
Human Within is an innovative VR interactive experience with a branching storyline that requires real user decisions, leading to different endings. Its blend of original storytelling, 2D film, 3D graphics, 360° video, interactive Point Clouds, and puzzles offers something uniquely immersive.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Cyber Engineer, Nyla, and her sister, Linh, developed a way to harness the immense processing power of the human brain to create the ultimate supercomputer. Employed by Forward Industries, they managed to transfer human consciousness to the digital space. But after trying to back out of the project, things took an unexpected turn. Held against their will, Nyla finds herself in a situation that forces her to use the technology in the very way she feared it would be.
From the beginning until one of five possible endings, you experience the entire story from the perspective of Linh's consciousness in the digital world. As Nyla's sister, you participate in the events as they unfold, enabling and enhancing the system's capabilities from within.
The selfish vs compassionate choices you make along the way will define your past while shaping your future. During various 360° flashbacks, you determine the events of the past by gazing at specific details. How it all ends and the fate of the technology is entirely up to you.
Working alongside Nyla, you resolve incomplete code sequences from within the system, scour the city to identify someone who can help you escape - even if it means exploiting their personal information to get them to comply - and discover solutions to the challenge of sneaking them into the building and hopefully to you, undetected.
Human Within combines a thrilling branching storyline with video game playability. Its blend of original storytelling and gameplay features offer players a distinct interactive experience. It differentiates itself with a unique integration of technical features that includes:
User Involvement: Experiencing the story from Linh's consciousness within a virtual internet space provides a unique way to observe the events taking place and have a level of participation unlike anything else.

Point Cloud Interactivity: Explore environments in digital recreations. These sequences serve as pace-breaking moments where users engage with the story even further, bringing a whole new degree of interactivity to the mix.

Choice and Consequence: At key moments in the story the events that take place are defined by the user's choices. These moments define how events unfolded in the past and determine how it all ends in the present.

Style Variety: The story is told across a unique combination of three distinct visual styles: The Internet Space blending 2D film and 3D graphics, Flashback Scenes with interactive 360 degree stereo film, and Point Cloud recreations with 6DoF 3D environments.

By combining a thrilling branching storyline with video game playability, Human Within blends original storytelling and gameplay features to create a one-of-a-kind interactive VR experience.
"Human Within Is a Great VR Experience & a Scarily Relevant Story" - Comic Book Resources (CBR)
"Human Within is a thought-provoking VR experience that pushes the boundaries of interactive storytelling." - Press Play News
"A Thrilling VR Experience that Narrows the Boundary Between a Video Game and a Movie" - Games Hedge
Starring: Alia Seror-O’Neill (On the Line), Ken Duken (Max Manus: Man of War), Aleyna Cara (Paradise)
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Italian, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
Um jogo / filme interativo fraco. A história não é nada demais. As escolhas a se fazer não são tão interessantes assim. Tirando algumas cenas em 360 graus, o jogo te coloca pra ver várias câmeras, e isso de começo parece promissor, mas logo se torna cansativo devido a ausência de algo relevante acontecendo. A maior parte da interatividade não atrai tanto. Os melhores momentos mesmo são as ocasiões em que você consegue explorar os locais em um mapeamento 3D. Nisso acertaram. Fora isso, é conectar cubos nos momentos de puzzle. Ou pegar as telas das câmeras de segurança com a mão (rs). Concluí com o final feliz e estava relativamente disposto a conferir outras alternativas, mas infelizmente o jogo te obriga a excluir seu progresso para isso. Não faz sentido. Decidi deixar pra lá.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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