
Action-packed pixel-art old-schol dungeon crawler ! A little boy is stuck at home waiting for his mom.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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(Got this for free via the developer's submission to OMEGA Trade - G. Thanks!) [h1]Do I wanna build a snowman? No...[i]I Wanna Build a Robot[/i]![/h1] [i]I Wanna Build a Robot[/i] is a short (30 minute long) game involving a child who's home alone while waiting for his mother to come home. All of a sudden, a robot torso appears in his living room and promises that if he's rebuilt, then he'll play with you...but first, he must be assembled with the parts in your basement (kinda' see where this is going, but...ADVENTURE!!!). And so it begins, your quest to rebuild the mysterious robot and to fight against mean robots and bat monsters in your basement. [i]I Wanna Build a Robot[/i] has a creepy air to it when it comes to the story, but the gameplay is reminiscent of 2D Zelda titles...yeah, those good ones. You get a simple weapon...a stick and fight off a small array of enemies...blue robots that tire after losing sight of you, green robots that charge through walls, red durable robots that hunt relentlessly until you're dead while shooting at you, sentry turrets, and bat monsters. For a 30 minute game, it's a decent array with three levels, a hub ([spoiler]or is it 3[/spoiler]?), and a house ([spoiler]or is it 3?...hint hint[/spoiler]). My complaints include a few typos and some bugs involving the rocks...namely in how enemies get damaged after a rock is thrown....when they wander into what used to be the path of the rocks. Monsters will approach you and end up getting hurt...it's real strange, but it works in the player's favor. I also wish there was a save feature and a secret counter on the pause screen, but that's just me tracking secrets. The graphics are simple, the gameplay is easy, the game is short, the music is nice...there's quite a bit to like, but keep in mind that it is a short experience. You'll be finished with it in about 30 minutes. 45 minutes if you wall hump everywhere for secrets blindly. Overall, it's a nice experience. So, would I recommend [i]I Wanna Build a Robot[/i]? Sure thing! Not for the asking price of $2, but for $1 it feels more fair for the time you'll spend playing it. It's short and sweet...yet creepy. I'm not one for horror vibes, but this one is pretty tame. I think you'll enjoy this if you're a fan of classic 2D Zelda titles. 6/10 I wanted to build a [i]Gundam[/i], but ended up with [i]Chibi-Robo![/i]...it'll do.
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While the game is difficult, it doesn't help that it feels like you're having to fight with the controls to combat your in-game foes. I feel like a dash or dodge mechanic as well as adjustments to the regular attack speed/range/area or something would need to be done before the controls felt like a tool to use rather than a an obstacle to overcome.
A decent and very simple 2D Zelda-like game. Use your Stick and throwing rock (Stone) to go through 3 main levels and a boss stage. My biggest gripe by far is the movement speed. You move so horrendously slow and there is no run button. There are also some typos. It's rather easy, even more so once you get the OP Stone weapon as it's so broken in the player's favor. It will knock back any enemy a fair distance, pretty much nullifying any threats that point on. Graphics are serviceable and the music is decent, if a bit repetitive. Takes around 30-50 minutes to complete, depending how hard you try to find secrets. That ending though, woah.
I Wanna Build A Robot is a 2D top down/JRPG style shooter/brawler where you guide a young boy to find parts of a robot that mysteriously appeared in his house. I've been playing a lot of completely terrible "games" lately, asset flips, template flips and game construction kit junk, so it's refreshing to see developers use Unity in a genuine attempt to make a complete video game from end to end. Some kudos to the developers for being slightly original and sincere. Unfortunately this does need to be judged as a game on merits of quality and value to gamers. 2D top down brawlers are done to death, almost as bad as retro pixel platformers. Gameplay is stale as soon as you start. You get a stick to fight with but the controls are so badly done, you can only manage to pull off an attack every 10-15 seconds. Some basic testing would have helped here. They chose to use obsolete retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. Resolution and controls are locked. These flaws push this game far below minimum acceptable standards for PC.
For a game made by 2 guys in a month it's pretty alright
Un petit jeu d'une quarantaine de minutes avec une BO bien cool !
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