
Ice Caves of Europa will challenge your reflexes and your mind, blending free-flowing precision flight with confronting science fiction ideas about the nature of humanity. An inquisitive flying robot exploring the hazardous caves beneath Europa stumbles upon a sinister interplanetary conspiracy.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media
About


Genres
Stats
Languages: English*, Simplified Chinese*languages with full audio support
Engagement
Reviews
[spoiler] 恭喜你触发隐藏副本「每日 key 刷新点」[url=babagame.vip][b][u] 点击前往 [/u][/b] [/url][/spoiler] [h1][quote=「BABAGAME」浅川里奈] 威恩是由计算机模拟出人类情感的人工智能。在总指挥苏菲和工程师罗南的计划中,威恩将被上传至无人飞行器“蜻蜓”中,并驾驶蜻蜓前往宇宙探索星球间的秘密。 对于新手来说,飞行模式还是很别扭的。因为游戏声明“从真实航空和电脑科技中得到灵感而创作出来的超酷硬件”,所以这些逼真的操作细节自然会使得有些玩家游戏体验变差。 游戏目前售价 27 元,一周后打折结束变回 30 元。我觉得这个价格不算离谱,毕竟游戏内容丰富,画面也不糟糕,建议大家购买试玩。但如果能再便宜些,说不定可以吸引更多玩家?[/quote][/h1][b] 感谢 BABAGAME 免费赠送的游戏,现在 [url=http://www.babagame.vip/archives/14841] 阅读全文,点赞并回复 [/url] 就有机会免费获得这款游戏哦 [/b]
Wow! The most athmospheric and challeging simulation I have played in a long time. Really makes you feel like being on that ice moon, exploring anomalies under the ice. Great graphics and a dry sense of humour. But navigating the probe is very very challenging at times (I recomment using the X-Box controller): Disengage auto leveling, so you can point the laser up- or downwards at a steep angle to vaporize and anylyze samples... but disengaging auto leveling also means that you are then applying thrust which moves you sideways and thus away from the target above or beyond you. Same thing for fighting against the currents of vents in tight spots. Normal thrust in auto leveling mode may be too weak, but manoevering manually at the required high speed easily crashes you into the next cave wall. Took me 8h to complete the game story. A bit abrupt ending and some wheels with a wheel are still turning in my head. Hope there will be some future DLC or follow-on story. But I will surely replay this episode from time to time. Very good value for the price!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 30 reviews with recorded playtime.
[h1]向日葵游戏评分:7分(1-10)[/h1] 一款有剧情的无人机模拟游戏。 我没有玩过真正的无人机,因此不知道这款模拟游戏的真实性如何,但是可以肯定的是飞行的手感很舒服,值得一提的是,游戏是有剧情推进的,而不是单调的飞行模拟。 [h1]欢迎大家关注我们的鉴赏家:https://store.steampowered.com/curator/28763059[/h1] [h1]关注微信公众号和头条号“向日葵游戏”获取更多资讯;官方微博:向日葵游戏评测[/h1]
⠀
Визуально - симпатично, но на клавиатуре малоиграбельно. У кого нет геймпада - даже не беритесь. Заставить этот кусок.. гм, кода летать нормально не удалось даже читом. Ранее я прошла Tachyon: the Fringe и CAT Interstellar, и там всё спокойно управлялось. Да даже воздушный транспорт из двух последних частей GTA управлялся лучше. Оформила бы возврат, но, к сожалению, поздно (а жаль). Какова ситуация с геймпадом - не знаю, но ранее его отсутствие мне не слишком мешало. Update: уф, я закончила сюжетку. Всё-таки это проходимо. Советую запастить терпением, крепкой клавиатурой/геймпадом и вместо саундтрека игры (хотя он, надо признать, неплох) включать какой-нибудь агрессивный метал - помогает.
I saw this game at PAX AUS 2018 and wanted to give it a try since I like fine-control vehicular gameplay and aircraft. I stood there for a while and didn't get the chance, I had more to see so I grabbed a card and left. Had I played it there I might have been able to tell the developers a few things, but I digress. Straight away, there are no ambient sounds or general sound effects except for some menuing sounds and using the laser. No sounds for impacts, no sounds for the thrusters, no environmental sounds. Sure, okay, sound doesn't travel through a vaccum. But you would still get *something* coming through the hull of the vehicle from the engines and impacts. Metal is not a vaccum... But maybe the robotic vehicle doesn't have a microphone because why would it need one? Well, I can hear the laser for some reason. That's probably the only sound that is coming from the environment. Not to mention the robots already have full AI personalities, so why wouldn't they be able to hear a bit? In terms of design, no sound makes the world feel empty and it's difficult to get immersed. Not to mention a soundtrack that isn't bad on its own, but just doesn't fit with the game half the time. You're flying for your life to get out of the caves and there's just some serene spacey music playing. But what about the caves? They're kind of icy, linear, short, and they all look the same. Maybe Europa isn't the most exciting setting for a game. For what is a feature that is the focus of even the game's title. It's a pretty dull afare. Story. I'm not a huge story nerd. But even I can tell this was bad. There was some recicoulous twists and triple-crossing going on by the end that were just awful. The flow of it was bad, a lot of the motives of the characters were pretty shallow. One of my stream viewers even described it as a "bad fanfiction". I didn't enjoy the characters, the humour (or lackthereof), or well, that's it. It's just characters talking to eachother. I swear, a quarter to a third of the game is just written dialogue that goes on and on. My viewers complained that they were bored. Believe me, you guys hit a new record for how unsatisfied my viewers were with a game I've played. Here's a tip. Try not to tell 100% of your story through dialogue, otherwise I'll just go read a book. Now that I think about it, this game felt a lot like a visual novel... Now let's talk about the gameplay. If there's anything to take away from this, it's that controlling the ship is good. I would prefer a bit more thrust, maybe through an upgrade system. But I didn't have anywhere interesting to go. Just dark tunnels. However that's it. The tutorial part of the game was way too long and held the player's hand too much. Good games will show the player what to do through the gameplay. Do not underestimate a human's ability to problem-solve. Not only that, but the tutorial never ended. Every few seconds the game wrenches control from the player to give them more boring, uninspired dialogue about some random thing, and every mission or two when a new mechanic needs to be introduced (don't get your hopes up, there's only about three), the game breaks from the actual events to run the player through a no-risk "simulation" filled with, yep, you guessed it. More dialogue between the characters. Just tell the player they have a new trick they can use and let them loose. It's just a game, a death or two never hurt anyone. In the end it boiled down to just; go through cave, shoot the laser at static objects, and hover in a spot. That's it. That is the entireity of the gameplay. The game is not in Early Access even though it clearly feels unfinished. Just the lack of sound alone is enough to tell you that. So don't bother with this game unless you like throwing money away. If anything you can finish it in under two hours and then get a refund.
The gameplay is you controlling a drone flying through narrow passages (specifically, the ice caves of Europa) gathering mineral samples, melting ice barriers and watching cutscenes. It's short (just over 2 hours for me for the story mode). The biggest challenge is that the drone is very difficult to control with keyboard, especially on "unstable mode" that is required for one of the tutorials and one of the trickier narrow passages. The negative review is due to an underwhelming story and difficult/ borderline impossible drone control if you don't use a dedicated controller.
This was a pleasantly calm and smooth platformer-like flight simulator, that develops into something both haunting and strange. The experience of flying the Dragonfly felt like learning to control an actual vehicle (and once I understood it functions similarly to a helicopter, it became easier to handle), but I liked that the game did not punish you for switching to easier modes when necessary. The music was also chosen nicely, there was appropriate emotional change that didn't disrupt the lonely atmosphere. And the dialogue is quaint, written with a light sense of humour. If you're fond of patiently navigating tight tunnels and mastering control of flight, this short adventure to an icy planet will be a charm. I do have some feedback that could be considered in future projects, though: - in some cases squeezing through tunnels was difficult, as the incline was the opposte angle to how the Dragonfly accelerated. It wasn't immediately clear, or workshop-able, how to get past this sort of challenge. - while the game style was clearly meant to be dark and atmospheric, the levels felt dry after a while. I liked how elements of icy stalactites, metallic sheets and geometric blocks were introduced over time, but the overall caves and tunnels could've benefitted from visual differentiation: using shape language (angular / organic), colour (I can imagine there'd be interesting shifts in sediment as you go deeper), and the type of cave system you're enterting (a huge vertical one with offshoot tunnels / a winding water-eroded web). This isn't just for navigation purposes, but so there's something to explore and discover while finding mission objectives, rather than the objectives being the only visually interesting thing to find. - the lazer scanning sound was a bit jarring, I had to adjust sound levels frequently to accomodate it. - - - - And some notes on story (SPOILERS, future players don't continue reading): I am a big fan of combining together unexpected narrative elements to create new, interesting combinations. Great effort! However, considering you did introduce something very 'out there' in the context of the game, you could have considered clueing in on the oddities before first contact with Europa. This is not to say you have to make it obvious that the story will go 'weird', but there are ways to hint that Verne is being mislead. Even if you set up the expectation to be something else, it will still prepare the player to theorise. Having either Ronan or Sophie behave even more absurdly, Verne receiving some nonsensical missions, or his memories already misbehaving, would've made first contact more appropriately surprising, rather than almost too silly. Overall, a lovely short game!
Europa Buz Mağaraları, serbest akışlı hassas uçuşu insanlığın doğası hakkındaki bilim kurgu fikirleriyle yüzleşmeyle harmanlayarak reflekslerinize ve zihninize meydan okuyacak. Europa'nın altındaki tehlikeli mağaraları araştıran meraklı bir uçan robot, gezegenler arası uğursuz bir komployla karşılaşır.
Mesmerising. The ice caves are spooky, enjoying this game, and can't wait to see what happens next...
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 404.4K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.2K | 88% | $49.99 |
| The Forest | $254.8M | 678.8K | 96% | $19.99 |
| No Man's Sky | $230.9M | 412.4K | 85% | $23.99 |
| Sons Of The Forest | $201.1M | 315.4K | 88% | $29.99 |
| Don't Starve Together | $164.7M | 539.8K | 95% | $14.99 |