
A psychological horror game where you play as a prisoner exploring the depths of a large and horrific medical facility. You must survive the many creatures and abominations inside and find all the secrets hidden within the strange new labyrinth.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
HOW? More like HOW could I go back to playing any game after this?!? The only reason somebody shouldn't buy HOW is if they want to continue living in ignorance of the new greatest game of all time in order to not have every game they've played up to this point retroactively ruined! If you only have $10 left, and have to pick between buying HOW or paying a $10 ransom to the people who kidnapped your child, then get ready to let your kid down easy and let them know their sacrifice won't be vain, as it allows you to achieve the best experience gaming has to offer. HOW offers unique puzzles and monster designs along with creating a general atmosphere that deeply engages you into the game. For any fans of top-tier horror out there, this game scared the crap out of me so hard, it cured my constipation. 10,000,007/10, would recommend!
I love the concept of humans being operated on to the point of them being monsters! This game has plenty potential, just a few tweaks here and there and itl be golden. I suggest making the flashlight batteries a bit longer, also holding stock of batteries when you pick up new ones. Also, a brightness option would be great!
this game is a gem
Developed by LXXII, (who were kind enough to provide me with a key to review the game), HOW is SCP inspired first person horror. Your objective is to escape an extremely dark facility, armed to the teeth with a flashlight and...that is it. An extremely hard game to recommend due it's lack of brightness control, flashlight batteries that drain the second you use them, and having to return to the desktop, every time you die, which, due to the random placement of the keys you have to find in order to escape, will be often. I can't recommend it. https://youtu.be/8vmpLZ6ztxk
HOW could anyone put up with 6 floors of this. I thought this was gonna be like a hospital or lab or something based on the description, but instead it's just scp, but only the boring killer creature ones. It's 6 floors of cells full of either a) nothing, b) 1 item and a murder monster that chases you after you get the item. That item: a key that lets you go into another room to do it all again, the keys are basically random. who locked keys to cells with the containment objects? frick if I know. on top of it all, the game has like 0 lighting and you have a flashlight that drains batteries way too fast that is pretty much required to read the numbers on the doors to figure out where to use your keys. so it's a keyhunt with enemies that just beeline at you in hallways and if you try to run around one without doing a full loop or something, you will probably be killed, which just ends up with text on your screen, not even a death sound, no animation, just poochie returned to his home planet. each floor I went to was pretty much just an oval, could have had level variety or something, enemies could have done something other than just run at you, it just wasn't interesting to play. this feels like an early build that could have been scope creeped into being something good, but this is the final product. instead I just got frustrated by the thought of having to do this for every floor and find another item to open the door on floor 1, so i just stopped playing.
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HOW é um jogo muito difícil pra você que como eu não tem costume nenhum com esse tipo de proposta, é extremamente escuro, toda vez que você morre os itens chaves são embaralhados no mapa, é simples e complexo ao mesmo tempo e me lembra muito a SCP.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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