die a few times without knowing why (I was tired, I used a sleeping pill, and died - why?), and then we give up.
Отличная игра но стоит снизить цену. Было бы круто если б еще мультиплеер был с другом поиграть. Мне все очень понравилось, я кушал бутерброды со снегом! Большой минус в том что игра не на долго и быстро наскучит, я думаю стоимость можно чуть снизить или хотя бы делать больше скидок. Удачи разрабам доробатывать эту и делать новые игры
я перднул
...
내가 인덱스여서 그런진 몰라도 지금은 좀 문제가 많은듯. 기본적으로 내 컨트롤러 위치랑 손이랑 안맞음. 인게임내 손만 앞에 가있음. 그리고 그랩이나 트리거 눌렀을때 손이 전체다 접히는건 좀 대충만든 느낌이라 해야되나.... 애초에 아이스드같은 게임성을 가진 VR게임이 없다곤 하지만 컴퓨터 게임은 잘나왔는데 이건 너무 준비되지않은 게임같다고 해야하나... 무려 5년전 게임이고 그에 비해 인덱스가 어울리지 않는 다지만 이건 게임성도 그렇고 최적화도 그렇고 본작 게임 만큼의 재미를 느끼진 못할것같음. 그래도 아이스드답게 한 북극에서 살아남는 그것도 VR로 출시라는 큰일을 치룬것도 칭찬해줄 부분이라고 할 수 있는듯. 솔직히 한국사람 안볼것같은데... VR도 좋아하고 아이스드도 어릴때부터 관심가졌던 게임이니만큼 너무 별로는 아닌듯. 업데이트를 할까도 모르겠지만 일단 최적화나 디테일부분으로 업데이트 해줬으면 하는 아쉬움이 감돈다... 현시점에서 1만원은 확실히 비싸고 본게임이랑 묶어서 할인할때사면 본게임도 하고 VR도 찍먹해볼수 있을듯. 나같은 생존게임광이여도 좋고 아이스드같은 주제가진 생존게임이자 VR생존게임 없으니 추천은 함.
капец, что с лагами. так то похожа на Island Time только побольше локация. на любителя
ICED VR is a minimalist survival experience designed from the ground up to emphasize isolation, vulnerability, and the slow, grinding pressure of the natural elements. Developed and published by AneaGames, the title places players in a bleak, frozen environment where there are no enemies to fight and no dramatic set pieces to chase—only the cold, dwindling resources, and the ticking clock of survival. It is a game that relies heavily on atmosphere and physical presence rather than complex mechanics, making it a distinctive but divisive entry in the VR survival genre. The premise is stark and immediately unsettling. You play as a lone winter fisherman who awakens during a violent blizzard to find that the ice around your camp has fractured, cutting you off from safety. Your burner gas is running low, temperatures are dropping rapidly, and rescue—if it comes at all—will only arrive after you manage to stay alive long enough. This setup establishes the game’s tone clearly: survival is not about mastery or domination, but about endurance and careful decision-making in a hostile, indifferent world. Gameplay in ICED VR revolves around monitoring a small but critical set of survival needs, including warmth, health, hunger, and hydration. Every action has weight, and poor planning can quickly spiral into disaster. Exploring the frozen lake to search for abandoned supplies exposes you to extreme cold and disorientation, while staying too long in your tent risks running out of fuel and supplies. The game does not overwhelm players with systems; instead, it strips survival down to its bare essentials, forcing constant trade-offs between safety and necessity. What makes this experience particularly effective in VR is the sense of physical presence. Interacting with objects requires deliberate movement, and even mundane tasks—opening containers, checking supplies, or navigating through snowfall—feel tense when visibility is low and time is against you. The environment itself is the primary antagonist. Whiteout conditions can erase landmarks, turning short excursions into dangerous gambles, and the monotony of snow and ice contributes to a genuine sense of spatial uncertainty that traditional screen-based survival games often struggle to convey. The pacing is intentionally slow and contemplative. There are long stretches where little happens beyond managing your condition and cautiously venturing outward in search of supplies. For some players, this deliberate rhythm enhances immersion and reinforces the feeling of isolation, making survival feel earned rather than scripted. For others, the lack of escalating threats or dynamic events can make the experience feel repetitive over time. ICED VR is less about dramatic highs and more about sustained tension, where the smallest mistake can quietly end a run. Adding an unusual layer to the experience are dreamlike sequences that occur as your mental and physical state deteriorates. These moments introduce symbolic challenges that blur the line between reality and hallucination, suggesting that survival is as much psychological as it is physical. While these sequences add thematic depth, their mechanics can feel abstract and occasionally unclear, which may leave some players unsure of their purpose or impact. Still, they reinforce the game’s focus on introspection and vulnerability rather than conventional progression. Visually, the game opts for simplicity over spectacle. Snow-covered expanses, muted colors, and sparse environmental detail create a convincing sense of emptiness, even if the visuals lack the polish of larger VR productions. This restraint works in the game’s favor, as the bleak presentation supports the atmosphere rather than distracting from it. Sound design plays a crucial role as well, with howling winds, muffled footsteps, and eerie silence heightening the sense of exposure and loneliness. In terms of replayability, ICED VR is fairly limited. Each run follows a similar structure, and once players understand where supplies tend to appear and how systems interact, the challenge becomes more about execution than discovery. There are no branching narratives or radically different outcomes, making the experience feel more like a focused survival scenario than an endlessly replayable sandbox. This reinforces its identity as a short, intense experience rather than a long-term VR commitment. Overall, ICED VR is a niche survival game that succeeds most when approached with the right expectations. It is not an action-packed VR adventure or a mechanically dense survival sim, but a quiet, oppressive test of endurance that uses VR to make environmental danger feel immediate and personal. Its strengths lie in atmosphere, immersion, and the psychological weight of isolation, while its weaknesses stem from limited depth and slow pacing. For players drawn to contemplative survival experiences and willing to embrace stillness and tension over spectacle, ICED VR offers a chilling and memorable encounter with the cold. Rating: 5/10
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Sheep | $5.4K | 72 | 97% | $2.99 |
| Jorōgumo - じょろうぐも | $5.4K | 52 | 87% | $5.99 |
| Resurrection Island: Love and Victory | $5.4K | 52 | 94% | $5.99 |
| Reboot | $5.4K | 106 | 78% | $2.99 |
| Test Of Courage | $5.4K | 64 | 89% | $5.99 |
| Sokobos | $5.4K | 77 | 100% | $4.99 |