
The printer is bleeding, the Wi-Fi is haunted, and Ticket #666 just came in. As the latest hire for a company run by cosmic horrors, your job is simple: Swipe to survive. Make binary decisions to survive the night shift in this dark comedy desktop simulator. I.T truly never ends.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Ticket #404: User cannot find their soul.
Ticket #500: The printer is breathing again.
Ticket #237: URGENT - Floor 3.5 won't stop existing.

In I.T. NEVER ENDS, you are the newly hired Systems Administrator at a company that was definitely founded in 2015, regardless of what the USB drive buried in the wall says.
Your job? Process tickets. Keep the lights on. Don't let the coffee machine's prophecies ruin anyone's morning.
The pay is bad. The hours are worse. If any of your metrics hit zero, you're gone. And something tells you the Bahamas aren't in your future.

Every day brings a deluge of tech support requests from your coworkers. The interface is simple. The choices are not.
SWIPE TO SURVIVE: Gary needs his password reset to GaryRocks123. Again. The brute-force bots are thrilled. Swipe Right to approve or Swipe Left to deny. Both options have consequences.
BALANCE FOUR METRICS: Productivity. Budget. Morale. Entropy. Let any one flatline and your shift ends. Permanently. Let Entropy climb too high and the building starts... remembering things.
EVERY TICKET MATTERS: That keyboard pulsating with ectoplasm? Not your biggest problem. The elevator now goes to a floor that doesn't exist. Three coworkers have been texting "almost back" for an hour. And Legal needs VPN access from somewhere redacted.

Get your hands dirty with tactile Manual Override Minigames:
REDACT FORBIDDEN TEXT: Marketing accidentally CC'd the summoning ritual to the whole company. Again. Censor the document before anyone reads it and loses their mind. Some things were not meant for mortal eyes.
STABILIZE THE NETWORK: The server room has developed its own weather system. Patch Packet Loss, plug violent Stack Overflows, and reroute power before rack 7 floods. It rains at 2:47 PM. Precisely.
HUNT ROGUE DATA: Track volatile data entities through the server architecture before they corrupt something important or find you first.
"Connection lost, like ships in stormy sea / The server sleeps, and will not answer thee."
Actual error message. Beautiful but unhelpful.
You are employee #47. Or maybe #48. The numbers keep changing.
Punch in. Process tickets. Don't ask what happened to Marvin.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 72reviews | 99% | — | $36.1K |
| $12.99 | 2ratings | 60% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No idea how many times I've been here. I glitched into the demo, then respawned as a beta tester, and now I'm on the final release. Or am I? Is this it? Yet? Some viking seems to be behind this, pulling the strings, calling the ends, restarting the shifts, pushing the patches. Only person I thought I could trust lives in chat but freaks me out more and more from shift to shift. The coffee machine is controlling my liquid intake, there's barely any blood left in the caffeine. I dream of printers.
amazing game, very different everytime you go through it. i love the dept and all the choices you get. there is one mini game which is always the same, with the 3 nodes. that one gets a bit repetitive, i wish there was more variation in that one, like maybe different positions or more nodes... but yea i love the game, and im gonna try to get all the endings!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 3 | 100% | Free | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.1K | 228 | 89% | $9.99 | |
| $36.1K | 95 | 82% | $17.99 | |
| $36.1K | 90 | 90% | $14.99 | |
| $36.1K | 132 | 58% | $14.99 | |
| $36.1K | 170 | 94% | $5.99 | |
| $36K | 285 | 74% | $5.99 |