
You face a 9-headed hydra. Your sword cuts 5 heads in each swipe (never less), which kills a 5-headed hydra, but a larger one will regrow 2 heads after each swipe. Your scythe cuts exactly 7, but 10 grow back if the hydra lives. Can you kill the hydra? Or better to explore to find more arms first?
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You are facing a nine-headed hydra. Your flaming longsword cuts five heads in each swipe (no more, no less), which will kill a five-headed hydra, but a larger one will regrow two heads after each swipe. Your storm scythe cuts exactly seven heads, but it makes ten heads grow back if the hydra is not dead. Is it possible to kill the hydra? What if you also had a silver dagger, which cuts just one head, but makes five heads grow back?
Solution: [spoiler]It is impossible without the silver dagger (the number of heads always stays divisible by 3), but possible with the silver dagger, for example: 9 -> longsword -> 6 -> longsword -> 3 -> dagger -> 7 -> scythe -> 0.[/spoiler]
If you liked this puzzle, and you also like dungeon crawling, Hydra Slayer is for you!
The unique combat mechanics of Hydra Slayer are based on the puzzle above. It is challenging both at a short term tactical level (each hydra is a unique challenge, bumping into it with your weapon almost never works), and at a long term strategy level (you have to build a set of weapons which slays hydras effectively). While the early levels could be used to teach arithmetic and tactical planning in a fun way, building an effective set of weapons for late levels is a challenge even for expert number theorists!
Hydra Slayer predates the "roguelike deckbuilder" phenomenon by focusing less on traditional roguelike grid-tactics and more on constructing complex synergies inside a limited inventory of weapons. Not really a deckbuilder, but still fully a roguelike, so this tag is more accurate than usual!
Hydra Slayer currently features a tutorial, 5 player character races with distinct characteristics, 28 enemy types (10 common hydras, each in two varieties, and 8 special enemies), 28 types of equipment including rare artifact weapons with special properties (not counting material and size variations), 15 weapon materials, 18 types of magical items which help you in your quests, three game geometries to choose from, 8 level topologies on very deep levels (including the Möbius strip and Klein bottle), 11 level generators, two endings (a small victory for quick challenges and more casual players, and a big victory for those who want more challenge), and millions of heads to cut!
The Steam version of Hydra Slayer includes online achievements and leaderboards, a "challenge" mode for short but very interesting games (much more unpredictable than the normal play), traps to lead hydras on, and Orbs which provide a powder/potion effect many times at the cost of a weapon slot!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[i]Suppose you are given the following: [list] [*]an integer [b]heads[/b] representing the number of heads a given hydra has [*]an array of tuples [b]weapons[/b] such that [b]weapons[noparse][i][0][/noparse][/b] indicates the number of heads a weapon will remove and [b]weapons[noparse][i][1][/noparse][/b] indicates the number of heads the hydra will regrow after being struck by the weapon[/list] Write an algorithm which calculates the fewest number of blows required to reduce the hydra to exactly zero heads.[/i] This is the point in the review where I would laughingly reassure the reader that the above gobbledegook is a misrepresentation of [i]Hydra Slayer[/i] and that it does not require a calculator to play. But that would be a lie -- there's math here, full stop. If you don't like arithmetic, I recommend running away (and perhaps check out the developer's also-very-good and less overtly mathy [i]HyperRogue[/i]). I'm astonished that this game even exists. Traditional roguelikes are already a niche genre, then top that with raw calculations burdening the player. I didn't even think [i]I[/i] would like it until I downloaded it to see if it worked on macOS Monterey (it does!) and somehow got stuck for hours. It helps that it is very easy to play: there are tiles by default and optional (very good) ASCII, you can play with keyboard (with vi keys!) or mouse, and there's a whole lot of available customization. I've had a lot of small moments of joy playing [i]Hydra Slayer[/i], like deciding not to use a scroll which enhances a weapon because then it would be [i]too[/i] strong and therefore worse(??), or finding a weapon called a Decimator, realizing that that literally just means division by 10, then unironically getting excited about the implications. If it's the kind of thing you think you'd like, then it's a full recommendation from me.
Nice relaxing horribly complicated math game
I bought this game along with Hyper Rogue (same developer, great game as well). I wasn't sure what to expect, only knowing that it was a traiditional roguelike but with combat essentially being mathematical puzzles. Your enemies (all of them), are Hydras, and you have to find the right weapon to cut off all of their heads before they grow back. There's a basic elemental damage system, and using the wrong element tends to make your enemy stronger. Equipment is fairly simple, there is no armor so you really only have to deal with weapons (and with the nature of combat, weapons rarely feel outdated), and you also have potions and powders (powders add an effect, such as stun, to a weapon for one turn). Combat is mentally engaging, and defeating a difficult opponent feels like an accompishment. Also, despite the focus on mathematics, the game does a great job of telling you how the numbers add up. On the right side of the screen, you can see the elemental properties and number of heads each hydra has, and it will also tell you what results to expect your weapon to have on a hydra in terms of heads cut off and grown.
Do your newly-homeschooling kids need a way to keep their arithmetic skills sharp? Then look no further than Hydra Slayer! The music is not great, but surely your children are tech-savvy enough to work around that issue. Meanwhile they get to indulge in gratuitous sprite-animated decapitation while they use their arsenal to subtract, add, and divide their way to gory victory. For extra fun, see who in your family can set the high score. Show those little runts how it's done.
Don't buy this game unless you already know you will like it from the description. If you're not sure, you probably won't like it. BUT! If you are a fan of math and oldest-school roguelikes, and you have a few dollars to spare, I highly recommend Hydra Slayer as well as its companion, HyperRogue. It's worth noting that the game is free (minus a little content) from the author's website so buying it here is more a way to show your support. This is a game about optimizing numbers. There's very little room for mistakes. It will bring you back to old games like NetHack and Angband; not nearly so complex, but equally hard and rewarding.
Game flat out crashes every single time I kill a hydra without fail, which is a bit of a problem in a game titled "Hydra Slayer".
Even though I like [i]Hydra Slayer's[/i] core gameplay loop and how Zeno Rogue managed to keep the gameplay both simple and deep, I cannot recommend it due to [h1]UI being irritatingly buggy.[/h1] (At least on Windows 10?) [list] [*]Default window size is too small, but maximizing the window somehow... offsets every tile's mouseover area? So when you want to get description of, say, a hydra, you can't simply right click on it, you need to right click on [i]a 1/5th tile-wide strip[/i] on its right. [*]In one game, I couldn't even do that - the game would identify me trying to hover over a hydra as either [i]"an empty tile"[/i] or [i]"Powder of Growth"[/i]. Later it turned out that the hydra was, indeed, standing over Powder of Growth, but I genuinely can't tell whether that's an odd design decision (show info card of an object that's completely obscured by an enemy, instead of far more pressing info about the enemy, like in [i]virtually all other roguelikes[/i]), or yet another bug. [*]In another game, right clicking stopped working - it would bring up description screen, and [i]then immediately close it[/i]. That is game-breaking in a roguelike. [/list] All small things, but together they were so disruptive, they gradually overwhelmed my threshold for annoyance. I'm extremely surprised how a game by the celebrated Zeno Rogue could be in such a poor state.
Hydra Slayer is one of those games that you end up either loving or hating. That's not a knock against the game in any way; Hydra Slayer is incredible. Zeno Rogue clearly designed for a very specific audience, and Hydra Slayer so good because it is designed for that audience. If, like me, you like traditional roguelikes and you're a math nerd, you will love this game. This game is catnip. It's incredibly addicting, and enormously fun. It's a gigantic math problem that changes and mutates over time, which asks you to plan in both the long and the short term. It's simple on the surface, but the surface-level simplicity belies a frightening amount of complexity. I adore it. The one negative thing I will say is that even for a traditional roguelike, the UI is fairly unwieldy. I'm very comfortable with the genre, so it wasn't that hard to pick up, but it definitely gave me pause at first. If you're reading this, Zeno, thank you so much. Hydra Slayer scratches an itch I didn't know I had, and I can tell that I'm going to be playing it for a long time.
Hydra Slayer es un 'roguelike' que satisface un 'kink' muy particular: el de aquellos jugadores que quieren combinar matemáticas y mazmorras procedimentales en un mismo juego. Y lo hace muy bien. Dentro de estas mazmorras es posible matar hidras con sumas, restas, multiplicaciones y divisiones. Es más, normalmente tendremos que resolver ecuaciones mentalmente antes de lanzar el primer golpe. Tanto la idea como la ejecución son brillantes. Mi único problema con el juego es que, por desgracia, mi brillantez matemática no está a la altura de las hidras a las que hay que matar. Quién sabe, quizá sea una bendición, porque le he metido cuatro horas en dos días y preferiría que esos números no creciesen exponencialmente.
Good stuff. 6.4/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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