
How many dudes does it take to beat up a gorilla? A thousand toddlers? A horse-sized duck? A GOD? Enter the Dude Ranch and find out in this roguelike dudebuilder where you recruit an army of dudes to fight ridiculous battles.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Sep 14 → 7.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
How Many Dudes? is a roguelike dudebuilder that's all about game-breaking synergies and simulated chaos.

Welcome to the Dude Ranch, where you recruit and manage your ever-expanding army of Dudes
Choose from a wild cast of 42 Unique Dudes across 6 Dude Families: Undead Dudes, Employed Dudes, Warrior Dudes, Fantasy Dudes, Sci-Fi Dudes, and Action Dudes.
Setup your Team to mix and match Dude Types and form ridiculous synergies - like Zombie Dudes who explode when struck by enemies, Ninja Dudes who throw a barrage of Shurikens, or Cowboy dudes who lasso other Dudes out of danger.
More than 850,000 Team compositions means there's tons of strategies and overpowered combos to discover.

Create game-breaking synergies with your choice of Dudes, Trinkets, and Relics
Collect hundreds of Dude Relics that warp the rules of battle. Make your Wizard Dudes fling a volley of fireballs when they move, your Ninja Dudes enter stealth when in danger, or your Finance Dudes generate cash with a life insurance policy on your other Dudes.
Defeat Act Bosses to earn Trinkets - powerful items assigned to a Dude Type that enable game breaking strategies. Should you give your Wizard Dudes ADHD, or give your Samurai Dudes a Taser? It's up to you!
Choose your Dudes wisely. Each Dude has their place in battle, from dishing out damage to tanking it to commanding other Dudes. Find the right balance between offense and defense, and see if your team can make it all the way to the final act.

Face escalating enemy waves—from toddlers to wolves to gorillas to gods
Conquer boss fights that test your team’s synergy (and your sanity).
Defeat bosses to earn Silver and Gold stars for each Dude, and see if you can master them all!

Strategic roguelike autobattler full of game-breaking synergies
42 Unique Dude Types to recruit and build out your team
Hundreds of Relics, Trinkets, and Wandering Dude events that completely reshape each run
Three Tiers of Challenge, each with additional unique enemies and epic boss battles
Game modes like The Daily Dude and Ensemble Mode, which allows for pre-selecting your dream team
Infinite replayability and absurdity
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−20% | 3Kreviews | 89% | — | $1.5M |
| $7.99 | 1.1Kratings | 86% | #8 | $1.4M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1388 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its sadly boring. As in "One trick pony" boring. Healing is OP in this game, everything else won't save your dudes. Its even worse when you get to certain bosses, who deal TRUE damage, ignoring evasion, deflect and so on. Infact, Healer dudes are so OP, some of them can even become DPS dudes with their relics, outhealing the enemies AND outdamaging your dedicated Damage dealers. It doesn't help, when the Relics of other dudes have criteria to fulfill, that are pretty niche or takes too long to trigger. Unless they make the other Dudes real viables, the balance is out of the window. You need a Healer dude at the start of the run, otherwise you keep getting punished until the run fails. Good premise, but fails completly at the balance act.
what the hell IN ORDER TO USE CLOUD SAVES YOU HAVE TO REGISTER TO A THIRD PARTY WEBSITE? BOO!!! REFUND!!!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
关数多,但是阵容前期确定就不能更改, 前104关还在轻松过,以为稳了,到了105关底直接暴毙。 打高难需要解锁人物,根本没有动力去打高难度。
Visually it's pretty, good humor, chill game and I enjoyed it for the price BUT decisions during runs don't feel impactful enough for a roguelike autobattler. Runs are long and most of the runs you just pick between very similar results time and time again. It's missing something but I'm not sure what tbh. Every decision is super incremental and I never feel like my strategy is working or a decision I'll make can turn the run around, which is a different feeling compared to "numbers go up slightly, I feel good"
The game is nice but I honestly don't think I can defend a $15 price tag for it. It just doesn't have enough content right now. Maybe in the near future? Probably, but I just don't see myself playing it enough to have spent $15 on it, just wait for a sale. Other than that, it's a fun roguelike game where your choices matter, like any other.
初玩很上头,一玩就是几天。 搞点局外成长吧,不然每个兄弟体验过几局就不想开了。 至少,在合奏底下给每个要带的兄弟一件初始指定遗物也好,不然前几关太容易死人了。
It's fun for the first run or two, but it gets boring fast.
This is far and away one of my favorite games of all time. I loved the Demo when it blew up but the full release changed the way it played so much and added so much more depth and exciting combos to try. This game is perfect as a way to wind down at the end of the day, its got enough thinking to make you feel clever while also being simple and fun to just watch play out.
This game is wildly unbalanced, as in pretty much nothing else matters other than a team of dedicated healers. You will be doing perfectly fine in a run, then get to the last segment where pretty much only one team comp is viable to actually survive the final bosses damage. The entirety of the game is just clicking "do battle" while picking percentage upgrade choices, 90% of which doesn't matter because the end game mobs counter everything besides the most extreme healing builds. Some stats like deflect and taunt are just a complete waste of time to invest in as they're completely made useless in the final stretch of the game. It doesn't help that the game lost it's charm on the third go around. Unfortunately for me this was a big waste of money.
It's cruel that the best game in the world you can play with one hand is about dudes.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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| $1.5M | 2.5K | 83% | $16.99 | |
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| $1.5M | 6.8K | 99% | $9.99 |