
How To Grow a Black Hole is about... well... how to grow a black hole. Manage your black hole, feed it to gain mass, and prevent catastrophic collapses. Compete globally or against your friends to achieve the biggest black hole. Maybe you'll be #1.
Modeled estimate, not a reported figure. How we estimate →
About

How To Grow a Black Hole is a chill incremental game about feeding, upgrading, researching, and barely controlling the most dangerous cosmic object imaginable.
Start small, feed your black hole, increase its mass, unlock new ways to grow, and push the numbers higher and higher until everything starts getting completely unreasonable. Just make sure things do not spiral too far out of control, because catastrophic collapses are very much part of the experience.
It is not a hardcore astrophysics simulator. It is a weird, satisfying, slightly stupid game about turning a tiny gravitational problem into an enormous one on purpose.
A little absurd. A little terrifying. Oddly hard to stop playing.
Feed your black hole and watch its mass climb.
Unlock upgrades that let you feed it faster, grow it larger, and push the numbers into ridiculous territory.
Research new systems to automate growth, improve efficiency, and keep the chaos moving.
Prevent catastrophic collapses when your black hole becomes a little too unstable.
Compare your black hole’s size and mass to real-world objects, which starts out interesting and gets unsettling fast.
Unlock bite-sized black hole facts, including why even a tiny one would be an unbelievable health hazard.
Compete globally or against friends to see who can grow the biggest black hole.
Hi, I’m Noah. I made this game in my free time because black holes are genuinely insane, and the idea of raising one like the world’s worst cosmic pet sounded too fun not to make.
I love games with giant numbers, satisfying progression, and simple ideas that slowly get out of hand. This started as one of those ideas that would not leave my brain alone, so I turned it into a real game.
I’m also hoping this project helps support the bigger and more ambitious games I want to make in the future. So by playing it, you are not just feeding a black hole. You are also helping me keep making games.
If you like incremental games, upgrades, research trees, leaderboards, cosmic horror treated a little too casually, and numbers that eventually stop feeling reasonable, this is probably for you.
If you are looking for strict realism and perfectly accurate astrophysics, this probably is not that. It is inspired by real black hole concepts, but mostly it is about making a cosmic problem worse because it feels good to watch the number go up.
How To Grow a Black Hole is a chill incremental game about feeding a black hole, keeping it stable, and trying to grow it bigger than everyone else’s. It is simple, strange, satisfying, and built around one important question:
How big can you make it before everything goes wrong?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 140 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its fun if you're not an idiot
Black hole
black hole click sim
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, German, Spanish - Spain, Arabic, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Hindi, French
Hours played at review time, across 141 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Четко
Game breaking bug that wasn't present in the demo. Total rip off.
ce jeu est très addictif malgré l'aspect répétitif de celui-ci je trouve même qu'il faut avoir de la stratégie pour ne pas faire effondrer le trou noir
black hole
Да игре еще надо много доработок (qol, фиксы, перевод), но мне нравиться. Особенно когда она на фоне.
Very fun to just watch and mess around with, its what you'd expect from an idle game
gg ez
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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