
How many dudes does it take to beat up a gorilla? A thousand toddlers? A horse-sized duck? A GOD? Enter the Dude Ranch and find out in this roguelike dudebuilder where you recruit an army of dudes to fight ridiculous battles.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Sep 14 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
How Many Dudes? is a roguelike dudebuilder that's all about game-breaking synergies and simulated chaos.

Welcome to the Dude Ranch, where you recruit and manage your ever-expanding army of Dudes
Choose from a wild cast of 42 Unique Dudes across 6 Dude Families: Undead Dudes, Employed Dudes, Warrior Dudes, Fantasy Dudes, Sci-Fi Dudes, and Action Dudes.
Setup your Team to mix and match Dude Types and form ridiculous synergies - like Zombie Dudes who explode when struck by enemies, Ninja Dudes who throw a barrage of Shurikens, or Cowboy dudes who lasso other Dudes out of danger.
More than 850,000 Team compositions means there's tons of strategies and overpowered combos to discover.

Create game-breaking synergies with your choice of Dudes, Trinkets, and Relics
Collect hundreds of Dude Relics that warp the rules of battle. Make your Wizard Dudes fling a volley of fireballs when they move, your Ninja Dudes enter stealth when in danger, or your Finance Dudes generate cash with a life insurance policy on your other Dudes.
Defeat Act Bosses to earn Trinkets - powerful items assigned to a Dude Type that enable game breaking strategies. Should you give your Wizard Dudes ADHD, or give your Samurai Dudes a Taser? It's up to you!
Choose your Dudes wisely. Each Dude has their place in battle, from dishing out damage to tanking it to commanding other Dudes. Find the right balance between offense and defense, and see if your team can make it all the way to the final act.

Face escalating enemy waves—from toddlers to wolves to gorillas to gods
Conquer boss fights that test your team’s synergy (and your sanity).
Defeat bosses to earn Silver and Gold stars for each Dude, and see if you can master them all!

Strategic roguelike autobattler full of game-breaking synergies
42 Unique Dude Types to recruit and build out your team
Hundreds of Relics, Trinkets, and Wandering Dude events that completely reshape each run
Three Tiers of Challenge, each with additional unique enemies and epic boss battles
Game modes like The Daily Dude and Ensemble Mode, which allows for pre-selecting your dream team
Infinite replayability and absurdity
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−20% | 3Kreviews | 89% | — | $1.5M |
| $7.99 | 1.1Kratings | 86% | #9 | $1.4M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1397 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm going to lead with my complaints because everything else in this game is great. Its priced perfectly, its got a good amount of content and its fun to play. These are just some improvements I'd hope for in the long run, but if you're on the fence just give the demo a go, its free! Now, post launch I would LOVE to see some sort of "discard dude" mechanic, because sometimes you're forced into picking something and it sucks total butt, so having some method to transfer into a better dude for your roster so you don't just cap out before the final boss would be great; these runs are l o n g so having a way to claw back into a losing run would kick ass. Getting extra dice and starting cash helps as you progress, but sometimes there's just no other option but bad ones. Another thing I'd love to see that is 100% unnecessary but would add a ton to visual immersion is some more animation to different classes beyond punching. The abilities and visuals of endgame fights do get pretty busy, so I can see why you would choose not to have that, but early on it kinda looks the same until round 30 or 40 when you start getting relics and abilities popping off. Otherwise? No notes, great game. [code] Curator page: https://store.steampowered.com/curator/42143664/ [/code]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
boring
I do enjoy the game but i think ill echo the sentiments of another review once you find a build that works thats all you gotta do? I find the ghosts and mutants to be a nice combo along with the explorer dudes and i rarely get a death albeit ive only beat the 2nd dificulty
toll, aber wann koop? :D
I was wondering how many dudes. Now I know.
My PC is a potato, but outside the rare very heavily populated enemies it performs very well and looks great. Outside that, I'm very impressed how much they have added since the demo. It's a seemingly massive game, with a lot of options. The only qualm I have is runs do take quite awhile. If not for item use in battles, I'd suggest a skip battle button but you can actively 'help' with items so I'm not sure how that would work. Unless they just have it so you risk losing if you aren't powerful enough to naturally beat it without items. Kind of a risk/reward for doing so perhaps. Music is also great. I've only put in 4 hours so far, but I already feel like it's been more than worth the money.
[h1] How Many Dudes? A question as old as time [/h1] HMD is an excellent example on how you absolutely [b] CAN [/b] reinvent the wheel. Featuring lots of unique characters, enemies, and bosses to bet on to duke it out in an all out brawl. There's a wide variety of gameplay, as well as answering an age old question, It truly is an eye catching game that was worth my money
Its fun for a couple hours and a few completed runs so I recommend it as a short term good time but I also think it really suffers for not giving the player very many meaningful decisions. You choose your 5 dudes and then proceed to vacuum up all of their attached relics until the game ends.
O jogo tem visual legal, conceito de caras vs x animais é divertido, porém a gameplay não é bem executada, não tem aqueles elementos roguelikes que mudam completamente sua run ou te fazem pensar em como tornar aquilo quebrado, não é um jogo tão barato pra aquilo que oferece
game was incredibly long for a single run and found myself not having fun or making choices that mattered to gameplay and just waiting for it to end.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $1.5M | 856 | 62% | $49.99 | |
| $1.5M | 3.5K | 82% | $19.99 |
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