
How many dudes does it take to beat up a gorilla? A thousand toddlers? A horse-sized duck? A GOD? Enter the Dude Ranch and find out in this roguelike dudebuilder where you recruit an army of dudes to fight ridiculous battles.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Sep 14 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
How Many Dudes? is a roguelike dudebuilder that's all about game-breaking synergies and simulated chaos.

Welcome to the Dude Ranch, where you recruit and manage your ever-expanding army of Dudes
Choose from a wild cast of 42 Unique Dudes across 6 Dude Families: Undead Dudes, Employed Dudes, Warrior Dudes, Fantasy Dudes, Sci-Fi Dudes, and Action Dudes.
Setup your Team to mix and match Dude Types and form ridiculous synergies - like Zombie Dudes who explode when struck by enemies, Ninja Dudes who throw a barrage of Shurikens, or Cowboy dudes who lasso other Dudes out of danger.
More than 850,000 Team compositions means there's tons of strategies and overpowered combos to discover.

Create game-breaking synergies with your choice of Dudes, Trinkets, and Relics
Collect hundreds of Dude Relics that warp the rules of battle. Make your Wizard Dudes fling a volley of fireballs when they move, your Ninja Dudes enter stealth when in danger, or your Finance Dudes generate cash with a life insurance policy on your other Dudes.
Defeat Act Bosses to earn Trinkets - powerful items assigned to a Dude Type that enable game breaking strategies. Should you give your Wizard Dudes ADHD, or give your Samurai Dudes a Taser? It's up to you!
Choose your Dudes wisely. Each Dude has their place in battle, from dishing out damage to tanking it to commanding other Dudes. Find the right balance between offense and defense, and see if your team can make it all the way to the final act.

Face escalating enemy waves—from toddlers to wolves to gorillas to gods
Conquer boss fights that test your team’s synergy (and your sanity).
Defeat bosses to earn Silver and Gold stars for each Dude, and see if you can master them all!

Strategic roguelike autobattler full of game-breaking synergies
42 Unique Dude Types to recruit and build out your team
Hundreds of Relics, Trinkets, and Wandering Dude events that completely reshape each run
Three Tiers of Challenge, each with additional unique enemies and epic boss battles
Game modes like The Daily Dude and Ensemble Mode, which allows for pre-selecting your dream team
Infinite replayability and absurdity
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−20% | 3Kreviews | 89% | — | $1.5M |
| $7.99 | 1.1Kratings | 86% | #9 | $1.4M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1397 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Eu tava bem empolgado com esse jogo, mas sendo bem sincero, ele é entediante pra caralho. Pra começar que as unidades ganham sempre os mesmos upgrades em toda run. Como existem pouquíssimas opções pra cada uma, isso mata a parte de experimentação do jogo e vira uma experiência de saber quais unidades são as melhores. Isso é ruim, mas fica pior porque não existe efeitos únicos entre determinadas unidades ou algum tipo de sinergia entre classes. Você escolhe seus cinco caras e é isso, não tem essa de descobrir alguma combinação nova que mude completamente a forma como uma unidade funciona. No jogo, cada unidade tem menos de 10 upgrades e é muito fácil você conseguir todos eles. Mais uma vez, o problema da falta de variação e experimentação (que deveria definir um roguelike). É literalmente um jogo de "qual a tropa mais roubada?" e não um jogo de experimentar, descobrir, adaptar e se divertir. O que também não ajuda é que o jogo é ridiculamente fácil. Outro ponto extremamente negativo é o preço. Não compensa nem pegar em promoção. Honestamente, o preço cheio desse jogo deveria ser R$ 14,99 (e ainda acho que é um valor salgado pra esse lixo). O jogo é tão chato que eu dormi jogando. Das 4 horas registradas, nem 2 delas são de gameplay.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
O jogo tem visual legal, conceito de caras vs x animais é divertido, porém a gameplay não é bem executada, não tem aqueles elementos roguelikes que mudam completamente sua run ou te fazem pensar em como tornar aquilo quebrado, não é um jogo tão barato pra aquilo que oferece
作为休闲娱乐游戏,我会给一个不错的评分,如果是小时候的我一定会非常喜欢这个画风,现在的话忙完花三十元看看打群架还是不错的;但是很多兄弟我估计也是冲着rouge和这个画风来的,但是呢作为一款肉鸽就有很多局限可以说说:1.机制模糊,能自己构筑的机会不多,基本上全看发牌员的脸,很多属性成长基本上没有自己能参与的地方,自己只能筛选不能构筑.2.构筑较浅,打到后面基本上就几个必选的3.画风特色,但缺少特效割草爽感,基本上后面就是密密麻麻的人,很容易疲劳 这几个对于肉鸽视角我是很不能接受的,但是我觉得现在有一定热度看能不能像土豆兄弟一样做好长期经营的打算,多去丰富内容毕竟现在还是才出的,有指望成为一款特色鲜明的肉鸽游戏,但现在来说我觉得玩玩试玩版就行,休闲娱乐是一把好手
Buy the game, just throwing that out there if you dont feel like reading. Its a game that does not take its self to serious, something we need nowadays. It has a simple concept, get dudes, upgrade said dudes, and beat babies, and bees, oh god, not the bees. bears, horses etc, look, you get the idea. Get dudes, get strong, fight stuff and get money. Only bad, if you can even call it that, its more so a quality of life. A video of how their abilities work, or a training mode so you can test the abilities on the dudes you have unlocked so far. Also, so you could try out combos and see if it its good, rather than commeting a run for it. Cant read item description in battle on phone version. Tried reading lightning. But ended up using it instead.
и снова всем привет, разработчик подарил мне ключик игры, за что спасибо отдельное, играл в игру еще до релиза, и поиграл по итогу на релизе, добротный авто-баттлер рогалик, если вы устали от долгих и мучительных игр, то вам точно сюда, купили, скачали, и стартанули кайфовать, а вот вам видосик релизной версии от меня - https://www.youtube.com/watch?v=jw8LPp78A7w
Very entertaining game, I can't get enough of it dude.
The actual interaction, aka, the gameplay other than watching the simulation, is very plain. Runs take far far too long to maintain being entertaining.
It is a great game for a first few hours but after play it for a long time, I think the big problem of this game is character design. Not in term of art but their innate skill and purchasable skill. Their characters, some of them just reverting the skills from each others between dealing to opponents or ally for example dentist and assassin which I think it is poorly designed. They can surely design in a more creative way. For purchasable skill, this seem bigger to me. It is not balanced at all such that some skill is so useful while some is so useless. The best example that creator really lack game design is the fact that one ability give 5% crit chance while another one do the same but also give 20% crit damage also. This is one of the proof that their ability design is really bad in my opinion. This game maybe good for softcore gamer. But for hardcore game who wanna dive and building up dream team or matching ability that support each others, I think this game is not good enough compared to other roguelike games existing in the market like now. The idea of the game is good but dev can interpret it better.
Fun game. Echoing other players, wish there was more depth and gravity to decisions made. Once you learn what works and what doesn't work you run out of content. Good for a couple evenings of playing around but not for a long term.
i love watching big sweaty men fight for me
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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