
In this 3D game, you can play as either Hoverkitty or Hoverflea, which means you have multiple ways of completing a level. This has aspects of an adventure, first-person shooter. You will meet enemies, such as the Hoverkitty Hunters, and also new allies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Alright, so right out the gate I just want to make this clear. I greatly enjoy this developer's work and I wholeheartedly recommend this game to anyone looking for a unique and unforgettable experience. That being said, there are a lot of flaws with this game, some even gamebreaking, but I would still recommend this despite those flaws. I will list the problems I ran into below, in no particular order. - Levels generally have an end goal of collecting a set amount of treats or defeating a bunch of enemies. However, several levels were able to be partially skipped because the end level trigger still existed before I finished the objectives. This would skip me ahead to the next level. - Both Hoverkitty and Hoverflea rotate at the same time regardless of who you are controlling, making it difficult to use their powers in tandem to defeat the enemies. - Several game over screens had a large pink box obscuring the game. - Switching between Hoverkitty and Hoverflea sometimes leaves you stuck in place, having to press their respective swap button again to get control of them. Additionally, sometimes the controlled character changes but the camera doesn't. - The controls for keyboard are awkward. Every level requires that you press B to get rid of the text displaying your controls. Movement is WASD but turning requires pressing R to turn left and L to turn right (Yes, R for left & L for right), and Hoverflea's beam is fired with P. - The game at one point froze up and crashed at the same point repeatedly. There's a cutscene and level load that for some reason locked the game up. I was able to play through on a better computer (my computer is not good at all) and while the game progressed as normal, the other computer was getting uncomfortably hot while running the game. - There is a level trigger near the end of the game that puts you into a cutscene from the game's midpoint, effectively sequence breaking backwards. I need you to understand that these are undeniable flaws and problems, things that are definitely not good. With all that said, however, I still really enjoyed this game. Why? Because this is one of many games made by a passionate developer who does all of the art, all of the music, all of the voice acting, all of the writing, everything on her own. This isn't a cynical cash grab or something like that, this is a work of art and I mean that sincerely. The developer has, through the medium of video game development, created memorable pieces of art that astound and inspire me. It would be great if the major glitches were fixed and it would be great for the controls to be rebindable, but the product she has made that exists here on this page is still a fantastic piece in a series of pieces that show what someone is capable of doing if they have the willpower and drive to complete a project. Countless times I myself have tried to start projects, only for them to fizzle out when I hit a brick wall. When I see stuff like Hoverkitty In The Hoververse, I feel inspired to keep trying. Finishing and delivering a work that isn't just chasing some current trend, all while continuing to grow as an artist, writer, and (especially with this new game) musician, it all just gives me hope that I can maybe do something some day. People may look at this and thing I'm being ironic, or that I am insincere. I have no means of proving the sincerity of this review. I can only hope that those who read this will take it at face value that I enjoyed this game and I hope others will check out this developer's games and experience the enjoyment I felt. Edit: This is my steam nominee for game of the year. I played several games this year but this one stuck with me the most.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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