
How many dudes does it take to beat up a gorilla? A thousand toddlers? A horse-sized duck? A GOD? Enter the Dude Ranch and find out in this roguelike dudebuilder where you recruit an army of dudes to fight ridiculous battles.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Sep 14 → 7.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
How Many Dudes? is a roguelike dudebuilder that's all about game-breaking synergies and simulated chaos.

Welcome to the Dude Ranch, where you recruit and manage your ever-expanding army of Dudes
Choose from a wild cast of 42 Unique Dudes across 6 Dude Families: Undead Dudes, Employed Dudes, Warrior Dudes, Fantasy Dudes, Sci-Fi Dudes, and Action Dudes.
Setup your Team to mix and match Dude Types and form ridiculous synergies - like Zombie Dudes who explode when struck by enemies, Ninja Dudes who throw a barrage of Shurikens, or Cowboy dudes who lasso other Dudes out of danger.
More than 850,000 Team compositions means there's tons of strategies and overpowered combos to discover.

Create game-breaking synergies with your choice of Dudes, Trinkets, and Relics
Collect hundreds of Dude Relics that warp the rules of battle. Make your Wizard Dudes fling a volley of fireballs when they move, your Ninja Dudes enter stealth when in danger, or your Finance Dudes generate cash with a life insurance policy on your other Dudes.
Defeat Act Bosses to earn Trinkets - powerful items assigned to a Dude Type that enable game breaking strategies. Should you give your Wizard Dudes ADHD, or give your Samurai Dudes a Taser? It's up to you!
Choose your Dudes wisely. Each Dude has their place in battle, from dishing out damage to tanking it to commanding other Dudes. Find the right balance between offense and defense, and see if your team can make it all the way to the final act.

Face escalating enemy waves—from toddlers to wolves to gorillas to gods
Conquer boss fights that test your team’s synergy (and your sanity).
Defeat bosses to earn Silver and Gold stars for each Dude, and see if you can master them all!

Strategic roguelike autobattler full of game-breaking synergies
42 Unique Dude Types to recruit and build out your team
Hundreds of Relics, Trinkets, and Wandering Dude events that completely reshape each run
Three Tiers of Challenge, each with additional unique enemies and epic boss battles
Game modes like The Daily Dude and Ensemble Mode, which allows for pre-selecting your dream team
Infinite replayability and absurdity
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−20% | 3Kreviews | 89% | — | $1.5M |
| $7.99 | 1.1Kratings | 86% | #8 | $1.4M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1388 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I mean you can't really be upset for $15. I mean its scale, blood, maybe lose or win. Do it again with new people. I like it.
The game is nice but I honestly don't think I can defend a $15 price tag for it. It just doesn't have enough content right now. Maybe in the near future? Probably, but I just don't see myself playing it enough to have spent $15 on it, just wait for a sale. Other than that, it's a fun roguelike game where your choices matter, like any other.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
初玩很上头,一玩就是几天。 搞点局外成长吧,不然每个兄弟体验过几局就不想开了。 至少,在合奏底下给每个要带的兄弟一件初始指定遗物也好,不然前几关太容易死人了。
It's cruel that the best game in the world you can play with one hand is about dudes.
This is far and away one of my favorite games of all time. I loved the Demo when it blew up but the full release changed the way it played so much and added so much more depth and exciting combos to try. This game is perfect as a way to wind down at the end of the day, its got enough thinking to make you feel clever while also being simple and fun to just watch play out.
关数多,但是阵容前期确定就不能更改, 前104关还在轻松过,以为稳了,到了105关底直接暴毙。 打高难需要解锁人物,根本没有动力去打高难度。
Great game ruined by an absurdly grindy achievement I am writing this negative review in hopes that the developers reconsider the balance for the "Baby Boomer" achievement. I’ve played for over 60 hours, completed every single other achievement, and earned Gold Stars on 60–70% of all characters and items across various difficulties. I genuinely enjoy the core gameplay, but requiring players to defeat 50,000 Toddlers is ridiculously poorly balanced. Even if you explicitly target Toddler encounters, you barely fight any in a standard run. Progress is painfully slow. After 60+ hours of full dedication and clearing almost everything else, my total count is still under 40,000. Forcing players to engage in tens of hours of mindless, arbitrary farming long after they have already mastered all content is not a fun challenge—it is pure disrespect for the player's time. Please adjust this requirement to a sane number. I will gladly change this to a positive review once it is fixed. 優秀的遊戲,卻被極度不合理的成就刷數破壞了 我寫這篇負評是希望開發者能重新考量「Baby Boomer」這個成就的平衡性。 我已經遊玩超過 60 個小時,解鎖了除此之外的所有成就,並且在各難度下完成了 60–70% 的全角色/物品金星。我真心喜歡這款遊戲的核心玩法,但要求打倒 50,000 隻 Toddlers 的成就實在是平衡得太荒謬了。 即使你在每一場遊戲中刻意選擇有 Toddler 的戰鬥,一場能遇到的數量依然非常少,累積速度極度緩慢。在我投入了 60 多個小時、近乎通關全內容之後,我的擊殺數居然連 4 萬都不到。 在玩家已經精通並通關了遊戲幾乎所有內容之後,還強迫玩家進行數十個小時無意義且重複的刷數,這根本不是有趣的挑戰,而是純粹在浪費玩家的時間。 請將這個成就的目標數字調降至合理的範圍。只要這個成就獲得修正,我很樂意將評價改回好評。
Legit a mindless idle game where it feels like you don't really know what is happening, because the abilities and units you get just cluster into a massive ♥♥♥♥♥♥♥ pile of minimally animated overlapping images. I can't recommend this, not even for people that like idle games. It is so boring and the humor is basically non-existent. The whole thing this all even is based on is joke of "how many dudes can take on *insert thing*"; it doesn't have a simulator aspect of it where that is even what you feel like you are actually facing up against. The things are legit just statblocks with a picture on them; it is basically watching an Excel Spreadsheet do a calculation over a long period of time where you can hit a button that says "add +10 back to my good numbers" or "remove 15 from the bad numbers".
Fun at first but gets old really quick, runs basically boil down to the dude-selection in the first ~10 rooms, afterwards its 90+ rooms (runs are like an hour+) of basically no meaningful choice, since the shop is based on the aforementioned dude-selection, sure there is RNG in the order of the relics you get but not in what relics, at the end of a run you will have most if not all of the available dude-specific relics.
To preface this review, I love the game, great music and the gameplay is tight However after a few (20) hours of gameplay the game would, on boot, create driver timeouts on my AMD card that would eventually ripple onto every game and eventually black screen my whole OS. Three days of troubleshooting, DDU/ACU while offline and ♥♥♥♥♥♥♥ around bios and settings and the same factor remains that this starts happening when the game boots and triggers a catastrophic driver corruption that usually need a clean reinstall of said drivers. I'm not sure if its something in my settings or my save but Its currently unplayable for me in its current state which is quite sad since I quite loved the game so my negative review is for the people with the same specs that I do/RX 5000 series card users.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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