
Zip and zoom as you zap enemies and steal their stuff. Build progressively bigger, faster, tankier, more agile, more dangerous, more complicated, more projectile-y-ier ships in your goal to destroy and collect everything.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Short and sweet, though I may recommend obtaining during sale. The demo is about 1/4 of game's length and gives you a good idea of what you get. Gets very fast-paced mid to late-game, so I personally ended up building a lot of regen to survive. This seemed to be the answer to just about every obstacle, apart from a few bosses, so I felt that I didn't really have to mess with most of the systems in the game available, abandoning guns entirely. This, of course, contradicts another review that says bullets are the answer, so perhaps that implies multiple viable strats. Though given how fast enemies get, I struggle to see a non-survival focused ship make it through. Music is pretty good, the screens hake when things are hit can get a bit distracting, but it can be adjusted in the settings. Game also offers "half speed" "half damage taken" options in the settings, should things be too hard. Overall pretty decent if you know what you're getting into, though I admit I wished there was a bit more to it, perhaps boss themes seperately, fancier death effect, aka, flair. Developer also has made "I made myself an AI", a solid puzzle game, which I recommend.
Nice game, love the music design. Played the demo for a while and then decided to buy it a bit after, it gets a bit hard towards difficulty 3 and most strategies are worse than just a lot of bullets. Would recommend trying the demo then the full game! It gets a bit repetitive after a while though, maybe try catching it on sale (still good tho)
Wonderful style on a simple gameplay loop. Gets difficult after some time, but not excessively so. Give the demo a go
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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