
Welcome to Cattlehorse Corp! Here, deadlines are brutal and backstabbers abound. Start missions with up to 10 staffers. Facing high - risk tasks? We’ll assign helper bots! Use wacky gear, bluff, or double - cross. Watch out—drones and hostile bots attack. Only the survivors get ahead!
Modeled estimate, not a reported figure. How we estimate →
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About
Congrats! As a model employee of Cattlehorse Corp, you've been assigned to an abandoned underground warehouse with other 9 employees at max to recover junk… I mean, valuable assets! But here's the problem—rival companies have planted undercover agents who are double-dipping, slacking off, and trying to sabotage your efforts. Stay alert! Luckily, the company has equipped you with some absurd high-tech gadgets and makeshift tools. They’re not free, but you get them at an employee discount. Use your corporate wisdom to outsmart the troublemakers and complete your mission. And there’s a mysterious middle manager on your team—better stay on their good side, since they’ve got a gun.
You can start the mission with a maximum of 10 employees. Since the mission has a relatively high disability rate, you can request bots from the company.
Random Map Generation: Each round, the game generates a random underground facility with all devices placed differently. Players can leave marks to help themselves or their teammates navigate.
Vast Variety of Items: Players have access to a wide range of fun tools, such as tasers, metal detectors, and energy drinks. They can also eat and drink to restore health.
Bank System: Players earn points during each run and can choose to save their earnings or spend them all at once. A bonus is awarded if their side wins.
Vending Machine: Players can purchase items from a vending machine, ranging from inexpensive food and drinks to valuable tools like a tase mine or a teleport beacon.
Proximity Chat: Built-in text and voice chat that can only be heard or seen by players within range. Players can use a power box to broadcast messages across the entire map.
Community: Join the community to share feedback on game features or suggest new items. The developer will continue adding fresh content to enhance the experience.
(Early access, rules may change)
There are 3 roles: Good guy, Bad guy and Judge, each with different goals.
You can deposit points earned during the mission in the bank, or withdraw them for latter use, if you fail to make it back alive, you loose all your inventory points, points can be used to buy items before or during the mission.
Retrieve items from locked containers, play a mini-game to open them up.
Feed someone by using a food item while aiming at them.
You can choose to reveal your identity or your weapon if you want, but keeping it to yourself might be MORE advantageous.
If you get low on hunger or thirst, your max stamina will decrease, you may also starve to death.
Rooms and interactables will be RANDOMIZED during each mission.
If someone dies, EVERYTHING in their inventory drops.
You can find points in locked containers, it is used for purchasing goods on a Vending Machine.
You will have SECRET objectives, keep them to yourself and complete them to get rewards.
You can cast votes at a Voting Terminal for someone you think is a Bad Guy.
Players put down by force splatters toxic liquid out of their suites all over the place, NEARBY players might be damaged.
Try to retrieve all company properties and repair all damaged devices, you can choose to leave at the evacuation zone after everything is finished.
Vote for suspicious employee in your crew or report to the Judge.
You have a better chance to get more rewards when completing secrete objectives.
Stay alive.
The goal is to put down all good guys before evacuation.
Be aware that your role weapon contains metal and can be detected by a Metal Detector.
SABOTAGE locks, power boxes and containers with your role weapon when you have chance, it'll prevent good guys from evacuating too soon.
If all good guys are dead, bad guys win.
The goal is to find and ELIMINATE all Bad Guys, could be more than one.
You may choose to reveal yourself, or hide and pretend to be a Good Guy to LURE out the Bads.
You have high damage resistance which makes you harder to kill but you are NOT invincible.
You can see others' vote counts directly when pointing at them.
Good luck, may you return alive, get promoted, and reach the peak of your career!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Russian, Simplified Chinese, French, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's not every day you see a social interpretation game with a "judge" character, and to be honest, this is a good turn. Add a new dynamic to someone who actively hunts down bad guys instead of voting them out. If you're a bad guy, watching a judge kill a good guy is ten times more fun! Also, the Shoot out developers made this game run butter smoothly even on my potato laptop. If you like a game like "Among Us" but want more mechanics and chaos, this is worth a try!
多人狼人杀,多种道具可以使用,还要时刻关注自己的饱食度还有口渴值,好人阵营里面侦探,自带一杆枪。而坏人阵营的武器竟然是一把大锤。这是我没想到的,感觉好人方有点厉害了,但其实可以从道具点破解谜题来获取强力道具,多人一起玩的时候很快乐。
WE NEED MORE EMPLOYEES!!!!!
虽然游戏重复性有点高,但还是有些意思的,只是没有多个朋友游戏寿命会很短罢了
this game is like Among Us and lethal company had a baby, I can definitely see the potential here. Sneaking around as the bad guy, breaking things, and trying not to starve while figuring out who's the next victim. Had some funny moments with friends, especially when so meone got caught red-handed. definitely recommend grabbing it on sale.
判官拿到金属探测器直接游戏结束,测出来直接击毙,扭头就跑不给测的也击毙
圆头圆脑的这些小人儿,做啥动作都莫名有点搞笑
天哪,一整把下来都被坏蛋带节奏
我包是好人的啊!你看我杀不杀你就完了
狼人杀类游戏,满沙雕抽象,但跟朋友一起玩满欢乐的,游戏内容也蛮好理解,就是找内鬼。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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