
In Hustle Game, control a platform to keep the ball from falling. Destroy bricks, face challenges, and advance through levels. Get the highest score and win!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Portuguese - Brazil, Hungarian, Vietnamese, Greek, Danish +91 more
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[quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote] Hustle Game is an asset flip, what Valve calls a "fake game". The "developer", GigantumGames, took a template from the godawful GameMaker Studio from YoyoGames, slapped a couple of asset flipped sprites on it, and dumped the results onto Steam as a cash grab scam. GigantumGames has shown a repeated pattern of ripping off GameMakerStudio templates and dumping them on Steam. Don't believe me? Here's some other asset flips from exactly the same template, all shamelessly dumped on Steam as nasty cash grabs: [list] [*] "[url=https://store.steampowered.com/app/1964810]Meekanoid[/url]", copy + pasted from the same template by Gamesforgames [*] "[url=https://store.steampowered.com/app/1932890]SMT Ent.[/url]", copy + pasted from the same template by DIRTYBLOCK [/list] Look for yourself... these are all exactly the same game! This unethical behaviour should be no surprise, as GigantumGames are known asset flippers who've previously taken the work of real developers, changed the name and put their own name on it, so they can sell it on Steam and try to scam gamers and get paid for someone else's work. Take a look at this: [list] [*] "[url=https://store.steampowered.com/app/1334000]Wordle[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/word-game-68408]Word Game[/url] developed by Bizzy Bee Games [*] "[url=https://store.steampowered.com/app/1386730]Wordle 2[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/word-game-68408]Word Game[/url] developed by Bizzy Bee Games [*] "[url=https://store.steampowered.com/app/1428820]Wordle 3[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/word-game-68408]Word Game[/url] developed by Bizzy Bee Games [*] "[url=https://store.steampowered.com/app/1477020]Wordle 4[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/word-game-68408]Word Game[/url] developed by Bizzy Bee Games [*] "[url=https://store.steampowered.com/app/1867190]Wordle 5[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/word-game-68408]Word Game[/url] developed by Bizzy Bee Games [*] "[url=https://store.steampowered.com/app/1333990]Saving Animals[/url]" = [url=https://assetstore.unity.com/packages/templates/systems/bubble-shooter-raccoon-rescue-editor-73691]Bubble Shooter Raccoon Rescue[/url] developed by Candy Smith [*] "[url=https://store.steampowered.com/app/1336040]Easter Pairs[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/find-the-pairs-40732]Find The Pairs[/url] developed by Indie Games Studio [*] "[url=https://store.steampowered.com/app/1333980]Flyist[/url]" = [url=https://assetstore.unity.com/packages/templates/fly-the-plane-through-caves-45746]Fly the Plane Through Caves[/url] developed by negleft [*] "[url=https://store.steampowered.com/app/1333270]Crazy Derby Racing[/url]" = [url=https://www.unrealengine.com/marketplace/en-US/product/crazyderbyracing]Crazy Derby Racing[/url] developed by SoerGame [/list] The products that result from asset flips aren't "real" games. They lack depth and content, because they're just simplistic copies of demos or tutorials. In this case, "Hustle Game" is just a very basic Arkanoid/Breakout ripoff where the game area is limited to the left hand side of the screen, and doesn't have any merit as a proper, fully fledged PC game, so a copy+paste of it can't be recommended. Asset flips don't involve any professional game development. Sure, sometimes they may change a few cosmetic things, swap out different assets etc, but at heart it's functionally identical to the asset they're ripping off. Asset flips are an insult to both PC gamers and to professional game developers who create genuine, high quality PC games. Asset flips like this are harmful to the gaming industry and to Steam because they reduce the visibility that sincerely made indie games should have. They make it harder for gamers to find genuine games made by honest developers. To cement the position of this asset flip as nothing but a cash grab, it was dumped onto cheap DailyIndieGame shovelware bundles on launch day. Don't reward this morally bankrupt, unethical behaviour from GigantumGames.
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Hustle Game, developed and published by PhoenixFire Games, is a compact arcade-style experience that takes clear inspiration from classic brick-breaking games and repackages them with a slightly faster pace and a focus on reactive precision. It doesn’t attempt to reinvent the genre, but instead leans into its simplicity, offering a familiar gameplay loop built around timing, control, and incremental mastery. From the moment it begins, it’s evident that the game is designed for quick sessions and immediate engagement rather than long-form progression. The core mechanics are easy to grasp: players control a horizontal platform that must keep a ball in motion while clearing bricks from the screen. What gives the game a bit more depth is how much it relies on player positioning and anticipation. The angle at which the ball rebounds becomes increasingly important, especially as levels grow more complex. Success depends not just on reacting to the ball’s movement, but on actively guiding it in ways that maximize efficiency. There’s a subtle strategic layer here, as experienced players can chain together precise shots to clear sections quickly, turning what seems like a simple task into something that rewards skill and foresight. As the game progresses, additional elements are introduced to vary the experience. Certain bricks require multiple hits, while others behave differently upon impact, adding small twists to the otherwise straightforward formula. Power-ups occasionally appear, offering temporary advantages such as increasing the size of the platform or introducing extra balls into play. These moments can shift the pace dramatically, creating bursts of intensity where quick decisions become crucial. While these additions help keep the gameplay from becoming completely static, they don’t significantly alter the core loop, which remains largely consistent throughout. The game’s structure revolves heavily around score-chasing. Rather than providing a narrative or a structured progression system, it encourages players to improve their performance over time, aiming for higher scores and more efficient runs. This design gives the game a competitive edge, especially for those who enjoy refining their skills and replaying levels to achieve better results. However, it also means that the sense of progression is largely self-driven, which may not appeal to players looking for more tangible rewards or evolving gameplay systems. Visually, Hustle Game keeps things simple and functional. The clean presentation ensures that all elements on screen are easy to track, which is essential for a game that depends on quick reactions. However, this minimalism comes at the cost of personality, as the visuals lack a distinctive style that would help the game stand out. The audio design follows a similar approach, providing basic feedback and background sound without adding much to the overall atmosphere. Over time, the game’s limitations become more apparent. Despite its solid foundation, the lack of significant variation can lead to repetition, particularly during extended play sessions. Without new mechanics or meaningful progression systems to introduce fresh challenges, the experience can begin to feel predictable. This doesn’t diminish its effectiveness as a short, casual game, but it does limit its long-term appeal. In the end, Hustle Game succeeds in delivering a straightforward and accessible arcade experience that captures the essence of its inspirations. It offers moments of satisfying, skill-based gameplay, especially for players who enjoy mastering simple mechanics and chasing high scores. While it doesn’t push the genre forward or offer much in terms of innovation, it remains a functional and occasionally engaging diversion that is best enjoyed in small doses. Rating: 6/10
got like 10 mins on this ♥♥♥♥, got it from g2a random key bundle and to be honest its just ♥♥♥♥♥♥♥ wank like who plays this ♥♥♥♥, you're better off just playing the traditional ♥♥♥♥ rather than some game some ♥♥♥♥♥♥♥ hippy junkie made
Старый добрый "arcanoid", хотя это правильнее будет называть по-другому. Разные вариации этой игры я встречал ещё на портативном "тетрисе". Тогда они были выполнены в простом монохромном виде. И тут 'Hustle Game' собственно отличается своим визуалом. В остальном всё привычно. В общем, советую ценителям ретро темы.
kinda ♥♥♥♥ i took a beginner coding class in middle school and could have done better. however it is what it is.
git
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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